Ok this would have to be at least Level 10 or 11.
Summon Divine Wind
This spell takes 5 mins to cast but creates a huge dark funnel cloud which does damage that, well, a tornado does. The tornado touches down in a preset area and randomly moves about within a square mile. Depending on caster level it can reach up to 100' in diameter. All creatures within the area of effect with less than 10 HD are automatically slain. All others 10HD or greater must save vs death or be caught up in the swirling winds and killed. Even if a save is made the creature/s still suffer 30d6 of damage and are knocked from their feet and stunned for 10 turns. The divine wind lasts for 5 mins.
Kind of a really cool war wizard spell...
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