well the chess thing is done

that took about half a day to code...
If you want any more updates, I'll tell you that i've added an entirley new quest to the game, it's rather short and to the point, but it invoulves some heavy encironmental re-sizing

hehe... One minute you're talking to a halfling, the next, a giant halfling

hehe... I also made sure to put it close to the main hall so people could go straight to it if they wanted, I also noticed alot of people who've been beta testing it online with me have a feeling of... well... being a small person in a gigantic world. When I played the mod with my Ranger I had a similar feeling come over me. Though the world itself was quite organized, it seemed daunting to try to get from one place to another, if it wasn't the distance factor then it was something else. The plot itself if mainly centered around the point of the game itself. I was inspired alot by console games [img]tongue.gif[/img] . "Why is there a key sitting untouched at the top of a tower that unlocks great secrets?" "Because the last guy who made it to to the top PUT it there..." "OK..."
[img]tongue.gif[/img] The New quest, however, has a fairly differint feeling to it, making the player feel lost and in a strange world, I put in some humorouse and familiar infrances to make them feel more at-home in the strange world, but I noticed a great deal of them were actually in desperation to get out of the quest because it was scaring them to save their characters [img]tongue.gif[/img] "I don't wanna' be small anymore!" one fellow said. Another replied "AAAH! LOOK OUT! HOUSE SPIDERS! FLEAS! ANTS! THEY'RE GIGANTIMUS!" [img]tongue.gif[/img] My favorite NPC has got to be "Shadow...*flute plays* the Ninja...*gong*" because he forces the player to get caught up in his suspensefullness, but after bombarding the player with about 3 paragraphs of it or so the PC finally tells him to start finishing his scentences like a normal human being [img]tongue.gif[/img]
OH and by the way... Billy, and his freind (Named Insideouse Kid 6.7) are actually the portrayers of the villians. Though they are only observers who are here to warn you, you really want to lob their little heads off, too bad it doesnt let you, doing so will make a swarm of little children beat up on you [img]tongue.gif[/img] I also like some of the traps i've placed, they are in the places you'd least expect them to, be warey, as they will probably turn you into things you'd rather not be turned into

I was amazed as to how niceley Bioware had set up the voice packs to be used for a great number of scenarios without too many "Specific plot items" being mentioned...
more screenshots [img]tongue.gif[/img]
Before and After photos?
Ok... I've shrunk and gone to hell...
Looks like he's brewin' up some draft evil...
The Kid is back!
She'll kill you with her toenail clippings!
With freinds like these...
My kind of bride's maids...
[ 09-12-2002, 03:00 PM: Message edited by: /)eathKiller ]