Quote:
Originally posted by Dundee Slaytern:
quote: Originally posted by Rataxes:
The Shadow Thieves's wands don't have infinite uses. The thieves can only use it twice, and that's it. I do share your frustration over the wands's effects. The Demon Paralyze might be the most powerful, but at least you can avoid/resist/save against it. What really gets me is that the Wand of Fear ignores both saves and MR, making it the only truly unavoidable weapon the thieves possess. The one and only defense against it is immunity to fear.
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You can save against the Wand of Fear. I have had party members succeed. I mean sure, 4 out of 5 fail their saves, but it does not ignore Saving Throws. However, at least panicked members can move. The AoE Hold Bomb is what causes me to reload, because it is autohit for the enemy... ... [/QUOTE]I've tested this with potions of Magic Shielding active. That thing does
not allow a save, it doesn't even provide any "XXXXXX: Saved vs Spell X" battle text. I think this may just be one of those odd version-based differences we've had a few of in the past. I'll agree that being panicked isn't as bad as being held. Heck, it's usually a perfectly harmless effect when dealing with a slow melee-only enemy like that, but it's still tiresome to know that if a thief pulls out a Wand of Fear and you don't happen to be immune to fear, you
are going to run around the level like a mad chicken for the next turn or so.
[ 02-19-2004, 03:20 AM: Message edited by: Rataxes ]