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Originally Posted by el_kalkylus
Exactly, I'm powergaming, not cheating.
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Well, doing a gem/potion swap or hacking in gold is still cheating, no matter how you justify it. Bad idea if you want to hold this party up as an example.
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1. Not sure if the added bonus will actually add much in terms of power, but they definately will help my cause.
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Not much in terms of power?
STR: Giving it to anyone but your F/M/T will boost their melee THAC0/Damage by as much as -2/+4, respectively.
DEX: Giving it to your F/M/T will give him 26 extra points of Thieving skills.
CON: Giving it to your Dwarf will allow him to naturally regenerate 1 hitpoint per turn. Give it to anyone else to raise their maximum hitpoints by 9.
INT: Essentially does bugger all. All characters need at least 9 INT to be able to read scrolls, though.
WIS: Give all 3 to your Ranger/Cleric for a total of 6 additional spellslots per day.
CHA: Give it to your Inquisitor & make him the party leader for increased discounts when you go shopping--the discount is capped at 20 CHA.
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2. Actually I checked the difference of lore between my F/M/T and my kensai/mage, and my kensai/mage need to have more wisdom to ever have more lore than my F/M/T.
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False. In terms of Lore, you have a third of a Thief competing against a nearly pureclassed Mage--that's not a race that the F/M/T can win. Disregarding bonuses from stats, the K->M will surpass the F/M/T by the end of SoA. And the required INT for the K->M is much higher, so you might as well make the K->M be your Loreboy.
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3. I do get more spells to cast after rest with higher intelligence though.
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No, you don't. You've got INT confused with WIS.