Quote:
Originally Posted by Dinonykos
Well, I had my first or second wheat beer after weeks of alcohol-free beer (assuming that every night I could have to drive to hospital), that might have inspired me. I think the major point is however that light effects as those in the "magma cave" are quite easily done in Paint Shop Pro (which I used) with a little practise, but in the end give a lot of atmosphere. Trees, furniture and so on in the opposite contain a lot of details, which takes much more time.
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Nothing quite like liquid inspiration. I am excited to do some reimplementing now, but I must work on my design and playtesting first. I must, I must.

(If I keep telling myself this, I might even do it.)