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Originally Posted by manikus
Well, considering you're the one that has actually released a demo, and we haven't, I guess we could say the same to you. 
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Yep! FDs Demo shows that you do not necessarily need any special wall formats to give a nice atmosphere...
Quote:
Originally Posted by manikus
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When I got the lake and the cobblestoneroad to work, it was really a great success-feeling!
Quote:
Originally Posted by manikus
Dinonykos, any ideas for round walls that work the other way - like walking through a giant pipe or more realistic sewer? I would love to do some round walls where the roundness is perpendicular to what you have already done.  (Now that should be complicated. )
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I think that is not that much "fun"

, however, you will need several walls to make the crossings look realistic. And, as always, the most distant walls would perhaps not work perfectly.
I don't think you need me to get an idea how to do it, do you?