Thread: Paths & Lakes
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Old 10-08-2008, 10:32 AM   #31
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Paths & Lakes

Quote:
Originally Posted by manikus View Post
Well, considering you're the one that has actually released a demo, and we haven't, I guess we could say the same to you.
Yep! FDs Demo shows that you do not necessarily need any special wall formats to give a nice atmosphere...

Quote:
Originally Posted by manikus View Post
I know I've mentioned this before, but by complicated, you mean fun, right?
When I got the lake and the cobblestoneroad to work, it was really a great success-feeling!

Quote:
Originally Posted by manikus View Post
Dinonykos, any ideas for round walls that work the other way - like walking through a giant pipe or more realistic sewer? I would love to do some round walls where the roundness is perpendicular to what you have already done. (Now that should be complicated. )
I think that is not that much "fun" , however, you will need several walls to make the crossings look realistic. And, as always, the most distant walls would perhaps not work perfectly.
I don't think you need me to get an idea how to do it, do you?
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