Re: "Dungeon Craft Game Creator Group"
@Manikus - Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
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