You may even easily combine both a key and a quest (as Manikus suggested). The blocking event will be triggered as long as the quest is not solved, and for solving the quest, you need the key. Something like this.
Quote:
Originally Posted by Funky Dynamite
And what I meant by verstility of events is they're not as verstile as I'm used to....
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What do you mean by used to? Is it more versatile in FRUA?