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Ready Weapons
Are there any methods to make an NPC equip a weapon right from the beginning? As far as I have seen, the NPC editor only allows to add a weapon to the inventory of a NPC.
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Re: Ready Weapons
As far as I know, not at this time. That is something that falls under the auspices of the yet undone combat AI.
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Re: Ready Weapons
DC will look at whatever weapons a NPC has and will ready the best one. Same with armour. Or at least it should according to the code I'm looking at. :)
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Re: Ready Weapons
I just did a simple test and the NPC did ready the melee weapon, but not the armour.
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Re: Ready Weapons
Seems to use missile weapons first, right?
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Re: Ready Weapons
yes, the combat engine readies the most powerful range weapon and if not the most powerful melee weapon, and IIRC it will pick a weapon over a stronger no weapon attack. The current combat AI is very simple.
-SilentThief |
Re: Ready Weapons
Didn't test missiles, just melee. :(
In any case, it will not use items or equip defensive items like shields and armor.. |
Re: Ready Weapons
I assume that if there are no long range weapons, the best short range weapon will be equipped even if it is cursed, right?
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