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-   -   Ready Weapons (http://www.ironworksforum.com/forum/showthread.php?t=98434)

Dinonykos 01-02-2008 10:29 AM

Ready Weapons
 
Are there any methods to make an NPC equip a weapon right from the beginning? As far as I have seen, the NPC editor only allows to add a weapon to the inventory of a NPC.

manikus 01-02-2008 11:40 AM

Re: Ready Weapons
 
As far as I know, not at this time. That is something that falls under the auspices of the yet undone combat AI.

LurchBrick 01-02-2008 08:01 PM

Re: Ready Weapons
 
DC will look at whatever weapons a NPC has and will ready the best one. Same with armour. Or at least it should according to the code I'm looking at. :)

manikus 01-02-2008 08:33 PM

Re: Ready Weapons
 
I just did a simple test and the NPC did ready the melee weapon, but not the armour.

Uatu 01-02-2008 09:18 PM

Re: Ready Weapons
 
Seems to use missile weapons first, right?

SilentThief 01-02-2008 09:48 PM

Re: Ready Weapons
 
yes, the combat engine readies the most powerful range weapon and if not the most powerful melee weapon, and IIRC it will pick a weapon over a stronger no weapon attack. The current combat AI is very simple.

-SilentThief

manikus 01-03-2008 12:16 AM

Re: Ready Weapons
 
Didn't test missiles, just melee. :(

In any case, it will not use items or equip defensive items like shields and armor..

Dinonykos 01-03-2008 08:38 AM

Re: Ready Weapons
 
I assume that if there are no long range weapons, the best short range weapon will be equipped even if it is cursed, right?


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