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I may be having a problem, but I am not sure. I added a member to the party from the NPCs, I then found another NPC that I wanted to add. However, when I added the new person, it kicked out the old person! Are we allowed only one other person in the party, other than summons? If we are allowed more, is there some restriction of some sort that I am not aware of (number based on level, etc.)? Please let me know.
In addition, has anyone else had problems getting the NPCs to do certain activities (disarm traps, bash chests, etc.)? It states in the manual that you have to talk to them to get them to do it, but it doesn't give me those options when I talk to them. I'm obviously missing something. Any help would be appreciated. Finally, I'm definitely having a problem with the spontaneous casting for the cleric. I set up the cure spells in the quick slots, and it gives me the "S" in the upper right corner. However, if I try to cast a cure spell again after using it (by clicking on it again), it does nothing, just like a regular spell. It should use up one other memorized spell, then cast the cure. Has anyone else had this problem? Just asking. |
First you can only have 1 henchman in your party ata time. You can drop one to add one then get that one back latter to replace your new one. You are also allowed on companion/familer and unlimited summons.
Inorder to get them to open locks You have to attempt it first you fail then Tomi or Sharwyn will attempt it. Tomi does traps automaticaly.That goes for Daelan and Linu for bashing too. First attempt to pick the lock when you fail they will start bashing on it. |
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Actually, I figured out why I couldn't spontaneously cast. I have Healing as one of my domains; that means I get Cure Serious at 2nd instead of 3rd level. I put that in my quick slot, but wondered why I couldn't spontaneously cast it. That's because I did not have access to 3rd level spells yet (even though you memorize it as a 2nd level spell, when you spontaneously cast it, it will use up a 3rd level spell slot). Now I know! [img]smile.gif[/img]
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yes tomi runs around in search mode
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I'm not sure about other class familiar/pets, but the wizard and sorcerer get to pick a pixie as one of their choices. It basically acts like a rogue, and will search/disarm/pick locks and traps. This was a lifesaver as I was about to nuke that annoying halfling if he said that one-liner one more time. As far as getting your fighter to walk in front of you it's a no winner, I just usually try to get the attention of the monster from long range and run back toward my lazy barbarian henchman. On the plus side I found out you can cast AE spells without harming your own allies, so my wiz is really starting to take off in terms of whacking power.
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I think the max number of NPCs in a party is three. That's including a familiar/animal pet, a summoned creature, and a henchman. Using different level summonings won't work, I tried that already. I don't like playing rogue characters too much myself, though I guess in this game if you have the patience to sneak around you would avoid the mosters jumping on you during encounters since your invisible at the start of combat.
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