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-   -   Iron Collar mercenaries.......a SPOILER perhaps (http://www.ironworksforum.com/forum/showthread.php?t=25764)

ElfBane 09-16-2004 04:02 AM

Ok, I decide to play with a paladin in this game, so guess what? I meet those iron collar slackers and just want to kick ass, but I've got a paladin and I don't get a dialog option to provoke combat. I don't really want my paladin to become "fallen" this early. Do I have any viable options?

Bozos of Bones 09-16-2004 04:14 AM

No fallen paladins here. Too bad.

Marty4 09-16-2004 02:57 PM

talk with someone else.

Kakero 09-17-2004 01:15 AM

The alignment doesn't seem to change in this game. So you can do anything you want without fear.

Too Darkpark 09-17-2004 09:30 AM

do you really need to kick their butt? i had one of my sorcerers that also had a high diplomacy/bluff skills talk to the iron collar group and he was able to convince them to get back to the palasides to help out.

ElfBane 09-17-2004 01:44 PM

I didn't max anybody out in those skills when I created them. I just buffed up and killed them. I only asked because this is the first D&D RPG that I decided to have a paladin in the party(I was getting tired of finding really neat stuff in the other games....only to find out *only usable by Paladin*). I just thought it was ironic. Rep didn't matter in IWD, and doesn't seem to matter in IWD2.


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