Cerek the Barbaric |
02-03-2003 09:48 AM |
Quote:
Originally posted by Link:
Talk about cheese, Cerek.. I did it the same way though, after seeing the decaying hand twenty times over. [img]tongue.gif[/img]
|
<font color="deepskyblue">Well, I'm certainly not above using <font color=yellow>Ye Olde Cheddar Wheel of Mass Destruction</font> when things get tough, but I really didn't consider this to be cheesy. I had the traps set ahead of time, and Demagorgon STILL kicked my butt up between my shoulder blades 6-8 times before the traps finally took him out. In all the other cases, he was Badly Injured - but still had more than enough left in him to take the party out.
I consider cheese to be stuff along the lines of setting traps in full view of the enemy (as with Firkraag). It's also cheesy to use tactics like casting Feeblemind to disable an enemy so that they stand perfectly still while the whole party pounds on them. And I used BOTH of these tactics to full extent with Firkraag.
But now that I've installed the Weimer Tactics Mod, such cheese does not work. For instance, I tried to set a trap in front of the dragon on the 3rd level of Watchers Keep. He would have none of that! He went Hostile and attacked immediately (as any intelligent dragon should). All of a sudden, my group was "knee deep" in trouble because I hadn't cast all of my "buff up" spells yet. I had to attack him on the fly. Took a good beating (and watched Jan die for the umpteenth time), but managed to beat him without losing anybody else. Still, I had to use all of my healing spells, rest, and cast some more before I was ready to move on after that fight. (oh yeah, had to burn yet another charge of the Rod of Resurrection for Jan).
So, I don't really consider the traps against Demagorgon cheesy. I just got very lucky on my damage rolls and knocked him down low enough to FINALLY beat him in hand-to-han..uh...tentacle combat. :D </font>
[ 02-03-2003, 09:50 AM: Message edited by: Cerek the Barbaric ]
|