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-   -   A Gambling Cambion? (http://www.ironworksforum.com/forum/showthread.php?t=18235)

Sparhawk 11-10-2001 01:43 PM

Well I gotta say that I just keep on loosing those damn draws :mad:
Do I have to chose the items played for in a special way or what...
IŽm really looking forward till toying around with the machine of Lum the mad...does anyone have some good codes to the machine so I can gain some things and exp.
[img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img]

Sparhawk never yilds

Dundee Slaytern 11-10-2001 01:58 PM

You have a 25% chance of winning, just keep reloading, you will win eventually.

Quicksave and quickload very handy in this situation.

As for Machine of Lum the Mad, there are eight notes containing the codes scattered on the first 4 levels of Watcher's Keep.

Dundee Slaytern 11-10-2001 01:59 PM

PS: You will always lose the third round, but try to get Emperor.

Sparhawk 11-10-2001 02:01 PM

I) donŽt really have any saying in what card is dealt.....BTW how do you quickload...never mind IŽll just kool it up in the manual :D :D :D :D

Sir ReGiN 11-10-2001 02:39 PM

Quick-load?
(I looked it up in the manual, but couldn't find it, BTW)

Jim 11-10-2001 02:40 PM

MASSIVE SPOILERS
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DECK OF MANY THINGS
This cool guide is from GameBanshee
1st draw:

You:
Plague - Gambler is Cursed - 1 point
Strife* - Gambler is Slowed - 3 points

Him:
Triumph - 1 point
Construct - 4 points

2nd draw:

You:
Strength - Gambler's str and con are reduced to 6 - 6 points
Guile - Summons 6 assassins to play with - 2 points

Him:
Defiance - 2 points
Empress - 3 points

3rd Draw:

You:
High Priestess - Silence on gambler - 4 points
Emperor - Permanent Mind Shield - 5 points

Him:
Wheel

There is *NO* way to win the last draw as Dundee rightly said. The Cambion will always draw the wheel on the third, and will walk away with the gem. Unless, of course, you kill him and his cronies, and take the deck yourself. You can also pickpocket the Cambion for the Deck as well, and this will *not* affect what happens when you play with him. Once you have the deck in your possession, you move on to...

The Second Encounter

Here's how the deck as an item works. *'ed cards are considered Bad Draws. The previous draw affects the subsequent draw. Note that some of the other draws can be pretty bad too, but they're not considered BAD in terms of subsequent drawing. Once you have drawn a BAD card, you will have to continue using the BAD draw list. This means that if you draw a good, then bad card, your third draw will be from the bad list.

First draw (random):

-Donjon* (Imprison user, save at -4)
-Ruin* (Party loses all gold)
-Euryale (permanent -1 to all saves, no save. ha ha.)
-Flames (Gate in a Balor and 4 fire elementals to play with)
-Gem (Get a rogue stone, king's tear, sapphire, diamond, ruby and emerald)
-Jester (User gets 50,000 exp)

Second Draw (if first draw was a BAD card):

-Void* (Disintegrates user, save at -4)
-Key (Get a powerful magic item, I think it's a ring of protection +3)
-Star (Get +1 to one stat, depending on class (fight/barb/pal/ranger str, mage/sorc int, thief/bard dex, monk/cleric/druid wis)
-Rogue (User is dire charmed and attacks the party until dead. Cannot be dispelled, so kill the person and raise him/her)
-Sun (party gains 300,000 exp)
-Vizier (User gets a mantle spell that lasts 24 hours)

Second Draw (if first draw was a NOT a BAD card):

-Void* (see above)
-Magician* (user turned into a rabbit. Cure with remove curse)
-Knight (summons 4 demon knights to duke it out. They do not drop equipment once killed)
-Rogue (see above)
-Sun (see above)
-Vizier (see above)

Third Draw (no BAD cards yet). Note that this is the final draw you can pull.

-Skull (Gates in a Death Shade to play with. He attacks with +5 weapons, dispels magic with each hit, 100% magic resist, resists most attacks, sees invisible and attacks fast. Only tries to kill the user, and once the user is dead, leaves)
-Moon (+10 hp permanently)
-Talons (user permanently blinded until remove curse is cast)
-Fool (user's Wisdom lowered to 3 + confusion (no save). remove curse to restore wisdom, dispel to fix the confusion)
-Comet (5% fire resist permanently)
-Erinyes (+1 to all stats for 24 hours, also called the Fates)

Third Draw (Bad card happened sometime along the way)

-Skull (see above)
-Throne (party gains 1,000,000 exp)
-Moon (see above)
-Fool (see above)

Unless your playing a solo game and have hit the XP cap, the best combo IMO is to get Donjon (assuming you save of course), followed by star, sun or key, and finally getting throne.

MACHINE OF LUM THE MAD
short medium square = +1 STR
blue square short = +1 DEX
long red circle = +1 CON
long circle blue = +1 INT
circle square triangle = +1 WIS
short red green = +1 CHA
long blue green = +5% MR
medium green triangle = Storm Star mace +3
also by randomly fumbling around with the controls you can get 100000XP, but be careful because you can lose stats. You can also get potions of superior healing again by random fumbling.

Right that's it....i'm off to the pub

Dundee Slaytern 11-10-2001 02:57 PM

You do not need to kill the Cambion to get the Gem. Let him escape, he will keep his word and return you your Vigil Stone and the Gem. You get more Xp this way.

You only kill him if you want the Decks of Many Things, and you cannot pick-pocket.

Dundee Slaytern 11-10-2001 03:00 PM

To get quickload, go to your Configuration and go under keyboard controls. Assign a key to the quickload function, mine is the 'L' key. Quickload loads your quicksave without the need to go through the menus.

Sparhawk 11-10-2001 03:00 PM

IOW
It would be prudent to play the first two rounds and then killŽem all
-----------as any true fighter of good allignment I am sworn to defeat evil and he is a cambion after all

Sir ReGiN 11-10-2001 03:04 PM

Thanks Dundee, :thumbsup:


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