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is the barbarian kit fun to play, is it even a good class?
or is the berserker better? [ 02-13-2003, 03:20 AM: Message edited by: dark soul ] |
A barbarian gets bonuses as he goes up in levels (immune to poison and backstab and sorts) plus he rolls a 12HD when determining level-up HP's.
A berserker can dual though. |
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No. CAN Dual class.
A beserker CAN Dual class( because it's a fighter kit) A Barbarian CAN'T Dual class (because its a class in intself) |
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so if a barbarian and a berserker went one on one....who would win the battle?
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The one who had previously dualled to a mage [img]smile.gif[/img]
hehehe |
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If both of them were in berserker-mode, the Barbarian would probably still win, as his Rage is better than the Berserkers when fighting with warriors. However, I suggest that you use the Berserker, because all in all, their Enrage is better, and they overall have better warrior- and fighting-abilities. ;) </font> |
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I'd always wager my money that a barbarian would own a berserker. Looking at the berserkers +2 to hit, +2 to damage and +15 hitpoints (we'll ignore spell resistances here since these warriors are going head to head), we can compare this to the barbarians +4 to STR and CON. Assuming both warriors are level 19 and are wielding the same weapons. With equal stats of 18/70 STR and 18 CON. For this excercise, I'm ignoring AC, since these warriors will punch through most armour/shield combos anyway by this level. Also assuming that the Grand Mastery patch is not installed (pure SoA toe to toe combat here) and not taking critical misses into account: Assuming max HP per level Berserker: (9*(10+4))+30 HP = 156 Barbarian: (9*(12+4))+30 HP = 174 Weapons: Both dual wielding normal battleaxes. Berserker (grandmastery: 7/2 attacks at 1D8+3+3 = 7-14 damage per hit ~ 25-49 damage per round Barbarian: 7/2 attacks at 1D8+3+2 = 6-13 damage per hit ~ 21-46 damage per round Berserker 'enrages'/barbarian 'barbarian rages': Berserker: HP = 171, damage per hit 1D8+3+3+2 = 9-16, damage per round = 32-56 Berbarian: HP = 192, damage per hit 1D8+2+10= 13-20, damage per round = 46-70 Note the Berserker gets a fixed +15 HP bonus. The barbarian gains an additional +2 HP per level, so gains +18 HP (in this instance, although +4 CON will always grant more HP than +15...unless CON is already above 22 - unlikely in a standard SoA game). These 2 then engage each other. Assuming that each D8 of the axe returns 5 (we'll round up), the berserker hits for 13 damage each hit, the barbarian hits for 17. The barbarian then shrugs of 20% of each attack from the Berserker, effectively taking only 10 damage each hit. Granted, the barbarians rage only lasts 4 rounds, but he can re-enrage immediately after the previous one expires. The Berserker can go for 1 turn, but will become fatigued afterwards, and may not re-enrage whilst still in this state. The Berseker is dead after 10 hits from the barbarian (window of 4 rounds - no need to re-enrage). The barbarian has only suffered 100 HP of damage by this point. Ladies and gentlemen, the berserker has just been owned in combat. [ 02-13-2003, 09:02 AM: Message edited by: Jim ] |
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Apart from this, Barbarians get crap for armor. A Berserker has great armor shoved in his face, as soon as you take out Mencar Pebblecrusher. If you want something enchanted, stroll on over to the Guarded Compound. In Chapters 4-5 alone, there's the Doomplate+3, Gorgon Plate+4, and the Armor of the Hart+3....not to mention the Drow Full Plate+5. If you picked Barbarian, however.....well, you can wear the Mail of the Dead until you swing by Bodhi's pad and pick yourself up some Ashen Scales, or go kill a Shadow Dragon and wear that, or if you want to wait for the Main Plot, you can sacrifice a pair of Boots of Speed for the Jester's Chain that makes you look like a clown, or wait even longer, until Chapter 6, for the Crimson Chain or the Human Flesh. For another point, Plate and Full Plate both have way better AC Modifiers than Chain, Splint or Leather. (What does the Shadow Dragon Scale count as? Leather Armor with the AC modifiers of Splint Mail?) So if, instead of Axes, your hypothetical antagonists were wielding Warhammers, the outcome would be very different. For my final point, the Berserker's Rage further improves his AC, while the Barbarian's actually weakens it. |
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