Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   Sorcerer spells i should choose? (http://www.ironworksforum.com/forum/showthread.php?t=51646)

Manwe 03-14-2001 04:26 AM

Im planning to start playing with a Sorcerer, i know that i have to choose important spells and so on, can someone please post a list or give me some hints which spells i should choose? (that are important in the game).

Thanks...

------------------
"Oh King to whom all birds are dear, speed now this feathered shaft, and recall some pity for the Noldor in their need."
-Fingon's prayer to Manwë as he prepared to shoot Maedhros

dafan 03-14-2001 05:53 AM

make sure have some good summoning spells avaible

------------------
My strength and honor
for king and country

Altranan 03-14-2001 06:02 AM

Hi,
My choices were strongly influenced by the spells I used alot with my mage first time round. They were: 1)Magic Missle, Identify, Shield, Chromatic Orb and Charm Person. 2) Acid Arrow, Resist Fear (affects whole party), Stinking Cloud and Web. 3) Fireball, Dispel Magic, Haste . 4) Minor Sequencer, Minor Globe of Invulnerability, Ice Storm (personally I love this spell),Stoneskin. 5)Breach and Cloudkill.
These should allow you to tackle most things, and you can add more offensive/buffing and re-buffing spells at higher levels if you feel you are weak in a particular area.
You may want to include knock, if you decide to play without a thief.
Hope this helps.

250 03-14-2001 06:05 AM

Quote:

Originally posted by Altranan:
Hi,
My choices were strongly influenced by the spells I used alot with my mage first time round. They were: 1)Magic Missle, Identify, Shield, Chromatic Orb and Charm Person. 2) Acid Arrow, Resist Fear (affects whole party), Stinking Cloud and Web. 3) Fireball, Dispel Magic, Haste . 4) Minor Sequencer, Minor Globe of Invulnerability, Ice Storm (personally I love this spell),Stoneskin. 5)Breach and Cloudkill.
These should allow you to tackle most things, and you can add more offensive/buffing and re-buffing spells at higher levels if you feel you are weak in a particular area.
You may want to include knock, if you decide to play without a thief.
Hope this helps.

get spook. the second best level one spell


Melusine 03-14-2001 07:58 AM

Quote:

make sure have some good summoning spells avaible
I would advice against elemental spells if you have Jaheira in your party (and you should, she's one of the best NPCs in the game). Jaheira can summon fire elementals too, with the extra bonus that she doesn't need to mentally control them like wizards have to (i.e. there is no chance that the elemental will turn against you). If you must have summoning spells go for spider spawn and wizard eye. You can get Monster summoning from a wand and the monsters are puny anyway, whereas a wizard eye is near unkillable. It won't fight for you, but it's great as fodder or distracion purposes.

Quote:

My choices were strongly influenced by the spells I used alot with my mage first time round. They were: 1)Magic Missle, Identify, Shield, Chromatic Orb and Charm Person. 2) Acid Arrow, Resist Fear (affects whole party), Stinking Cloud and Web. 3) Fireball, Dispel Magic, Haste . 4) Minor Sequencer, Minor Globe of Invulnerability, Ice Storm (personally I love this spell),Stoneskin. 5)Breach and Cloudkill.
These should allow you to tackle most things, and you can add more offensive/buffing and re-buffing spells at higher levels if you feel you are weak in a particular area.
You may want to include knock, if you decide to play without a thief.
Magic Missile is simply indispensable, esp. when you have items that decrease the spellcasting speed. They're ideal to quickly disrupt other magicusers' spellcasting. Identify, Charm Person and Chromatic Orb (though beware the petrification effect, as it also petrifies the victims goodies!) are good to have as well, but I can't see the use of Shield, there are hardly any enemy ranged-weapon-users! Maybe you mean Armor, but that doesn't do much good either, considering there are mage armours like elven chain and also higher level versions of the same spell (Ghost and Spirit Armor). You really need some good spells to use against other magic users. Breach is a must-have, other useful spells are Minor Spell Deflection/Turning, Spell Thrust, Spell Trap, Pierce Magic and there are numerous others. Check your manual. Another VERY good disruption spell is Chain Lightning, I use it all the time. Spells I find pretty useless for a full party game are Ice Storm and Sunfire, as these will probably affact your party members/melee fighters. They are better left for when you're soloing the game.

Whew...sore fingers now!! Good luck with your game

------------------
Melusine
http://www.angelfire.com/anime2/memnoch/mel1.gif
Your voice is ambrosia

Sorcerer Dave 03-14-2001 08:34 AM

Well I am Level 11 Sorcerer and this is my first time through the game. I goofed and choose some stupid things like "Summon Familier". You dont want things like that. I also didn't get things like "Magic Missle" with I would like to have. The 3 spells I would recomend are "Fire Ball", "Ice Storm" and "Cast Web" cos these 3 things work great if used together. Especily against a large number of enemys. 1 downside about "Cast Web" is your PC's and NPC's are dumb asses and walk into it no matter how hard you tell them not to.

Lifetime 03-14-2001 09:22 AM

I'll have to debate dafan's recommendation of summon spells. Most of them are pretty useless IMHO. The lower level summon spells spawn creatures that dont last a single round against the high powered magic in BG2 and the higher level summons (Cacofiend, Pit Fiend) arent too effective with soaking up damage and spells since theres only one of them.

------------------
Why?

Moiraine 03-14-2001 09:26 AM

I like the elementals though.

------------------
http://user.tninet.se/~csx358e/mbpix...ketches005.JPG

Manwe 03-14-2001 11:04 AM

Thanks for your advice! What do you think of higher level spells like Abi-Dalzims Horrid Wilting, Mantle/improved Mantle, Mordenkainen`s Sword...? Are they useful later in the game?

------------------
"Oh King to whom all birds are dear, speed now this feathered shaft, and recall some pity for the Noldor in their need."

-Fingon's prayer to Manwë as he prepared to shoot Maedhros

Lord Shield 03-14-2001 11:42 AM

Here is my selection:
>
1st level - Magic Missile, Chromatic Orb, Identify
I wish I hadn't bothered with Find Familiar
2nd level - Horror, Stinking Cloud, Acid Arrow, Knock
3rd level - Minute meteors, Fireball, Haste, Invis 10' Radius
4th level - Ice Storm, Enchanted Weapon, Minor Glob/Inv
Every PC had a +3 weapon to hit the Iron Golem in De'Arnise Keep with!
5th level - Summon Fire Elemental, Cloudkill
6th level - Summon Greater Earth Elem
And so on


All times are GMT -4. The time now is 08:24 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved