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-   -   "Dungeon Craft Game Creator Group" (http://www.ironworksforum.com/forum/showthread.php?t=99355)

Melechesh 07-08-2008 07:02 PM

"Dungeon Craft Game Creator Group"
 
The core of Dungeon Craft is completed. Now, the Engine needs uncountable games to make Dungeon Craft rising! :biglaugh:

My idea: we shoud found something like a "Dungeon Craft Game Creator Group". The members of this Group have nothing to do with the developing, there are only here to develope several DC-Games.

Question: Are there any dc-game-creators here who think this is a good idea? what think the developers?

ps: sorry for my bad english :misspeak:

manikus 07-09-2008 01:22 PM

Re: "Dungeon Craft Game Creator Group"
 
I've been watching and waiting for some to answer first, as I'm not only a developer, I'm also one of the project administrators...

But, I can't wait any longer. :D

First off, welcome to Dungeon Craft, Melechesh! :) Nice to have you here.

I think this is a great idea. Creators could share ideas and tips. They could work on joint ventures. They could share resources, etc.

I think the more Dungeon Craft the better. :D:D:D

As a design creator for DC, you can bet that I'm interested.

Melechesh 07-09-2008 07:18 PM

Re: "Dungeon Craft Game Creator Group"
 
To make more known we have to create more (good) games.

my plan to make this better:
we shoud create ONE game-project, on this project can work everyone who want to. this makes the work with Dungeon Craft more interesting and the goal is that some workers create own projects.

compare it with "Battle for Wesnoth", the main campaigns make the game very interesting. The continouing story consider the project alive! and everyone can work on the story!

Arminius 07-10-2008 04:02 AM

Re: "Dungeon Craft Game Creator Group"
 
Count me in. I was curious about something. When you make a project in DC how are the various parts of it stored? Like for example, if we were to start a joint collaborative DC project and say asked one fellow to produce a certain location in the game and another fellow to produce another location could these locations be parts of one map and be uploaded/downloaded in separate archives and then put together back into one project? I'm assuming DC doesnt work that way and that everything belonging to one map is stored in one file and cannot be broken up and reassembled. Except ofcourse for art which is a different story.

manikus 07-10-2008 12:37 PM

Re: "Dungeon Craft Game Creator Group"
 
Quote:

Originally Posted by Arminius (Post 1209473)
Count me in. I was curious about something. When you make a project in DC how are the various parts of it stored? Like for example, if we were to start a joint collaborative DC project and say asked one fellow to produce a certain location in the game and another fellow to produce another location could these locations be parts of one map and be uploaded/downloaded in separate archives and then put together back into one project? I'm assuming DC doesnt work that way and that everything belonging to one map is stored in one file and cannot be broken up and reassembled. Except ofcourse for art which is a different story.

This is a correct assumption, unfortunately. :( Even if the locations are on different levels. FRUA at least allows you to trick the editor into accepting dropped in levels.

You can hack DC with varying degrees of success. The first thing I did with DC, even before my very first icon, was figure out how to hack the character files to change stats. :D

CocoaSpud was glad of my interest, but a bit unhappy that I hadn't just asked him to add the feature. So, I will suggest that you add a request to the feature tracker. :D

m00glem0g 07-10-2008 03:18 PM

Re: "Dungeon Craft Game Creator Group"
 
I'll join too. I'm preety new at using the engine, but i'll help if I can.

Uatu 07-10-2008 08:32 PM

Re: "Dungeon Craft Game Creator Group"
 
There are a few (at least one?) collaborations going on already... But an "umbrella" DC designers group does sound like a good idea :)

I would like to see anything you guys could cook up :D

SilentThief 07-10-2008 10:19 PM

Re: "Dungeon Craft Game Creator Group"
 
I'm in, but I'm a cronic lurker (trying to overcome, but I'm also working 12 hour days :o ) I can come up with neat little features and design ideas (still not much @ art)

ST

Melechesh 07-11-2008 09:48 AM

Re: "Dungeon Craft Game Creator Group"
 
Quote:

Count me in. I was curious about something. When you make a project in DC how are the various parts of it stored? Like for example, if we were to start a joint collaborative DC project and say asked one fellow to produce a certain location in the game and another fellow to produce another location could these locations be parts of one map and be uploaded/downloaded in separate archives and then put together back into one project? I'm assuming DC doesnt work that way and that everything belonging to one map is stored in one file and cannot be broken up and reassembled. Except ofcourse for art which is a different story.
Yes this is true. The one-file-organisation is not very comfortable. i think wee should create a "master"-file where all changes are in. all designers work with copies on the master-file and propose their changes.

my idea of the way to go:
1. Create Master-File
2. Propose Changes/new Items/new Art
3. Work the changes in the master-file
4. Propose Changes to the DC-Developers
4. Goto 2 :-)

manikus 07-11-2008 06:27 PM

Re: "Dungeon Craft Game Creator Group"
 
It's not just one file. It's the global data file and then an additional file for each level, add on to that the items.dat, monsters.dat and spells.dat files.

In step 4 above (the first one :D) what do you mean by propose changes to DC Developers? The changes to the master file? I would think that is this is to be a Users Group, you wouldn't need to include the developers at all.

If I may suggest, a workflow that might make sense for DC particular workflow could be something like:
A. Discuss ideas
B. Create Master File
C. Propose add-ons/changes
D. one person "checks out" (just like a library book) the Master File and makes their changes.
E. the person uploads Master File 2 and any additional files as applicable
F. group examines changes/additions and if accaptable-
G. goto step C

I think it would be beneficial that each time a Master File is re-uploaded it be given a new number, so in case there are are errors/bugs, you have the last good version to fall back on.
Also, by Master File, I mean all of the game files that have changes as well as any new files. Because of this, it would be better to create a new directory fore each new "Master File".

Just some ideas for you to do with as you want. :D

Arminius 07-13-2008 01:48 PM

Re: "Dungeon Craft Game Creator Group"
 
@Manikus - Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?

manikus 07-13-2008 02:17 PM

Re: "Dungeon Craft Game Creator Group"
 
Check out this post. It will make collaborating a lot easier. :) I can explain more as needed. But, essentially each person could make their design (I'm assuming, and I think correctly, with the same databases) and then the project manager could put them all together. I've still got to test events - especially transfer level events - so fingers crossed. :)

Melechesh 07-14-2008 09:34 AM

Re: "Dungeon Craft Game Creator Group"
 
@manikus: this is very interesting and would help us a lot.

Quote:

In step 4 above (the first one ) what do you mean by propose changes to DC Developers? The changes to the master file? I would think that is this is to be a Users Group, you wouldn't need to include the developers at all.
No no, the User Group shoud always be in contact with the dc-developers to request features and fix errors. The developers arent included in the user-group-project (when a delevoper want to be in the user-group, of course he can!).

manikus 07-14-2008 09:56 AM

Re: "Dungeon Craft Game Creator Group"
 
Quote:

Originally Posted by Melechesh (Post 1209942)
No no, the User Group shoud always be in contact with the dc-developers to request features and fix errors. The developers arent included in the user-group-project (when a delevoper want to be in the user-group, of course he can!).

Oh, I see. :) This sounds good to me. Of course users don't have to wait to be part of a group to request features or bugs- you can always do so via the tracking system found at SourceForge, the links to which are in my sig. :)

Melechesh 07-14-2008 11:51 AM

Re: "Dungeon Craft Game Creator Group"
 
Quote:

Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
hmm, this is good question!

first of all we should write a story, define the quests, the main persons and so on. The level-designers can now create the levels (arts can be dummies) and the art-creators can begin to design the necessary arts. finished arts can send to the level-desginers and build in the game.

in this way of work we have three main-groups:
story/quest-designer
level-designer
art-designer

Another Question: What campaign-setting do we use?
A list are here:
http://www.ironworksforum.com/forum/...ad.php?t=99396
@ Uatu: Thanks for the List! ;-)

Uatu 07-14-2008 08:53 PM

Re: "Dungeon Craft Game Creator Group"
 
No problem, I expanded the list as well! :D

Funky Dynamite 07-28-2008 08:18 PM

Re: "Dungeon Craft Game Creator Group"
 
I'll help where I can, but my recent experience with DC proves to myself that I'm nowhere as efficient with events as you guys seem to be. The events in my demo drove me nuts, almost forced me to give up.
I still need some -major- training.
But I found I'm pretty good at level design. Gimmee art and I can work magic. I put things in my town that I didn't even use in the demo, a jail and sewer access to name a few. Plus I put in several secret rooms which I -did- use.
So, if you need any help....

manikus 08-06-2008 12:15 AM

Re: "Dungeon Craft Game Creator Group"
 
Is anything happening with this? :) You aren't all hanging out somewhere talking about me are you? :D:D:D

Just a little bump to remind people this topic is here. ;)

Uatu 08-06-2008 01:03 AM

Re: "Dungeon Craft Game Creator Group"
 
"Shhh! He's back! Uh, Hi... what do you want?"

:D

manikus 08-29-2008 03:16 PM

Re: "Dungeon Craft Game Creator Group"
 
Is this idea on hold? Or is there interest for someone to start it going?


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