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-   -   real time?turn based? (http://www.ironworksforum.com/forum/showthread.php?t=87123)

BaRoN NiGhT 07-25-2003 09:36 AM

<font color="cc0099">which type of game do u like?
i prefer real time so bad!!!

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Gabrielles blades 07-25-2003 11:01 AM

theyre both good depending on what it is your playing
i wouldnt want a first person shooter turn based for instance (quake type)
and i wouldnt want a strategic conquest game to be real time (moo type)

BaRoN NiGhT 07-25-2003 11:07 AM

Quote:

Originally posted by Gabrielles blades:
theyre both good depending on what it is your playing
i wouldnt want a first person shooter turn based for instance (quake type)
and i wouldnt want a strategic conquest game to be real time (moo type)

<font color="cc0099">but usually a first time shooter is put in a real time game, and a strategic conquest game is also usually put in a turn based game.i just cant imagine why a game company would put a strategy game in a real time game.

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9_1_6 07-25-2003 11:56 AM

Depends on the game really.
Usually, I prefer Real Time.

Xen 07-25-2003 04:04 PM

Real time.

Kakero 07-25-2003 06:49 PM

I like both depends on what game it is.

testing : Saudara betul betul dari Indonesia? Apa Khabar? :D

Azimaith 07-25-2003 07:21 PM

Quote:

Originally posted by Gabrielles blades:
theyre both good depending on what it is your playing
i wouldnt want a first person shooter turn based for instance (quake type)
and i wouldnt want a strategic conquest game to be real time (moo type)

How the heck can you have a turn based shooter??? Starcraft wouldn't be the same turn based.

Masklinn 07-25-2003 07:32 PM

Turn based is real strategy. Real Time is just click faster to win. Think about it. :D

Wulfere 07-25-2003 07:39 PM

I much prefer turn based, especially for RPG's where you are running multiple characters, with different action options for each. Real time should be for games like Freelancer and Mechwarrior. I know folks who won't play anything that isn't turn based.

I agree with Masklinn.

Nerull 07-25-2003 10:21 PM

Real time is great for the time in between fights; you are just telling people to move around, pick up stuff, etc. But turn based is the best when you are controlling mulitple characters in a combat. Let's face it, how many people played any of the Baldur's Gate games without hitting pause to give commands to your party? Once you hit pause, give commands, and they do the commands once you unpause, it is a rudimentary version of the turn based system in action. I loved playing the original Dune game (I believe Sega Genesis, if I remember right), but it was also annoying that all commands were given in real time. The computer could have all of his men move all at once, while I was stuck rushing around the map giving commands, all the while his guys moving around and attacking my guys. I'd be off on another part of the map trying to organize my people, then I would hear "base under attack." Go back, and he's got like 5 units there pounding on my base. Once I had my guys organized, and had enough forces in place to guard my stuff, then I could concentrate on my attacking force, and could keep a strong enough tabs on things to fight in real time. There's no way I would even think of playing BG2 without hitting pause at least a couple of times in the combat.

Personally, I prefer turned based, especially considering that is what I grew up with (I'll date myself by throwing out Bard's Tale and the original Pool of Radiance on my Commodore 64...). Gives you time to think and prepare strategy. That's why I'm looking forward to Temple of Elemental Evil. :D

Gabrielles blades 07-26-2003 12:22 AM

well im not sure of there being any turn based shooter
but they did come out with a realtime galatic conquest game - imperium galactica 2: alliances for instance is galactic conquest in real time (which i found to be *incredably* annoying

Judas Maccabeus 07-26-2003 12:31 AM

I've seen real-time strategy before as well. I certainly liked it.

Though I still prefer turn-based.

DameonRules 07-26-2003 06:00 AM

<font color=green>It really depends on the game and who likes the game. Warcraft would really be a horrible game as a turn based. but Games like heroes of might and magic would be just as horrible in the real time. i prefer real time but thats just my opinon.</font>

BaRoN NiGhT 07-27-2003 05:45 AM

Quote:

Originally posted by Kakero:
I like both depends on what game it is.

testing : Saudara betul betul dari Indonesia? Apa Khabar? :D

<font color="cc0099">cool [img]graemlins/thumbsup.gif[/img] where did u learn bahasa indonesia?

answer: kabar saya baik-baik saja.anda bagaimana? :D

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Kakero 07-27-2003 08:01 PM

Great! Another Asian. Nice to meet you. :D

Di sini khabar baik juga. Saya belajar Bahasa Melayu semasa berada di Malaysia. [img]smile.gif[/img]

BaRoN NiGhT 07-28-2003 12:51 AM

<font color="cc0099">in malaysia?are u a malaysian?

nice to meet u 2 [img]graemlins/cheers.gif[/img]

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Kakero 07-28-2003 04:40 AM

emmm..no. It's just that I've lived in that country before. ;)

Xen 07-28-2003 04:42 AM

Kakero is Erencian. :D

/)eathKiller 07-29-2003 11:11 AM

I like the PSO battle system... Real Time Turn Based Combat [img]tongue.gif[/img]

Sure you attacked like it was real time (similar to zelda) but combat was based on numeric values and you had to take turns (kind of) but attacks could be avoided by dodging and walking away instead of having a good initiative, though sometimes you would get a miss when you try to shoot someone and yoru oponents would ocasionally get misses too, so it was a combination of both moving about and attacking along with a turn-based mathematic system [img]tongue.gif[/img] Real fun stuff...

Timber Loftis 07-29-2003 11:56 AM

Nerull's post reads like a transcript of one of my StarCraft games. Let's be real: in that RT game you simply cannot control everything at once, whereas the computer can. That's its flaw, IMO. I think having it be real time WITH the ability to issue orders while pauses (which is the case now with StarCraft, IIRC) AND a hotkey pause button (e.g. space bar) makes it all good.

I think Hearts of Iron is a Real Time strategy conquest game. I didn't like it much.

Some games just beg to be real time. FPS's, the new Enter the Matrix, etc. However, where strategy and/or conquest is concerned, I usually prefer real time.


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