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Ok I never found out what the rad scorpion limbs, you pick up in Klamoth are for, You know the two scorpion pincers/claws with the leather straps and buckles on. Is there a use for these??
Im only asking as I have just started playing the game again. |
No use whatsoever. Toss 'em, can't even sell 'em.
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thanx, I always wondered
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<font color = lightgreen>Well, you could always use them yourself and pretend to be a radscorpion. [img]graemlins/saywhat.gif[/img] Or maybe not.
JR Jansen is right--they are one of a handful of useless items in the game.</font> |
I'm replaying it as well, and its so incredibly buggy that it really -no pun intended- bugs me.. I've had to restart so many times from previous saved games and so many areas and quests are impossible to finish because of bugs that its getting really annoying..
SPOILER Sorta like how Cassidy attacks me everytime I tell him to leave the party, so I have to kill him before going to the Enclave. And how the guard thats supposed to open up the forcefield gates in the NCR doesnt do that, so I cant get out of this one area.. damn thats annoying. |
Are you sure that they ARE bugs? You ARE supposed to be able to do stuff that prevents you from completing quests and such.
Also, try to take a look for any patches, I played Fallout 2 and never had a single crash except for a few near the end which were caused by buggy hardware [img]tongue.gif[/img] |
I must admit it is an exceptionally buggy game (I really should patch it up before complaining though). Gecko is the worst place for it as my npc's (Cassidy and sulik at the moment) keep attacking the ghouls for no reason, I have to drop them before entering the place
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<font color = lightgreen>I haven't encountered any bugs (except radscorpions and mantises). However, those idiots who join up with you keep getting themselves killed regularly. [img]graemlins/dontknowaboutyou.gif[/img] Only K-9 and Marcus have managed to keep themselves alive, and that is because I usually make them sit out of various fights.
Except Myron. I needed some source for something to give to Robobrain. [img]graemlins/firedevil.gif[/img] </font> |
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I also got the forcefield bug, it is very annoying. Also, every time I try to steal some shotgun shell and I get cought, the game crash. :( I also had some other bugs involving blowing up doors with explosives, to name only a few. But this game is one of the best rpg ever, and there is a patch available for download. Also, if you look around on the web you can also find a few MOD.</font> |
Yeah, its a pity it was released too early. Man I can't wait to see Fallout 3..or maybe even Fallout 3 on a pretty 3D engine. I had this really cool image of blasted skyscrapers and a high-tech world like Final Fantasy or some such.. I had this image of a soldier torching somebody high up on a destroyed skyscraper. The fallout system is just adaptible enough to fit any game world, so it was a huge pity when they cancelled TORN.
You know how everyone, when they hear of a cool game concept, automatically comes up with a certain visual image on how the game should feel and play, that usually is nothing like what the game really is? *sigh* |
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The inventor of jet can make poison cures with the radscorpion tales when you get him to join you. You have to do some missions in new reno to get him and have high charisma i think
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That's strange about all these "reported" bugs in FO2. The ONLY problem I ever had was the occassional crash to desktop when firing at a targetted location. Other than that, I never encountered the force field bug or any other busted dialgoue strings.
And Fallout Tactics does NOT suck. Its just a different type of game that the normal post-apocalypse CRPG ... its more of a strategy / tactical combat game. Its more like the Jagged Alliance games than a crpg. |
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It's inconsistent with the Fallout time line. Intelligent deathclaws at that point ? Repetitive as hell. Really bad looting system. Guys falling on top of eachoter and you are not able to loot all of them. Gets really annoying when you have to play a mission again because you can't find a key due to this. The special random encounters are dumb. Just comic relief for the most part and nothing to get. At least the Fallout RPG RE's had something to find or get in them. Real time combat was booring. Just set your settings and hope for the best. In TB combat, your enemies were on overwatch all the time. Meaning that if you come from some sort of cover, they shot you without it being their turn. But this was only the case for your enemies. The player didn't have this choice. Only was it given to the player to get the first shot in. Makes looking for cover a bit unnecesary. Not a lot of replay value. Play it once and you've basically seen and done it all. The thing that ticked me off mostly about his post was that he said that Fallout tactics was Fallout 3 when it isn't. Even IPLY says it isn't. [ 05-24-2002, 04:15 AM: Message edited by: the new JR Jansen ] |
I remember suffering from the major 'car' bug when playing Fallout 2. When I downloaded the patch I was informed that it doesn't cover any previous saved games, so I had to delete my previous saves and start all over again. Perhaps you guys are suffering from the bugs because you continued to use your previous saves.
And Fallout 2 is one of the greatest RPG's ever. Better than the BG2 series. Don't let those bugs stop you. Fallout Tactics is NOT Fallout 3, its merely a turn-based strategy spin-off. But it was a good game as well. |
JR,
As far as FO:T NOT being Fallout 3, I TOTALLY agree! You're right that BIS has confirmed that time and time again. That's why I compared it to Jagged Alliance which it DOES resemble. I do agree that the replay value on Fallout:Tactics is limited though. |
<font color = lightgreen>Rimjaw, you can find saved game converters that will let pre-patch save games be used with the patched Fallout. Just do a search for Fallout 2.</font>
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Thanks Azred. Although I finished playing Fallout 2 back in 1999. :D
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I have just recently aquired Fallout 2 and i have to say it is extremley enjoyable. I find it much more fun than BG because of the level up system. One of the bad things abpout BG is that you hardly ever level up i really think it drags it back because i always want soemthing to look forward to within reasonable reach. Fallout however is very fun and i love all the out and out no tactics fighting, which BG lacks.
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Yeah, although I haven't played the game in 3 years I still consider the best RPG ever, ahead of Torment and SoA.
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I don't think it is as good as the Baldurs gate series, but yes it has its good points. I don't like that you are timed in fallout 1 although i never found out if the game can carry on after finding the chip.
I'll go carry on and see where i get this evening. |
IMHo Fallout 1 isn't as good as the BG games, however Fallout 2 is. I agree that the time limit in Fallout 1 was pretty restricting and kind of ruined the experience. Fallout 2 was by far the superior RPG and better than SoA in story, characters, and overall fun factor. I also felt the turn based combat of the Fallout series was more tactical than the BG-style pausefests.
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There's a patch? Where? At BIS?
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Attalus,
I'm not sure where I found it. Its version 1.02. I'll email you the file. |
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Their is a way around the time limit. Both the one for the water chip quest and for the ones after that. [ 05-29-2002, 08:24 PM: Message edited by: the new JR Jansen ] |
Interesting. Might have to borrow it again :D
we'll see, i'm really liking fallout 2 tho [img]smile.gif[/img] |
I can't believe I'm the only one to have known this... ANYWAY. The rad-scorpion pincers with leather straps DO have a use... well, not so much a physical use, but they are there for a reason.
My memory is increadibly sketchy, but I think you either find them on the bodies of the dunton twins, or in the dunton twins house. They are supposed to show you that the reported "clawed monster" attacks on Torr's brahmin were, as suspected, hoaxes by the dunton twins to scare Torr away from the brahmin so they could be stolen. They might open up a dialogue option with the twins, but probably don't. I guess they are just there for the detective-esque player to find and hence aid them in solving that paticular quest. They didn't help me, nor i suspect, most anyone who has played the game, but this is probably besides the point. [ 04-27-2005, 12:10 PM: Message edited by: hayaku ] |
DUDE! This is almost three years old! I know it's better to post in an old thread than to create a new one, but the odds are noone has read this thread in more than a year, save you. Why dig it up now?
[ 04-27-2005, 12:31 PM: Message edited by: Bozos of Bones ] |
Anyway, just to correct hayaku, although his theory is correct, it is also correct that in purely gaming terms, the claws have no use at all, because the quest was never completed by the developers.
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So that's why I'm rarely able to finish the Torr quest. Strange, but it has happened that I've been able to finished it, or at least, the quest name in the Pipboy have have crossed out as finished.
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You just need to kill off all the Radscorpions in the area to help Torr( and thus finish his quest). Torr's quest is that you help protect his Brahims from the bugmen, but in the game, that just means the Radscorpions in the area.
We enter different territories though... if you had agreed to help the Dunton brothers and scared Torr away. The incomplete quest I speak of is a sub-quest from the Torr quest. |
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See, I was trawling through some 80 pages of threads ago, as I was bored out of my whits and figured I could probably find something interesting to read way back there (yes, lame I am aware). As it were, I came across this one, and being as absorbed by the thread that I was, I kinda forgot it was so old :( Ironically enough, it would seem the last few posts this side of 2005 have actually answered what two whole pages of posts in 2002 never actually managed to [img]tongue.gif[/img] besides, any excuse to talk about fallout 2 again is good enough for me [img]smile.gif[/img] [ 04-29-2005, 12:43 PM: Message edited by: hayaku ] |
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Did you actually read the entire thread, Harks?
Because the chap you're trying to correct wasn't aware of this information at the time - it was after all posted in 2002! :rolleyes: However, yes, Fallout 3 in the hands of Bethesda is a very fascinating prospect. I only hope they retain some spiritual semblance to the original two games and perhaps even to BIS' Van Bulen project, as unlikely as that might be. And just to make a little confession - I still haven't played Fallout 2 as yet. I only completed the first game earlier on this year and loved it very much. So it is definitely threads like this which will excite my enthusiasm alot more and put Fallout 2 higher up on the "To Play List". [img]smile.gif[/img] Cheers, CerebroDragon |
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Sadly Fallout 2 isn't as good as Fallout 1. For me there was something missing from it. It wasn't made by the same guys as they all left Interplay to form Troika.
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Personally I preferred fallout 2 over fallout... but I did play fallout 2 first, so I suppose that makes sense. It's always the way.... when you play a sequel for the first time, then go back to play a predecessor... you are always critical of all the features that you had come to accept as standard in the updated setup you have played on. For me, I found fallout somewhat alien due too all the frustration surrounding absence of features specifically updated for Fallout 2.
Of course, had I actually played fallout first, it would have been another story. As for the Bethesda Fallout 3... I am very hopeful. Many feared it would simply be "Morrowind with guns", however after reading several interviews I am quite convinced the Bethesda team thoroughly do understand and enjoy the fallout series, and will be developing it in its best interest. Its probably the best the franchise could have hoped for... And as for Fallout Tactics... in its own right its a fairly decent game, but pale in respect to what it could... ought... to have been. Note that this was the first fallout game I had ever played, and while I enjoyed it immensely at the time, after a few hours on Fallout 2 I could never go back to it. There was allot about the game design, about the graphics and about the overall package that was to be desired, but WHY OH WHY they packaged it as a real time strategy and not a role-playing game I will never forgive them for. No doubt about it, the combat system, weapon list and everything associated was a great advancement over the fallout 2 one... but ultimately was not enough to BASE the entire game around. As superior as the combat system was... the battles were never as much fun as taking on the Metzger's entire entourage just to free Vic, clearing out the secret raider base, or joining Lara for the hopelessly outnumbering gang war against tyler, and actually winning after your 5th try. Come to think of it I actually feel like playing it again now... the only problem is that there ultimately is not a whole lot of replay value in the way of character diversity. It is a game that pretty much forces you to adopt a very strict character type if you hope to play the game to its fullest. if you stray from this character type, you are only restricting your own rewards.. almost all of which are *just* outside of your grasp anyway, just to torment you. Sad. |
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