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-   -   Mod-making/Hex-editing (http://www.ironworksforum.com/forum/showthread.php?t=29313)

mortification 05-16-2001 06:36 AM

I seem to post at wierd times so hopefully this won't get pushed too far down before people see it.

Some people have expressed some interest in maybe making a "mod" of some sort for W&W. I have some basic ability in this area and would definately need some help. Anybody with basic mod-making or hex-editing experience please post so we can see if we can get enough people to make a go at it.

Realize that we'd need a small group of people who'd be willing to put some time in with the beta-testing, figuring out all of the locations of the data, etc. Sometimes it's kind of boring but the end result is usually worth it.

Also if anyone knows the publisher or programmers enough that we could e-mail them for some advice, please post. That would be the best place to start.

Another topic that is post-worthy is, what would you like to see in a mod? Realize that we are NOT talking sequel here, but rather a tweaking of the existing game to improve it. At this point we don't even know what, if anything, we can modify so we are open to speculation/desire.

Personally I'd like to adjust:
monster stats
character classes/new classes
character races/new races
items
maybe some changes or additions to the map
gold drop rates, so that you could play without exploting any gold tricks
timing of ranged weapons to make them more viable

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Wyvern 05-16-2001 08:52 AM

Mort -

Glad to see you started up this thread! I'll keep it on Page 1 and near the top for a while to give posters a chance to notice it!

As for tweeking that I would like to see - better use of all the weapon types. This game is so sword/staff/dagger oriented. I'll think of some other things too (such as decreasing the rusty swords - lol!)

Wyv

Ryanamur 05-16-2001 11:07 AM

***********Spoiler Ahead******************

Mort. I don't know anything about programming.

One thing for sure that would be required is a way for the game to modify ending options depending on characters actions throught the game. In other words, an action-reaction kinda thing.

For exemple, an Assassin that goes and destroys the Dragon, the Stout King etc, should be labeled as a bad guy and therefore, when the end approaches, should be forced to join with the bad guys.

Well, I don't know if it can be done. Like I said, I don't know anything about programming. Whatever you come up with I'm sure will be a worthwhile addition to the game.

Sazerac 05-18-2001 04:30 PM

I'd love to see an add-on pack, actually...one in which the sacred oath DOES matter! However, since most of us give up the Mavin, would it count? http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

-Sazerac

mortification 05-18-2001 09:35 PM

Bump....

Not much activity here so I may have to press on (very slowly) by myself. I want to play through the game fully several times before I start messing with things. It's really easy to unbalance something but hard to balance it...all of our "complaints" aside, designing a good game is no so easy.

Anyone interested in mod-making/hex-editing, please post. Also post if you know any of the programmers/designers. I'd like to start at least by assembling a table of the hex values for the various items (and anything else people can come up with), starting with "D6ITEM.DAT". Same thing for the Character data in "game01.sav", etc. To this point all of my hex-editing has been anecdotal (and mainly for gold, which is the standard big-endian hex number.

(wonder if that name is a holdover from the days when the game was known as Deep 6?)

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Sazerac 05-18-2001 09:59 PM

Mortification, you may be better served by talking to alz (short for Alzagor). He was one of the designers on the HPI team, even though he's no longer with them. He still checks the forum from time to time. I'll see if I can find his e-mail for you.

-Sazerac

Sazerac 05-18-2001 10:00 PM

Mortification: here is Alzagor's e-mail address:

alz_email@yahoo.com

At best, he could give you some pointers. I don't know his real name, but he'll go by "Alz" or "Alzagor".

Hope this helps.

-Sazerac

mortification 05-18-2001 11:17 PM

Sazerac,

Thanks for the info! I'll check it out.

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Ziroc 05-18-2001 11:55 PM

Quote:

Originally posted by mortification:
I seem to post at wierd times so hopefully this won't get pushed too far down before people see it.

Some people have expressed some interest in maybe making a "mod" of some sort for W&W. I have some basic ability in this area and would definately need some help. Anybody with basic mod-making or hex-editing experience please post so we can see if we can get enough people to make a go at it.

Realize that we'd need a small group of people who'd be willing to put some time in with the beta-testing, figuring out all of the locations of the data, etc. Sometimes it's kind of boring but the end result is usually worth it.

Also if anyone knows the publisher or programmers enough that we could e-mail them for some advice, please post. That would be the best place to start.

Another topic that is post-worthy is, what would you like to see in a mod? Realize that we are NOT talking sequel here, but rather a tweaking of the existing game to improve it. At this point we don't even know what, if anything, we can modify so we are open to speculation/desire.

Personally I'd like to adjust:
monster stats
character classes/new classes
character races/new races
items
maybe some changes or additions to the map
gold drop rates, so that you could play without exploting any gold tricks
timing of ranged weapons to make them more viable


That would be cool, I'll email D.W Bradley and see if we could get him to release the editor for W&W! Or atleast the file spec's for the file types--so we can build our own editors (or a simple SDK).
I'm no expert programmer, so I can't do that, but I CAN do graphics, textures, 3D Modeling and using editors.. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

Ziroc
Ironworks Webmaster



Ryanamur 05-19-2001 12:46 AM

Ziroc, from all of us playing this great game a big thanks (both for your help and for the forum).

Wyvern 05-19-2001 09:56 AM

Ziroc - ooooooo!!!


That would be soooooo excellent!! I always hold out hope that Bradley does keep an eye on this board, at least from time to time, just to see that there are a lot of fans for his game and to pick up on the great suggestings they have made for a sequel! We'd all love to see a sequel!!
Being able to do some mods on the existing game would add so much and, like Saz, I would like to see the oath enforced! http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

Wyv

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http://www.mibcr.org/smiley/boldred.gif

dlimbaugh 05-19-2001 10:12 AM

I'm fairly good at reverse engineering and can program in several languages, I'd be glad to help.

Dean

[This message has been edited by dlimbaugh (edited 05-19-2001).]

Elcid 05-20-2001 07:38 AM

OOOOH YES!

Maybe between us we could even program the long-missed multiplayer version of W&W? I'd love to meet all of you in an internet-multiplayer-W&W...

Just dreaming...but nothin's impossible!

Traute 05-20-2001 04:02 PM

[QUOTE]Originally posted by Sazerac:
[B]I'd love to see an add-on pack, actually...one in which the sacred oath DOES matter! However, since most of us give up the Mavin, would it count? http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif
QUOTE]

BTW what happens if you don't give it up? Just lost another chance to find out, as my solo Whiskah finished the game this afternoon. I'm now playing a party of four.

Traute

Sazerac 05-21-2001 12:14 AM

I'm not sure, Traute...actually, since there's far better swords in the game by that point other than the Mavin (those Tomokami (?) Katanas (the gold ones) are fantastic when blessed with damage). I imagine you can keep using it until it consumes you (which obviously won't happen). http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

-Sazerac

mortification 05-21-2001 03:32 AM

Update on the status of the mod-making:

Not too much to report. We are beginning to get some interest and (hopefully) starting to assemble a team. Anyone interested please post!

We also have some interesting leads that we are waiting to pan out, with some e-mails sent out to some of the developers, so keep your fingers crossed...

Meanwhile, what we CAN do is to assemble some lists based on the information that we do have access to in the game. For example, a list of items from D6ITEM.DAT. So anyone interested in helping with this, especially if you've hex-editied the game files (and you know who you are) for some reason or another, let us know.

Also feel free to e-mail me off line if interested as well.

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Wyvern 05-24-2001 02:55 PM

BUMP -

Don't we have some wizards on this board to help with this project??

Come on folks - don't be shy - Volunteer!! http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

Wyv

alz 05-25-2001 09:03 PM

Heyo,

I'm not sure I have anything I can offer, except interest. All of the programmers at HPI have long since been scattered to the four winds. The only guy left there is Dave and he's been doing major revisions on the engine to support a new game (sci-fi game I think, not fantasy like I previously thought).

I do recall the programmers mentioning that Dave has a lot of oddball coding methods, and he's been the only one who's touched the code in the past few years (so who knows how messy/clean the engine is under the hood).

Wiring the game wasn't easy -- you had to run all models and attachments through the deep6.exe with a -flag variant. All props had to be done *in* the running gaming. Lighting was possible through a level-only executable. AI navigation-nodes where placed in the game through the level-editor. Taking those cordinates (for key events, sounds, spawning, etc.etc.etc.) were directly inputed into the code, AFAIK. It was a primative engine compared to other engines/tools on the market.

My best suggestion is to email Dave directly with something like FAN-BASED SEQUEL or something in the subject title to catch his eye. Be super positive and don't make any assumptions or quote anything here. It'll only confuse the possibilities.


**I saw some post on here awhile about fav/least fav. levels, and wanted to respond to it, but I have to go find it http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Wyvern 05-25-2001 09:07 PM

alz - Nice to see you posting!!! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Thanks for the great input too! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Wyv

Jafin 05-25-2001 10:41 PM

This is a great idea guys, but I'm no wizard as far as programming goes. I could offer some ideas as to what to edit but that's all I could offer. I hope this can be pulled off. It'd be really interesting to see what could happen (like enforcing the oath, making the Mavin more powerful so that it actually IS the most powerful weapon held by mortal hand, etc. etc. etc.).

-Jafin

Dr.Pick 05-26-2001 04:20 AM

I for one can only offer my emotional/moral support. I especially like the ideas of upholding the oath of the Mavin, and the Mavin Sword being most powerful, but the other ideas are intriguing as well. May your efforts be welcomed and blessed by all!

dlimbaugh 05-26-2001 07:42 PM

I'm making some progress on items, both in d6item.dat and in *.sav files. Hopefully I finish it up this month.

Arknash 05-29-2001 09:01 AM

Hi,
i'd like to join in. if u need me, contact me via email on
status and the like. i got some programming skills, though
i dont think they will help with that project. i had to hex-
edit the wizardry 7 savefiles, coz i lost a questitem, but thats
a long time ago.

Ark.

dlimbaugh 05-31-2001 12:43 PM

As I've been peering around in the files, it's beginning to look like we're going to need some kind of access to the source code to pull a mod off. Or at least permission to dissasmeble deep6.exe and kin.

This would be a long job without access to the source and illegal without permission.

Have we heard back from DB Bradley or HPI about any of our requests, except the one from ALZ

Also the link I had to ALZ site and the one on Ironworks points to a dead page, did he take his site down or move it.

Calinor 06-06-2001 04:49 PM

Yeah! It's my first post. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Ok. Let me say that I just recently purchased the game, and it's GREAT!! Still in the crypt-so I haven't gone very far yet.

On hex editing, I can do a few things here and there and will poke around a little to see what I can find. My programming experience is little to none though. Usually pretty easy to modify characters stats and such with hex editing. Modifying items and monster stats will be a little harder. The hardest part (at least for me) is finding the data. As far as new classes and things like that, probably can't accomplish that with hex editing or if you can, then it is beyond my ability.

I'll post again in a few days and let you guys know what I found if anything.

[This message has been edited by Calinor (edited 06-06-2001).]

Ziroc 06-06-2001 05:49 PM

Email Heuristic Park at these email addys and let them know!

info@heuristicpark.com
dwbradley@heuristicpark.com

Enjoy! http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif


Wyvern 06-06-2001 07:07 PM

Welcome to the board, Calinor!!!!!!

(Ziroc - thanks for the email addresses! http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

Wyv

Rolp 06-19-2001 02:04 PM

Would like to see some bad-nasties that would give even Zen Masters (fighting with bare hands and feet) and Valkyries a run for thier gold!

As well as a few more Quests. Thanks for the suggestion!

Maybe D.W. Bradley could be persuaded with enough interest...
get POSTING! (:>)

[This message has been edited by Rolp (edited 06-19-2001).]

vlad 06-19-2001 06:25 PM

I too would like to help. I have some limited assembler (microcontroller) VC++ and VB experience and some interest in doing some beta work.

Feel free to e-mail me
Vlad

Wyvern 07-08-2001 09:38 AM

Topside!

VIXEN 07-13-2001 06:48 PM

This sounds very interesting..wish I could be of some help =o( hmmm at least I can post and send it back up to the top again! lmao...I'm learning! lol


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