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To make the game more harder I want to know which ones are the weakest classes ?
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<span style="color: lightblue">Shapeshifter (Pre rebalancing).
Undead Hunter. Monk who never levels up. Mage with 3 in all stats, using no girdle, ring, or cloak. Sorc who doesn't use any spells. [ 06-03-2003, 03:03 AM: Message edited by: LennonCook ] |
The weakest classes IMHO are the "I am actually a ... but want to be a ..." kits. The
Swashbuckler - "I am a thief but can't backstab. Yeah I'm such a tough fighter-badass but I can't wear more than ;eather armor" Inquisitor - "Yeah undeads fear me more than any other Paladin kit except I can't turn undead like them. I also can't lay on hands but have an infinite supply of detect evil. Yippie!" Barbarian - "I'm tough but I can't move. I would be easily surpassed by a fighter but I can rage x times a day. *shudder*" Shapeshifter - "GRRRRRRR! I'm fearsome as a werewolf ... NOT. Luckily I can't wear ANY armor" Totemic Druid - *looks to a cleric full of envy* "Why can't he wear mail and plate armor? Why can't he use real shields and specialize in weapons? *sob* Ah well, I'm going to summon one of my pets. Come here Rover ... good dog." and finally: BeastMaster: "Stay away from me with your filthy iron and bronze weapons I use my good old baseball bat. And don't tell me it's no use against a Dragon. I am going to give Firkraag a good whackin'" |
"Monk who never levels up.
Mage with 3 in all stats, using no girdle, ring, or cloak." ---------------------------------------------------------- These are imposiblle. The game should be broken in order to prevent s.o. playing it from lvl up. The game does not allow 3 in all stats until some other program is used to do so. May be I asked my question incorrectly. What SoA nad ToB kits will make your character as weak as possible ? |
Time to disagree ;) ...
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What's my point you ask? Well, I think all classes can potentially be very powerful if played correctly, it simply depends of your playing style. For every class that someone says is the weakest, I can think of multiple advantages that balance out the disadvantages. The classes/kits are well balanced in this game, and I don't think any one class can be crowned the weakest. |
Straight Figther, maybe? try soloing one...not easy. lets try a few examples:
Fighter vs. thief=thief using potions/rings of invisibility and backstab Fighter vs. mage=dead fighter [img]smile.gif[/img] Fighter vs. barbarian=barbarian killing fighter due to physical resistance & HIGH hp and strenght(DUHM+Rage), dex, con i dont think i need to go any further, any spellcaster can pretty much kill the fighter, pladins can kill a fighter due to Carsomyr(dispelling any potion buffs, i believe) and thiefs have backstab(excluding the swashbuckler, whom is a better fighter than the straight fighter at high levels). thats just my opinion though. |
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You are correct Luvian - I missed that.
Faceman I must disagree with you about the inquisitors. I developed one. This is not weak class - he was wizards' (NPC only) nightmare. By the way sorry for the syntax errors. |
BG2 is not so unbalanced that some of the kits are completely redundant. There are, however some of the kits that are a bit weaker.
Ranger - Beastmaster. Quite playable as you can find a few good leather armors around (most notably a certain set of dragon scale). It's special perk (woot - My summoning spells are at lower levels, but I still have to use my precious few slots on them) is a bit weak when compared to it's drawback. Druid - Avenger. The concept is cool enough. A kind of "artillery druid" so to speak. Also the new shapeshift forms are actually somewhat useful. Still the few mage spells that it gets access to only make it's spell selection a tiny bit better than that of an ordinary druid. This has to be compared to it's significant drawbacks. Mage - Diviner. Who in their right mind would ever choose a diviner in this game? Firstly, the divination school spell list in this game is extremely lackluster. Sure Identify is a cool general purpouse spell and Detect Invisible and True Sight is two awesome spell protection strippers, but besides these three there is really nothing else of value. ..And then you have to put 16 points in wisdom and lose access to all conjuration spells. Happy days! I don't know why you speak out against the totemmic druid Faceman? I personally find it stronger than a regular druid. Losing access to the shapeshift forms isn't that big a drawback since the shapeshift forms are not really that useful in the mid-high level setting of BG2. Instead you get an innate ability summon that is decent at high level and cleans house at mid level. [ 06-03-2003, 07:54 AM: Message edited by: Indemaijinj ] |
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A generic fighter can be even easier to play that its certain kit. A Kensai would last even less against a thief, because a generic fighter would have a better chance to aviod being backstabbed. And a thief can backstab&immediately go invis, providing that you anyway wouldn't be able to hit/kill him. Generic fighter, at least, has a better chance to survive till the thief runs out of potions/charges [img]smile.gif[/img]
Paladins are weaker version of fighters, and their only resort against them are cleric spells. Prebuffing is always great. But still a fighter CAN beat a paladin, providing the fighter makes all his saving throws against Hold Persons etc [img]smile.gif[/img] One situation where a pureclass fighter sucks compared to its kits is a fight against a mage. Kensai can remove mage's stoneskins faster, Berserker can become to many-many-many things, Wizard Slayer is a WS by definition.... But if you play correctly (and with some cheese) and attack the mage only if you are able to damage him (waiting for protections to run off etc) then no problem! Mage dies. And don't forget that a plain fighter can use ranged weapons to full extent, as compared to kensai/berserker, and arrows of dispelling are not so rare... What I am trying to say is that EVERY single class can and will become a powerhouse kick-a** bio-bulldozer at high levels. Point. |
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I play the 'best' class [img]smile.gif[/img]
i prefer a hard game with a hard class people thing because the have readed the info they know a class you need to play at least 2 chapter before you can know if a class is good or bad and then another thing 'good' or 'bad' it will depend on the men/woman what class suits her/him best and not at all, ive played an mp with a duude with same class he died in first chapter ... i didnt ... like i said it will depend on you if you like a class or not [img]smile.gif[/img] |
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2)Paladins arent necessarily the "weaker" version, they just may not have the edge in a fight against a fighter, since they specialize in fighting mundane creatures. 3)It doesnt really matter what kit the fighter has if the mage is prepared for the fight...(not sure if the WS's miscast magic bypasses certain protections, such as PFMW or absolute immunity/mantle(s)) |
Weak(est) characters:</font>
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I disagree a bit with you on the Enchanter my dear SixofSpades.
Sure the invocation school is powerful, but it is not essential in the same way as the abjuration school is. There are plenty of damage spells outside the invocation group and many of them are very good (do we need to mention ADHW). Really the only place where the enchanter gets really shafted spell-wise is in the level 1 spells department where they miss out both Magic Missile and Chromatic Orb. Sure Larloch's Minor Drain can restore your hit points, but that spell sucks! Actually the worst thing about giving up invocation is not losing a damage spell, but rather a summon. I mean, it really hurts not being able to cast Mordenkainen's Sword. But then again, I think it says something that there is not a single enchantment/charm spell among the top three spell levels. |
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(Note: I'm excluding Watcher's Keep bonuses, I haven't done that yet!) 19 Strength 20 Dexterity 18 Constitution 14 Intelligence 6 Wisdom 21 Charisma (+2, Blade of Roses) Armour: Shadow Dragon Scale Main Weapon: The Blade of Roses Off Hand Weapon: The Equaliser Helmet: Some Ioun Stone (+1 AC, +10 Hp or something) Necklace: Periapt of Proof Against Poison Belt: Belt of the Interial Barrier Cloak: Cloak of the Sewers (Nymph Cloak when buying stuff) Boots: Boots of the Elvenkind Helmet: Thieves' Hood Ring 1: Ring of Gaxx Ring 2: Ring of Regeneration Quick Slot 1: Potions of Superior Healing (Or 'Sendai's Own' if I have any) Quick Slot 2: Scrolls of 'Mislead' Quick Slot 3: Any Other Random Scrolls Also note the fact that he can easily beat Minsc to shreds (Or chunks technically! [img]tongue.gif[/img] ) in ToB. There seem to be an abundance of Mislead scrolls in ToB that he can use. I kit Minsc out with the best stuff I can find, and he never wins in my little duels. And a few 'Whirlwind Attacks' don't go amiss either. And if anyone has any suggestions on how to improve my Swashbuckler, suggest away by the way! ;) |
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(Note: I'm excluding Watcher's Keep bonuses, I haven't done that yet!) 19 Strength 20 Dexterity 18 Constitution 14 Intelligence 6 Wisdom 21 Charisma (+2, Blade of Roses) Armour: Shadow Dragon Scale Main Weapon: The Blade of Roses Off Hand Weapon: The Equaliser Helmet: Some Ioun Stone (+1 AC, +10 Hp or something) Necklace: Periapt of Proof Against Poison Belt: Belt of the Interial Barrier Cloak: Cloak of the Sewers (Nymph Cloak when buying stuff) Boots: Boots of the Elvenkind Helmet: Thieves' Hood Ring 1: Ring of Gaxx Ring 2: Ring of Regeneration Quick Slot 1: Potions of Superior Healing (Or 'Sendai's Own' if I have any) Quick Slot 2: Scrolls of 'Mislead' Quick Slot 3: Any Other Random Scrolls Also note the fact that he can easily beat Minsc to shreds (Or chunks technically! [img]tongue.gif[/img] ) in ToB. There seem to be an abundance of Mislead scrolls in ToB that he can use. I kit Minsc out with the best stuff I can find, and he never wins in my little duels. And a few 'Whirlwind Attacks' don't go amiss either. And if anyone has any suggestions on how to improve my Swashbuckler, suggest away by the way! ;) </font>[/QUOTE]some item related spoilers * * * * * * * * * wondering how you are wearing the thieves hood and the Ioun stone [img]smile.gif[/img] . anyway, you could replace the Ioun stone your using with Wong Fei's Ioun stone(+1ac, +15 hp and regenerate 1 hp every 6 secs) and the shadow dragon scale with the Grandmasters Armor(movement speed same as boots of haste, ac 1), human flesh(ac 3, +4 saving throws and +20 magic resistance) or the studded leather armor of thorns(ac 1, 1d4 fire damage to attacker). The amulet of cheetah speed would make you even faster, but thats really not necessary anymore. im not completely sure if you were 100% serious in asking for advice, but apparently i gave some anyway :D [ 06-03-2003, 04:07 PM: Message edited by: Raistlin Majere ] |
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And thanks for the advice! [ 06-03-2003, 04:26 PM: Message edited by: DJG ] |
ToB Spoilers...
- - - - - - - - - - - - - - - - - - - - - - UAI is a wonderful tool... |
I'm not really down on Enchanters, but it's my opinion that they just aren't as useful as a straight Mage, at least not unless you've got <u>another</u> Mage to do the mopping-up. Sure, an Enchanter can neutralize whole rooms full of enemies, but actually killing them is another matter. Yes, they've got Abi-Dalzim's, but do you really want to toss an ABHW where a Fireball would do just as well? And they don't even have two of the very best disabling spells in the book: Stinking Cloud and Web. No Cloudkill, no Death Fog, no Mordenkainen's Sword--and no Contingencies or Sequencers.
I must admit that I have been remiss in not checking to see if Specialist Mages can use Wands that cast spells forbidden to their School. |
If you want a real challenge, then do the game ironman (roll only once for your stats regardless of class, solo, and no reloads). I tried it just on a whim and it is a LOT harder than imagined!
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Hey, I am doing this custom party:
Fighter - STR 18 DEX 9 CON 9 INT 9 WIS 9 CHA 9 Thief - STR 9 DEX 18 CON 9 INT 9 WIS 9 CHA 9 Barbarian - STR 9 DEX 9 CON 18 INT 9 WIS 9 CHA 9 Mage - STR 9 DEX 9 CON 9 INT 18 WIS 9 CHA 9 Cleric - STR 9 DEX 9 CON 9 INT 9 WIS 18 CHA 9 Sorcerer - STR 9 DEX 9 CON 9 INT 9 WIS 9 CHA 18 (this is also the Bhaalspawn). Should be fun. |
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Low Con means even *WORSE* hitpoints. Low dex means bad AC. Low strength means you can't carry anything, and you can't hit anything. Low Cha means things cost alot. No girdle means you can't fix Strength or Constitution. No ring or cloak means you can't fix Charisma. And since your spellbook can fill up (and will), I'm not gonna see you knowing Friends... You can still fix your AC from you Dex penalty,but you'll have alot of trouble using any weapon - Str and Dex - and so you'll have a bit of trouble getting the Staff of the Magi. Now, lets make this even harder still. [img]graemlins/hehe.gif[/img] No Armour. Bracers of Binding. Everything of the tactics mod. No Ease of Use, or Item Upgrade. SNR on Insane. <span style="color: silver">EDIT: Undead Hunter. Well, their bonuses aren't something you wouldn't get from items anyway. And those items have other bonuses that will make you not ignore them, registering the Undead Hunter's bonuses redundant. [ 06-04-2003, 05:57 AM: Message edited by: LennonCook ] |
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