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Re: new icons from manikus
Steam jet... sounds good... However, fire would do as well (just think of magnesium ).
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Re: new icons from manikus
:)
Some dragons in AD&D have more than one kind of breath weapon. :) The sea dragon might have at least two, maybe to compensate for a lack of magical abilities that other dragons have. I would give her psionics to compensate, but there is not really a way to do this in DC yet... :D:D:D |
Re: new icons from manikus
Nice icon there! :D Giant icons are always nice to have. :) Maybe it could breathe boiling water or something...
Hmm - I would like to give breath weapons to my dragons as well, but I don't think that is possible yet, either, right? (Not sure how to even do any cone-based spells, actually, since unlike circle-based areas, I can't just draw one big animated effect for cones - since I can't guess what direction it would be blasted from...) (Also, nope, no underwater dragons in AD&D, but some dragons could breathe water automatically... like golds, I think.) |
Re: new icons from manikus
Breath weapons are not available, yet. I also don't have any ideas about how to do the graphics for a cone shaped effect. (I do know how to make spells with cone shaped effects, so I guess I can always expirement...)
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Re: new icons from manikus
Yeah, I guess lots of experimentation will lead to an answer of some sort... :)
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Re: new icons from manikus
I'll add it to my list...my that's a long list. ;)
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Re: new icons from manikus
Taking a long time to do a proper fireball, by the way... It's nice to be able to draw spells with large areas (lots of detail), but it sure takes a long time with the one square = 6' scale!
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Re: new icons from manikus
I just got a fireball prop for rendering. :D:D:D The preview renders that the creator made looked great. Now I just have to see if I can duplicate the effect. :)
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Re: new icons from manikus
Ha ha - one of the good things about rendering is that size isn't as much of a problem...
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Re: new icons from manikus
That's true. In a lot of cases with DC the issue is about the graphic being too small for the render to look good.
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