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Scatter 01-14-2004 03:09 PM

With only one char, you don't need gobs of cash, and you don't need to lug stuff around to sell. Just keep the lightweight magic stuff, and you'll have enough even without picking pockets.
I do pick pockets, it's very lucrative. It's also good for getting some nice armor from Burz, to wear so you don't get hit as often. Healing shouldn't be a problem if you just hole up (camp) whenever your HP are a bit low.
If you stay at Seekers' maximum range (edge of Thrown) they hit much less often, and for much less damage. I do monitor them for a bit, but as soon as your AC is around 10 (get the Hunter's Cape and the Ring, and if you're lucky, another ring in the coffins, and a Round shield or even a Heater), there's usually no problem. As for their wandering off, there's a couple answers: Large groups or two groups won't wander off as often, and there's also a couple places you can "trap" them--the control room in Upper Monastery, and the garden behind the Phooney statue in the same zone; for that one if you sleep them to end combat, you can close the door, and they can't get far enough away to disengage. It's also good to make sure your Music is around 20, so you can put them all to sleep long enough for combat to end (if you're on Defend) so you can save every once in a while.
Difficulty settings don't have a bug, that i know of...

Ragash 01-14-2004 03:18 PM

Again, I guess I just suck then ;)

Those are good tips, I'll apply them in my next attempt! Reading this forum always make my fingers itch for Wizardry...

Scatter 01-15-2004 03:29 AM

Just started a new one: Bard/Gad. Gonna get 5 Bard levels (magic screen) 1 Rogue (Stealth) and 8 Gad levels (X-Ray). Then Bard until i can play the Renaissance Lute, and then prolly Fighter. Unless i finish before then.
She's a Hobbit, starting with Sling until Throw is around 30 (gotta work those bombs!) then Bow, and Longsword/Dagger--unf the Omni won't be worth it. If only Bards could use Modern Weapons...(can you say, "Frontier Phaser"?)

Ragash 01-18-2004 07:59 AM

Scatter:
(get the Hunter's Cape and the Ring, and if you're lucky, another ring in the coffins, and a Round shield or even a Heater)

With a senses score of 50 I can't seem to find the first ring of protection in the cell.. Incredibly annoying. The forest cape I don't even know where it is ;)

ferro287 01-18-2004 11:28 AM

iirc the hunters cape is in one of the crates in upper monastery.

Scatter 01-18-2004 03:00 PM

If you stand right where the ring is (pretty close to the tattered note) and hit the search button, you should find it with 50 SEN. The only thing i couldn't search out with 50 SEN was the mod heals on the barrel just past the corner with the hidden short bow and unhidden darts, and the Buckler and bomb on the shelf past the Fish. (need Scouting around 20 for those last ones)

(edit) Hunter's Cape is in the 'inner' crate.

[ 01-18-2004, 03:01 PM: Message edited by: Scatter ]

Ragash 01-18-2004 03:16 PM

Yeah, I always loot the crates, I just didn't remember what was in them.

A little update.. Stealth is now 100, locks and traps are at 55 (for the rogue that is, I guess it'd be around.. 42 or something for the Lord so I guess I have some training left to do). At the moment I'm using a rapier to raise the sword skill and still be able to backstab with at least one weapon.. using Shillelah in the off hand just to get S&W up. I don't really know why [img]tongue.gif[/img] Just in case I find some staff the Lord can use later I suppose. Dagger is in the 70s, so that's always an alternative.

Gregor wasn't too much of a problem once I got stealth to 70. Took me a few tries. Still clinging to level 1 [img]smile.gif[/img] More to come!

EDIT: OK, this is one hour later and raising the L&T skill above 60 (rogue levels) is hell! It took me around 25 inspects to get it up below 60 and now it suddenly takes 35+ tries. I like training, but this is ridiculous [img]tongue.gif[/img] It'll have to be enough I think. Or I'll just keep going. Haven't decided. Must eat.

[ 01-18-2004, 03:54 PM: Message edited by: Ragash ]

dplax 01-18-2004 06:08 PM

Are you going to try to make it up to Arnika with lvl 1?
It has already been mentioned several times, that training takes a lot of time. Especially l&t and stealth (I think scatter had mentioned thousands of rounds of continous combat).

Ziggurat 01-18-2004 08:13 PM

I made it to Arnika at lev 2 with no special training beyond a few laps around the lower monastery. It was a 4-party. If Ragash handled Gregor at lev 1, he/she has a good chance of making it to Arnika at that lev if so desired. There will be some running and luck once you leave the Monastery.

Ragash 01-19-2004 11:18 AM

I didn't actually get to the seekers before my stealth was 73 or so, had to melee it up in the lower monastery before I could take on Gregor. Took about 130 game days (granted this was to increase melee skills as well). Even then, getting stealth to 100 took around 2700 turns of continuous combat. The last 3 levels alone took a good 800-1000 rounds. I'm almost at 150 game days now without having left the monastery, so I'm no stranger to training, I just figured that the locks and traps skill is high enough for the Lord. The skill would be 46 for her now, and with the poseur's cap, 56. With a few knockpicks (knock-knock pl 3) I should be able to lockpick anything but the hardest locks and disable almost any trap. Of course, the lock in Nebdar's room is pretty damn complicated, but I don't think there's anything critical in there anyway.

That's my reason for stopping the training. I won't, though. I want this char maxed [img]tongue.gif[/img]

I realized I still have a question, however.. do you need more than 12 in pickpocket to succeed with Burz? Or is it just a pain? Are the NPCs in Arnika easier or harder? I may have to get another level of Rogue otherwise (in which case I'll tear my hair out for clinging to level 1 for so long ;) ).


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