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1) Play fair--only hack in one KILLSW01. 2) Disregard the "You-can't-leave-the-area-until-Aran-Linvail-is-dead" cheese, and use the CLUA Console to teleport the party outside when they need to get their spells back. 3) Grossly abuse the weaknesses in the game engine and use the cheesiest tactics you can think of. I'm talking "Block the doorways with Invisible party members and use Area-of-Effect spells and Mislead" here. The kind of <font color=white>sugar</font> that you would be <u>ashamed</u> to pull on more legitimate enemies....like Kuroisan. 4) Do every single quest and subquest available in Chapter 2, including Watcher's Keep, then come back and pray that you've got enough EXP, spells, and items to make it out alive. I survived by doing #2 (once) and #3 (constantly). [ 09-19-2003, 03:17 AM: Message edited by: SixOfSpades ] |
In the interests of not letting my one negative review blackball the name of the Shadow Thief Improvements MOD, I encourage other people to try it--specifically, those of you who like to try Solo, No-Reloads games through Tactics, Improved Battles and Ascension, on Insane. I am by no means a hardcore gamer (I'm on Tactics and Acension now, but I'll never use Insane, and going Solo makes very little roleplay sense to me), so those of you who enjoy extreme difficulty may have experiences vastly different from mine. For instance, the README.TXT for Shadow Thief Improvements makes working for Bodhi sound about as difficult as the Windspear Hills. So I would be interested in how (or how well) other gamers handled this--and since Dundee is compiling a list of MOD Reviews, I'm sure he would too.
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