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Old 02-23-2002, 03:20 PM   #1
robo donkey
Manshoon
 

Join Date: January 18, 2002
Location: North Yorkshire, England
Age: 38
Posts: 180
Do the "products" of an animate dead spell last for ever until turned or slain. it seems wtong that this spell doesn't have a duration.
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Old 02-23-2002, 03:24 PM   #2
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Hi Robo Donkey,

Another fellow Yorkshire man I see [img]smile.gif[/img]

The "products" last for 8 hours if not slain or turned.
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Old 02-23-2002, 03:27 PM   #3
robo donkey
Manshoon
 

Join Date: January 18, 2002
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Age: 38
Posts: 180
Cool, 8 hours!

Yup, I'm from Ripon up in t' dales!
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Old 02-23-2002, 04:53 PM   #4
Dragon-Killer
Elite Waterdeep Guard
 

Join Date: February 20, 2002
Location: Underworld
Posts: 49
Our good friend the skeletons!
They will ne disappear after 8 hours or after you sleep (8 hours too)
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Old 02-23-2002, 05:36 PM   #5
jabidas
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Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
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Those skeleton warriors you can raise are great, I mean the bing magic immune ones. In that Darkest day addon you can raise vampires.
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Old 02-23-2002, 06:08 PM   #6
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
Raising vampires, eh? How interesting. I've been working towards improving the Animate Dead spell, myself, to allow for more/different types of undead being summoned.
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Old 02-23-2002, 06:11 PM   #7
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
They let you summon a lich and some demon knights as well but vampires interest me more. They also took off the summon limit, it was a very combat orientated mod.
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Old 02-23-2002, 06:36 PM   #8
Azred
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Age: 55
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Any idea how they removed the summoning limit? I'd love to be able to do that. It sounds like my idea for AD was similar to theirs; not necessarily a bad thing, mind you.
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Old 02-23-2002, 07:07 PM   #9
jabidas
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Join Date: March 14, 2001
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Sorry dont know but you can go around it with project image I think, its an old solo trick.
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