Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum > Wizards & Warriors Archives

Thread Tools Search this Thread
Old 11-10-2000, 12:10 AM   #1

Posts: n/a

I think this string can be used for those little helpful hints you discover accidentally.

If you hold the run and jump key down while you swim, you will jump out of the water for little bursts of speed. It is MUCH faster then swimming normally.
Old 11-10-2000, 02:26 PM   #2
Welcomed New User

Join Date: April 23, 2002
Location: Romania, Constantza
Age: 30
Posts: 2

You mean hints like:

Keep one of each identified potion, gem, powder and other "stackable" items. Always give these items to the person carrying the identified ones when you find more. The game will stack the "unidentified" ones with the "identifed" ones and then you don't have to pay to have it identified!
By the way, don't do it the other way round...don't give an identified item to someone carrying an unidentified one - it will not help you!!
Kate is offline  
Old 11-10-2000, 04:13 PM   #3
Welcomed New User

Join Date: January 7, 2001
Posts: 3

This is a very basic hint, but it's saved me some heartache; as soon as you leave town, set up your combat macros; as in, get your wizard's battle spells ready to go, fighters on attack, etc., before you even run into any monsters. That way, you aren't scrambling madly, losing valuable distance while selecting your spells.
freudianslip is offline  
Old 11-10-2000, 05:05 PM   #4

Posts: n/a

ALWAYS look UP when inside a room in a building. Often there are alcoves up above with special goodies. I have a cool trident that hits 11-14 damage Enchant+1 Hit+1 (without me putting any spells on it -- yet)

Not sure where I got it though....

To get into these alcoves stack boxes, crates etc. Also if you hold down JUMP KEY + RUN + RIGHT MOUSE BUTTON while LOOKING STRAIGHT UP, you jump very far up. You will even cause yourself 1-4 hit points of damage. You can climb almost straight up this way if there is a wall in front of you.
Old 11-11-2000, 02:13 PM   #5

Posts: n/a

thats true about jumping. if you have a long jump in front of you, when you hit the wall under where you were aiming (which usually happens ), hold the forward key and the jump key while looking up, and you will slowly crawl up the wall. this came in handy when jumping over lava and such in the mines, and sometimes you can walk along the walls and completely avoind annoying jumping puzzles (also in the mines).

You can heal a vampire with the toughen spell/potions (once it wears off, they retain the 10 hit points).

The last person in your party is usally the one to get hit/crushed by elevators, pikes, traps, doors etc. I don't know why, but put a high-HP person last in your group when crossing traps (such as the pikes in the floor at the temple of isis), since they are the ones that take the damage.
Old 11-11-2000, 03:12 PM   #6
Welcomed New User

Join Date: July 29, 2002
Location: USA
Age: 48
Posts: 0

Monster AI is incredibly bad. If you have some critters which don't attack you right away but do follow you, that you think you may want to get rid of you should walk just apst a door and watch the monsters get killed by the door closing and opening on them over and over. Looks really hilarious.

So far the only monsters I have wanted to do this with were the temple inquisitors. I guess they aren't know for their brains.
Archimedes is offline  
Old 11-11-2000, 03:17 PM   #7

Posts: n/a

In the serpent temple there are two secret rooms in the torture chamber. Look in the fire when you go into the torture chamber, and you will see a button. This opens up a hole on the roof. The second one is in the corner of the temple thing by the spider egg crusher.
Old 11-11-2000, 04:32 PM   #8

Posts: n/a

In the Gypsy House by the lake, if you push the fireplace forward, there is a secret room under it.
Old 11-11-2000, 05:11 PM   #9

Posts: n/a

OK just how do you push it foward thow?

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some Helpful Hints SecretMaster Miscellaneous Games (RPG or not) 22 02-23-2003 03:41 PM
a helpful hint on shopping Jerry Austin Miscellaneous Games (RPG or not) 1 01-03-2002 09:17 PM
The Cheat Book is not too helpful Warlock3d Wizards & Warriors Forum 3 10-09-2001 06:34 PM
Very helpful and friendly. Thx FanPyre Wizards & Warriors Forum 5 02-24-2001 09:30 PM
Some helpful spoilers JaredC80SF Wizards & Warriors Archives 5 10-06-2000 01:44 PM

All times are GMT -4. The time now is 12:08 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved