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Old 11-25-2001, 05:29 PM   #21
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
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I thought Mindflayer was great, just timestop and smack someone like Draconis 3 times and its fight over.

As for for me well the most useful spells were, Project Image, timestop, chain contingency, horrid wilting, skull trap, greater Malison, stoneskin, sunfire, summon fallen Deva

A lot of other spells were brilliant but those ones stick out most

Oh and by the way I did a chaotic evil Sorcerer through BG2 and the expansion. As for toughness I took a Kensai through BG2, not that bad.

As for worst possible, I think Clerics could have it tough, they really are group players, but what do I know?
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Old 11-25-2001, 05:40 PM   #22
Melusine
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Join Date: January 8, 2001
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SLIGHT TOB SPOILERS

You are right clerics would have problems when soloing, but in a group they are possibly one of the most powerful character class there is (yeah yeah, I KNOW it all comes down to preference and the way you use the character). Even when soloing, they'd be quite good. No undead would be a problem, as you can make them go pop using turn undead (by the time you meet more powerful undead, you will have leveled up enough to be able to destroy them). Using the Mace of Disruption +2 combined with this no undead would ever be a problem. Using Crom Faeyr you can take care of all Golems and Trolls. Clerics can use the Amulet of Power and they can wear full plate and a large shield. I got my cleric's AC to -17 without favouring her too much with all the best items (gave her the ring of Gaxx, Cloak of the Sewers and Ring of Earth control though). He/she will be worse at fighting than a fighter/ranger/paladin because of the specialisation and thac0 loss, but my cleric still has the most party kills to her name and deals an averag of 25 damage with each hit (about 47 for a crit hit). A solo cleric can cast find traps and send summond animals across them. They will have a big prob with high-magic-resistance creatures, because they cannot cast Lower Resistance and will therefore have to trust on their melee and indirect spells. Summoning devas would help lots though, as would spells like Aura of Flaming Death, Storm of Vengeance, Implosion and Globe of Blades. A successful Harm can finish off any creature failing its saving throw.
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Old 11-25-2001, 11:39 PM   #23
Dundee Slaytern
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ToB Minor Spoilers
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I do not know man, I am rarely drinking Health Potions at the moment that I have to resort to selling them( ran out of space in my Potion Bags). Granted, Shapechange is a very good spell, and I did consider it, but Wish offered interesting possibilities.

The current spells that I cast most frequently are Project Image, Time Stop, Improved Alacrity, Wish and Abi-Dalzim's Horrid Wilting. During major battles, my PI double unleashes its' entire spell stock, and the great thing is, I can do it nine times in a row if necessary( I can cast 9 PI thanks to equipment).

I am miffed though by Simulacrum, because I find Project Image much more powerful than it.
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Old 11-26-2001, 02:56 AM   #24
Yorick
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Join Date: January 7, 2001
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quote:
Originally posted by jabidas:
I thought Mindflayer was great, just timestop and smack someone like Draconis 3 times and its fight over.

As for for me well the most useful spells were, Project Image, timestop, chain contingency, horrid wilting, skull trap, greater Malison, stoneskin, sunfire, summon fallen Deva

A lot of other spells were brilliant but those ones stick out most

Oh and by the way I did a chaotic evil Sorcerer through BG2 and the expansion. As for toughness I took a Kensai through BG2, not that bad.

As for worst possible, I think Clerics could have it tough, they really are group players, but what do I know?




Great idea about combining it with timestop. I'm going to try that one!!! [img]smile.gif[/img]

I'm also soloing a Priest of Lathander actually. My current game in SoA. (Sorc is now in ToB so I gave it a rest for a while)

I'm really enjoying it. Holy smite is incredible. Hold Undead (boon of lathadner), turn undead are great.

With all his protections and enhancements on before battle, he ends up with -10AC waaaay reduced saving throws (all cumulative) 25 strength!!! and the THACO of a fighter.

He took out the fallen palladins alone no probs.

I love sanctuary, free action, blade barrier, reflect missles, prot from level drain etc. Ahhhh and the healing of course.

I'm having a ball. [img]smile.gif[/img]

Regarding proj. image. what are it's benefits over Simulacrum? That was my staple so I ignored Proj. Image. Simulacrum works a treat for me.
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Old 11-26-2001, 06:02 AM   #25
Dundee Slaytern
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ToB Minor Spoilers
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Simulacrum only allows you to cast up till level 6 spells, but with Project Image, it lets you cast everything you got minus one level 7 spell( the Project Image spell).

This is totally insane because this means that I can cast Time Stop + Improved Alacrity with my Project Image double and wreck total HELL on my enemies.

It is lethal for Mages and downright incredible for Sorcerers( because Sorcerers have more versatility in their usage of spells).

Project Image is like a the spell version of a Hydrogen Bomb, the amount of damage you can inflict with Project Image once you get Time Stop and Improved Alacrity is almost ridiculous.

I call it the PRATI tactic, where-

PRATI = Project Image + Robe of Vecna + Amulet of Power + Time Stop + Improved Alacrity

I explained a bit more in my post in this thread from the ToB Forum.

Click here!
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Old 11-26-2001, 11:01 AM   #26
Yorick
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Odd. Sounds like they should have made it the other way round right? Sim is a higher spell isn't it? Or am I wrong?
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Old 11-26-2001, 12:41 PM   #27
Dundee Slaytern
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Project Image is a 7th level spell, and the only disadvantage is that the real caster becomes immobile; but this is a moot point, because with Time Stop, everybody else is immobile too. [img]tongue.gif[/img]

I have two main funky exploits that I can do with Project Image,

Infinite Skeleton Warriors( or any other summon for that matter),
and the "No Need For Rest" Syndrome.
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Old 11-26-2001, 06:04 PM   #28
jabidas
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Let alone having 5 planetars with project image but thats way too cheesy.

Clerics though, well the way Meluise and Yorick have put it it dosnt seem that bad at all, really quite cool actually. Still not my prefered class though.
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Old 11-26-2001, 07:57 PM   #29
andrewas
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Join Date: October 2, 2001
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And here i was thinking that a thread entitled "hardest soloing" would be discussing how to solo fighter, archers and the like. not immortal sorcerors etc.

someone earlier suggested using timestop+mindflayer to whap draconis. question. why timestop? its not like he has any armour or decent attacks or anything. case in point - imoen (pre bhallspawn upgrade #2), shapechange, mind flayer, 30 seconds later hes down and shes complaining about the taste of brains. nmobody else moved.

and just try that tactic on his dad... *shudders*

more like timestop,lower resistance, ADHW,comet, sols searing orb (always wanted to cast that and this was the first oppertunity i got)

still, i lived through that as well.
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Old 11-26-2001, 11:26 PM   #30
Dundee Slaytern
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quote:
Originally posted by andrewas:
And here i was thinking that a thread entitled "hardest soloing" would be discussing how to solo fighter, archers and the like. not immortal sorcerors etc.


I have soloed Cavalier so far, on SoA-ToB. I also currently have a solo Assassin about to go to Chapter 4.

I will be glad to answer any question you have on how I handled certain situations.

The reason for Time Stop is because all hits done during a Time Stop are automatic hits, there is no chance to miss.
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