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Old 11-03-2001, 02:03 PM   #11
Dundee Slaytern
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quote:
Originally posted by Fuzzy Animal:
I just wanted to make a correction, I have four second level spells because I am level 9 now. I also added lightning bolt for my third level spell and minor globe of invulnerability for my fouth level spell.


Question, why Minor Globe of Invulnerability(MGoI)?

Greater Malison, Emotion, Wizard Eye, Minor Spell Sequencer and Stoneskin would have been my final choice.
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Old 11-03-2001, 02:09 PM   #12
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quote:
Originally posted by Barb:
What? why dosn't he need to memorise spells?


A Sorcerer learns spells each time he/she levels up. You can know up till 5 different spells per spell level, and cast from any combination of the spells up till 6 times per spell level.
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Old 11-03-2001, 02:11 PM   #13
Barb
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quote:
Originally posted by Dundee Slaytern:


A Sorcerer learns spells each time he/she levels up. You can know up till 5 different spells per spell level, and cast from any combination of the spells up till 6 times per spell level.



Can they still learn from scrolls?
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Old 11-03-2001, 02:11 PM   #14
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quote:
Originally posted by Barb:
How did you get green and red writing?


By using HTML.

Click the Quote button on my post to see how it is done.

Lime coloured text
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Old 11-03-2001, 02:15 PM   #15
Barb
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Thanks Dundee, looks complicated though
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Old 11-03-2001, 02:18 PM   #16
Dundee Slaytern
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quote:
Originally posted by Barb:
Can they still learn from scrolls?


No. You sacrifice Xp for more power.
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Old 11-03-2001, 02:35 PM   #17
Fuzzy Animal
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Okay, I want to get this right, because there is NO turning back for a sorcerer. Should I then replace protection from Evil with Spook? Should I replace Protection from Petrification with something else. How about Fireball instead of Protection from Normal Missles? What should I take next instead of Globe of Invulnerability? I think I'm lacking in mass destruction capabilities.
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Old 11-03-2001, 02:43 PM   #18
nakkinaama
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I think that identify is useless since you get glasses of identification very early of adventure! You can cast identify 3 times per day.
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Old 11-03-2001, 02:44 PM   #19
Dundee Slaytern
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quote:
Originally posted by Fuzzy Animal:
Okay, I want to get this right, because there is NO turning back for a sorcerer. Should I then replace protection from Evil with Spook? Should I replace Protection from Petrification with something else. How about Fireball instead of Protection from Normal Missles? What should I take next instead of Globe of Invulnerability? I think I'm lacking in mass destruction capabilities.


I will go with SkullTrap instead of Protection from Normal Missiles, it deals more damage than Fireball in the long run.

Level 3 Spells

Melf's Minute Meteors, Skull Trap, Slow, Flame Arrow, Dispel Magic.

I will choose Death Spell instead of Globe of Invulnerability.

Level 6 Spells

Death Spell, Contingency, Mislead, True Sight and Chain Lightning.

Since you are soloing, Cloak of Mirroring will protect you from most spells, so do not worry so much about protection spells.
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Old 11-03-2001, 02:49 PM   #20
Dundee Slaytern
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quote:
Originally posted by nakkinaama:
I think that identify is useless since you get glasses of identification very early of adventure! You can cast identify 3 times per day.


Ah but as a Sorcerer, you still need to choose 5 spells anyway, might as well choose spells that you will end up using.
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