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Old 11-21-2001, 06:31 AM   #1
homerdoh666a
Elite Waterdeep Guard
 

Join Date: November 20, 2001
Location: vermont, USA
Posts: 6
Just a simple question before I buy the game and it may make my previous question obsolete for me.

Can you change classes unlimitedly (is that even a word) like in W6 & W7? I have read many references to "ascension" and that reminds me of W&W where you can only be each elite class once and you can never be multiple basic classes.

Just wondering. That will greatly affect my decision on how to play.

Tanx.
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Old 11-21-2001, 06:42 AM   #2
Davros
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Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 61
Posts: 5,073
You can change classes unlimitedly, but the experience required to level doesn't reset to 0 (ie if your staring at another 50,000 exp pts to level from say 7 - 8, your level 1-2 in the new class will still take the 50,000 (maybe more maybe less, depending on whether you are switching to a stronger class). The benefits that you could get from chopping and changing in Wiz 7 simply aren't there in most cases. You need to get strong spell casters, bards, and gadgeteers up to like level 18 - 24 to take foull advantage of their potential.

I am expecting to do little or no multiclassing - maybe a little between rogue and bard at early stage, maybe taking a developed mage late in the game to psionist.
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Old 11-21-2001, 07:15 AM   #3
homerdoh666a
Elite Waterdeep Guard
 

Join Date: November 20, 2001
Location: vermont, USA
Posts: 6
Well, now, that does drastically change things. I think it is a good idea for a change, but it does tend to change the way I play.

Thanks for the info.

If anyone sees this for a follow-up question...

If I had super cool characters from W7, with each character having spells from every spellbook, would those characters be reset at xp zero when you import then? I know those characters loose some stuff, but if I picked what I wanted them to be immediately after import, very much like I would with a brand new party, would that work?

However, if an imported party comes in needing a bizillion xp's to go to the next level then that would defeat the point.

Anyone notice which is the case with an imported party?

Tanx.
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Old 11-21-2001, 07:36 AM   #4
Davros
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Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 61
Posts: 5,073
Hey dude,

First let me say that I have never played Wiz 7 or Wiz 8 . I have played the demo, complained bitterly about a Dec 14 release date in OZ, and spent copious time on Wiz 8 discussion boards. I would suggest you do a searc on importing - I think Scronan has a fair bit to say in one of his posts. The general gist that I understand is :

1) Some, but not all, cool items transfer
2) You get transported over as a level 1 character, with minimal stats, but have the option to allocate points for 5 automatic level ups.
3) You will lose all the cool "cross discipline" spells you used to know - magic users get to select their one spell per level up.
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