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#1 |
Guest
Posts: n/a
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I have tried and tried, but cn't figure out how to make certain doors open with certain special keys. could someone please help me get my head around this prob. Thanks
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#2 | |
Elite Waterdeep Guard
![]() Join Date: April 23, 2002
Location: Magalia, CA
Age: 82
Posts: 16
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Quote:
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#3 |
Guest
Posts: n/a
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Great! Thanks for your help.
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#4 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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I generally find the best way is to use a Stairs/Teleporter/Transfer event and tick the boxes "Event happens when party tries to enter cell" and "Don't ask yes no question". The teleport destination is set to the cell from which the party will be entering. That way you can give an explanation of why the party can't enter, and they never get to see what's on the other side of the door. This is better than the normal use of special keys, as it was never explained to the player why they couldn't move through what appeared to be a door.
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#5 |
Guest
Posts: n/a
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Excellent! Works quite nicely.
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#6 |
Elite Waterdeep Guard
![]() Join Date: June 25, 2002
Location: Orange county, Cal.
Age: 80
Posts: 4
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For a lcked door,first make a key.Thengoto select wall clickon door you will use.To the right you see Blocages.Look down the list to locked key 1.check that the close and place door.It should show the same color code,Brown just as the locked key 1 had.If so you should have.Hope it helped.
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#7 |
Elite Waterdeep Guard
![]() Join Date: June 25, 2002
Location: Orange county, Cal.
Age: 80
Posts: 4
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I`ll try to correct some of my spelling here.I forgot to add,as steve`s reply above said the player won`t know why the door won`t open unless you place an event there.I put an event If player doesn`t have item (key),something like "This door is locked".Then when player finds the key.add to event If Player has item(key)"The door Unlocks"Then add sound, etc.Good Luck
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