Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum

Reply
 
Thread Tools Search this Thread
Old 10-24-2006, 01:56 AM   #221
Fafnir_Dragon
Elite Waterdeep Guard
 

Join Date: October 19, 2006
Location: Australia
Posts: 5
When going into the serpant holds, where you have to fight the unholy slime filth thing monster, that often causes people to get stuck, save. I believe the problem has something to do with the corpse, for when I went through it the first time, I got stuck, I loaded to a time after I killed it, still was stuck, loaded to a time before I killed it, then I killed it again and had no troubles getting through
__________________
Honesty is the best policy, but insanity is a better defence
Fafnir_Dragon is offline   Reply With Quote
Old 11-09-2006, 06:20 AM   #222
Lord Gorbag
Elite Waterdeep Guard
 

Join Date: October 14, 2006
Location: Japan and California
Age: 57
Posts: 4
I had to buy a ship before I left Brimloch Roon - the computer would not let me leave through the gate until I had bought one, so I would recommend being sure you save 10.000 gold for a ship. I didn't need to use the ship, but I did have to buy one.

I have the unpatched version, so I'm not sure if this changes in the patched versions.
Lord Gorbag is offline   Reply With Quote
Old 08-29-2007, 08:41 AM   #223
Woodwose
Elite Waterdeep Guard
 

Join Date: August 26, 2007
Location: Vienna, Austria
Age: 44
Posts: 30
Default Uncursing - free inventory

Well, i'm not sure, if anyone still reads this thread at all. nevermind...

Wenn you go to the temple to uncurse something, make shure you have sufficient space in the inventory . Uncursing automatically causes the character to unequip the item, but when there's no space for it, the game puts it back where it was, which immediately reactivates the curse. In other words: Nothing happens at all, except the fact, that you throw away your money.
I had to learn this with elyssias serpent-staff, which costs 3000 gp to uncurse.
Thank god i alway save the game before entering a city.
Woodwose is offline   Reply With Quote
Old 09-25-2007, 04:28 AM   #224
Woodwose
Elite Waterdeep Guard
 

Join Date: August 26, 2007
Location: Vienna, Austria
Age: 44
Posts: 30
Default Re: BEST TIPS!

And here's another "free-space-in-inventory-tip": Remember, when you change your role, the character unequips all items he can't use in the new role. And when there's not enough space in the inventory, the items are dropped, and dropping in the temple for exemple means they are lost! (I didn't try, but i think in the other buildings, that have a "buy"-button, you can buy them back. But at least, it's a waste of money)
Woodwose is offline   Reply With Quote
Old 12-09-2007, 04:58 AM   #225
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 572
Default Level Formulas

Experience points needed to gain the next level.

For the first fourteen to fifteen levels the formula seems to be:
XP = 1.5*(XP for old level) + (XP for level 2)

Thus for a Rogue wanting to gain level 9, 1.5 times 28,955 = 43,432.5
Drop the 0.5 leaves 43,432. Now a Rogue needs 900xp to gain level 2.
43,432 + 900 = 44,332
This formula is "recursive", it also has a direct variant.

At higher levels it takes a flat 250,000 xp to gain a level. That is about 12 or 13 levels in any class. The skill points won't be as good compared to gaining one additional level in the current class, but there will be plenty more levels.

So my characters had 6 to 8 classes each.
Shadow Stranger is offline   Reply With Quote
Old 12-11-2007, 07:14 PM   #226
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 572
Default Re: BEST TIPS!

Page 6 mentions the stuck in the water and drowning in the Serpent Temple problem. My solution was to cast Vanish when the party finds itself unable to leave the water. This should work, the party can then retrieve the Snake figurine easily. Hence there is no need to worry about the Xydusa questions and their answers.
Shadow Stranger is offline   Reply With Quote
Old 02-10-2008, 08:04 PM   #227
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 572
Default Re: BEST TIPS!

(This post is deleted because it repeats the text of the post below.)

Last edited by Shadow Stranger; 02-13-2008 at 06:12 AM.
Shadow Stranger is offline   Reply With Quote
Old 02-12-2008, 02:05 AM   #228
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 572
Default Re: BEST TIPS!

Quote:
Originally Posted by Wyvern View Post
STATS NEEDED FOR BASIC AND ELITE ROLES



ST INT SP DEX AG FOR WL PR
BASIC ROLE
Warrior 9 - - - - 8 - -
Wizard - 9 - - - - 8 -
Priest - - 9 - - - - 8
Rogue - - - 9 8 - - -
ELITE ROLE
Barbarian 12 - - 8 8 12 - 8
Bard - 10 - 10 8 - 8 -
Monk 8 8 10 8 10 8 10 8
Ninja 8 8 8 10 10 8 10 8
Paladin 8 - 10 8 8 8 - 10
Ranger 8 - 8 9 9 8 - -
Samurai 8 8 - 10 10 8 8 -
Warlock - 10 10 - - 8 10 10


Errors on page 7, the "Stats needed for elite roles" table has two transposition mistakes:
Barbarians need 8 Presence not 8 Will
Warlocks need 10 Spirituality not 10 Strength.

I tested these role ascensions at the Warrior and Wizard guilds to make sure that the manual was right.

Said table has been altered to include the requirements for the four base classes, this would tell you how far you had to go in order to qualify for an elite role. For example, the Wizard needs an Intelligence of 9. Three classes require only a score of 8 while two require 10. Thus a Wizard will start only one point away from meeting any Intelligence requirement for any elite role.

Last edited by Shadow Stranger; 02-12-2008 at 03:05 AM.
Shadow Stranger is offline   Reply With Quote
Old 02-13-2008, 06:15 AM   #229
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 572
Default Blessings and Enchants

The post on page 19 has one error, it reports the "to hit" bonus to weapons as an Enchant when it is actually a Bless. This makes it easier, the Enchanter won't need a level 7 Spirit spell. I tested this by taking the first save game from John Hubbard's site and using hex-editing to give Shamino and Polgara all of the artifact spells, along with the mana and spell levels to use them.

Last edited by Shadow Stranger; 02-13-2008 at 06:24 AM.
Shadow Stranger is offline   Reply With Quote
Old 02-27-2008, 04:54 PM   #230
Woodwose
Elite Waterdeep Guard
 

Join Date: August 26, 2007
Location: Vienna, Austria
Age: 44
Posts: 30
Default Re: BEST TIPS!

That's only half the truth. The enchantment-post has a second error:
Blessing with Stone-Magic doesn't add armor-class to armor. It seems to me, that blessing with fiend-magic does. It also seems that blessing with stone-magic doesn't do anything. Question: Can you enchant armor with stone-magic?
Woodwose is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tips man Tips how to kill VAMPIRES!!! Sythe Baldurs Gate II: Shadows of Amn & Throne of Bhaal 14 08-22-2002 09:17 PM
tips please! 250 General Conversation Archives (11/2000 - 01/2005) 9 12-08-2001 09:57 PM
Planning to be a Sorcerer? Some general tips. Feel free to add your own tips. Dundee Slaytern Baldurs Gate II: Shadows of Amn & Throne of Bhaal 41 12-04-2001 06:45 PM
I need tips!!! Lord Exxon Baldurs Gate II Archives 13 10-17-2001 11:31 AM
Tips? Daremo Wizards & Warriors Forum 4 03-14-2001 10:14 PM


All times are GMT -4. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved