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Old 07-15-2003, 07:40 PM   #181
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 39
Posts: 1,577
Ther mermaidens in Collasium all carry magic books that can be purchased or pickpocketed from them.
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Old 07-24-2003, 08:43 PM   #182
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 39
Posts: 1,577
The Serpent Temple door puzzle

I simply cannot believe that this tip has not already found its way into this thread. Well better late than never.

A, B, C, D, E, and F are the designations of the six doors.

1, 2, 3, and 4 are the designations of the four skull levers.

X is the designation of the coin slot.

The layout of the six door room is as follows (from left to right when entering the room):


A - 1 - B - 2 - C - X - D - 3 - E - 4 - F


To open door A lever 3 must be activated and a coin dropped in the slot.

To open door B levers 2 and 3 must be activated and a coin dropped in the slot.

To open door C levers 3 and 4 must be activated and a coin dropped in the slot.

To open door D levers 1, 2, and 3 must be activated and a coin dropped in the slot.

To open door E levers 1, 3, and 4 must be activated and a coin dropped in the slot.

To open door F levers 1, 2, and 4 must be activated and a coin dropped in the slot.

[ 07-24-2003, 08:44 PM: Message edited by: bsftcs ]
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Old 08-01-2003, 04:13 PM   #183
whiteknight
Elite Waterdeep Guard
 

Join Date: July 6, 2003
Location: new zealand
Age: 53
Posts: 39
goodmorning/evening all.redecorating is diffnitly over rated lol....

SHOP GLICHE EXPERIMENT

BOTH ARMOURY SHOPS..

1.Go into smitties or one in valeria...

2.right click on party member(to get into inventory)

3.pick an item and right click on it and drop it(in the shop)

4.click back to shop and click 'buy'go along till you have found item you have dropped

5.buy item back

6.repeat numbers 2-4

7.buy 2 items back(this can be repeated as many times as desired)

8.go back into inventory and drop a not needed item (coin,spear,torch etc,etc)

9.click back to shop and the item/items you dropped in no.3 will appear

....this works on anything you care to drop..I tried anklets(the ones which increase strength etc,dropped it brought it back ..dropped it again and two appeared ...I done this six times(as in when I had 2 I dropped them both)and then after I brought six back I dropped a torch and the six reapeared in the shop,went and dropped another torch and another six appeared.this works on all items such as mythical armour that you wish all your party to have

I also noticed if you drop a item like a sheild in for example the magic shop all the items turns into the armoury shop list (wierd)


whiteknight...
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Old 08-04-2003, 05:58 AM   #184
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
The Serpent Temple lever puzzle:

134 - 124 - 234 - 12 - 23 - 2

ERRATA: The original "telephone number" here was wrong. The last number should be '2' and not '3' [img]graemlins/blush.gif[/img]

Note: It's the same solution as the one posted by bsftcs but from the opposite end. The doors will also open in the opposite order.

[ 08-05-2003, 06:38 AM: Message edited by: Radek ]
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Old 09-14-2003, 06:24 PM   #185
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 39
Posts: 1,577
One of a kind monsters and NPCs

In the Wilderness of Valeia:

NPCs:
Mekdawa
Ekbu
Shinwiki
Kerielle
Harespia
Bilbump
Gorthius
Kol the Heretic
The Oracles of Ishad N’ha

MONSTERS:
Mon the Sculz
Tevik Teporn
Juba Thobers
The Rogue Leader

In the Crypt:

NPCs:
Rethpian
Scabban
Nivius

MONSTERS:
F’Lokis Ra
The Spirit of Rumphy
The Spirit of the Warrior
The Spirit of the Wizard

In the Serpent Temple:

NPCs:
Kreug
The Serpent Master
Elyssia
H’Thark (The Arcane Prisoner)
The Spirit of Xydusa

MONSTERS:
Xydusa
Kreug’s Familiar
The Inquisitor
The Unholy Filth

In the Wilderness of Ishad N’ha:

NPCs:
Scanthril
The Djinni of the Lamp
Erzebette
Jathil
Torin
Erathsmedor

MONSTERS:
The Bloodsone Griffin
Shrew Chishi
Doshi-Gin
The Wolf Beast
Brahmar the Bandit King
Grue Morde

In Shurugeon Castle:

NPCs:
Spirit of D’Soto
Ardibren
Lysandra of Yur

MONSTERS:
Haleabus
Gliebott
The Sinister Sentry
The Bone Watchman
The Undead Blacksmith
Azgorax

In the Stout Mines:

NPCs:
Freyedies
Signeur Pastollio
Raskalion

MONSTERS:
The Cave Crab

In the Boogre Caves:

NPCs:
S’Keser Da
Pris’kiel’a
Vargul
Malgrim
Blubarb
The Ghost of Grunaxe
The boogre guard

MONSTERS:
The Pit Crawler

In the Dragon Spire:

NPCs:
Hephaestus
Urthdala, The Oracle of the Earth


MONSTERS:
Scorthidon
The Crystal Colanth
The Taranta Queen

In the Wilderness of Brimloch Roon:

NPCs:
Talrik
Oakenmir
The Mystical Sphynx
The Leprechaun
Kerah

MONSTERS:
Bloodbeard
Bloodbeard’s first mate Pierre
The Hydra
Gineleng
Argothius
The Daymio of the Stone
Ramakamil

In Skull Castle:

NPCs:
G’ezzered Ra
Adrianna

MONSTERS:
Mada Mabbig
Goshin

In the Shrine of Anephas:

NPCs:
Anephas

MONSTERS:
The Darkened One
The Scarab of the Shrine

In the sunken city of Collasium:

NPCs:
Sarellia
Ala-Shakahn

MONSTERS:
The Mother of Crabs
Vermoura/Urgussa

In the Pyramid of Cet:

NPCs:
Cet

MONSTERS:
Almanon
Sathius
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Old 10-13-2003, 10:36 AM   #186
Greidee
Elite Waterdeep Guard
 

Join Date: August 7, 2003
Location: Sydney, Australia
Age: 50
Posts: 34
Just a little additional explanation for white knight's drop in the shop cheat -
1. Open the "Buy" window and scroll to the last item in the list
2. Open your inventory and drop your item
3. Close inventory and lo! the dropped item has instantly appeared in the last buy slot of the "Buy" window.
4. Repeat steps 2-3 until you have sufficient duplicates.

I don't know whether this was obvious and i misread the instructions, but it took me about 100 hours of play to realise this version of the *cheat*.

Damn, i just wish it didn't take so long to drop/invoke/identify stuff!
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Old 12-30-2003, 02:55 PM   #187
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 32
Posts: 3,302
I'm surprised there's no complete table for blessing/enchanting yet. I don't know how to make tables, so bear with me .

Spirit:
Enchant: Adds 'to hit' bonus to weapons. Armor cannot be enchanted via Spirit magic.
Bless: Adds +1 regeneration to armor (includes boots, leggings, etc). Only 3 blessings may be added, and only the main piece of armor can be blessed (robes, mail, not sure about the bra). Weapons cannot be blessed via Spirit magic.
Spell Name (Spell Level): Artifact of Spirits (7)

Sun
Enchant: Adds 20% Protection from Fire to armor. Adds Flamestrike Spell to weapons.
Bless: Equipment cannot be blessed via Sun magic.
Spell Name (Spell Level): Artifact of Fire (5)

Moon
Enchant: Adds Protection from Cold to armor. Adds Iceball spell to weapons.
Bless: Equipment cannot be blessed via Moon magic.
Spell Name (Spell Level): Artifact of Ice (5)

Vine
Enchant: Equipment cannot be enchanted via Vine magic.
Bless: Adds +20% toughness to weapons and armor. Armor doesn't need this blessing because armor does not deteriorate. Don't use this spell on the Assassin's Dagger (according to Radek, this weapon doesn't deteriorate).
Spell Name (Spell Level): Artifact of Vines (3)

Stone
Enchant: Adds a Zap spell to weapons. Armor cannot be enchanted via Stone magic.
Bless: Adds an Armor Class (AC) bonus to armor. Weapons cannot be blessed via Stone magic.
Spell Name (Spell Level): Artifact of Stone (4)

Fiend
Enchant: Adds Protection from Magic to armor. Weapons cannot be enchanted via Fiend magic.
Bless: Adds a 'Damage Bonus' to weapons. The bonus varies per weapon, the highest being 1-4 per blessing, and the lowest being 1-2 per blessing (Thanks for the info, Radek). Armor cannot be blessed via Fiend magic.
Spell Name (Spell Level): Artifact of Fiends (6)

I hope that's of use. There's already a post about blessing items on Page 4, but I thought this is a bit more detailed

Edit: made a few corrections, thanks for them, Radek [img]smile.gif[/img] .

[ 01-09-2004, 07:08 PM: Message edited by: Lord ]
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Old 01-06-2004, 09:20 AM   #188
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 39
Posts: 1,577
Just to sum up the implications of the Kerah/Cet confrontation in the pyramid:

1) Save before operating the portal. The game has a tendency to crash.

2) Do not use spells on Kerah. First of all they do little damage. Secondly it is the clicking on the spells icon that most often (if not always) crashes the game. Also resist the urge to use a healing spell on Kerah when she is cured. As to healing your own party: Use potions and scrolls.

3) If you have enough characters to battle Kerah even when keeping one of them out of the fight, then keep this last character ready with the holy water in the ”give” menu.

4) If Kerah is flying when she asks for the holy water then jump while giving it to her.

5) Save often. (Bungleau)

6) Operating the portal traps the party inside the pyramid until Cet has been slain. If the patch is not installed you can never reenter the pyramid after having completed the game without being trapped there forever.
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Old 01-17-2004, 05:06 AM   #189
Yonder
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Join Date: January 6, 2004
Location: Munich, Germany
Age: 50
Posts: 2
1. If you play in Safe Mode (Options -> Game --> Safeguard Options) you cannot hurt yourself with your own spells. This setting makes your casters way more useful in close combat.

2. If you cast teleport while riding on a horse, the horse teleports with you.

(Sorry, if these are well known facts. I haven't found them in this thread).
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Old 02-25-2004, 09:45 AM   #190
kondrix
Elite Waterdeep Guard
 

Join Date: October 3, 2002
Location: Poland
Age: 40
Posts: 18
If you dont play in Safe Mode spells cast by enemies will affect them as well as you.
I.e. crazy miners often throw mines at you and if they are close to you when they throw them, they will get hurt as well [img]smile.gif[/img] - mega fun to me.

I have seen a ghost gaze once hitting his ally (another ghost) and doing damage - really great.
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