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#1 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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Does anyone have a comprehensive list of offensive spells which bypass MR? I've been trying to find one for a while, but with extremely limited success.
Also, does anyone have a list of which "turn undead level" affects which undead in what way? Thanks in advance. [Edit on April 6: OK - how about _any_ list? It doesn't have to be comprehensive!] [ 04-06-2004, 11:33 AM: Message edited by: Feral ]
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Do not meddle in the affairs of wizards, for they are subtle and quick to anger. |
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#2 |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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Cloudkill - No
Sunfire - No Incendiary Cloud - No Wilting - No Meteor Swarm - No Energy Drain - Yes Black Blade of Disaster's Striking Level Drain And Slaying Effects - Yes Fire Storm - Yes Earthquake - Yes Good luck. |
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#3 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 41
Posts: 7,369
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A very comprehensive turn undead table is here
http://www.planetbaldursgate.com/bg2...rnundead.shtml EDIT: ok while it is comprehensive it's only for SoA... not ToB [ 04-06-2004, 02:47 PM: Message edited by: ZFR ]
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ZFR |
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#4 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#5 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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Erm, yes, it does ignore MR...last time I checked, it did, anyway.
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#6 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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Thanks to all - I'm off to fight those pesky magic-resistant critters. I'm tired of just feeding summons to the mindflayers.
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Do not meddle in the affairs of wizards, for they are subtle and quick to anger. |
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#7 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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IIRC, Sunfire ignores the enemy's MR. It however checks for MR when it hit party members.
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#8 |
Zhentarim Guard
![]() Join Date: December 19, 2003
Location: sweden
Age: 39
Posts: 381
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found this in the "solo cleric through Weimer land"-thread..
First number = fear Second number = death Skeleton -7 -8 Skeleton Warrior -<13 -16 Ghast -9 -12 Greater Ghast -9 -13 Fell Ghast -9 -13 Ghoul -7 -9 Greater Ghoul -9 -13 Ghoul Lord -12 -13 Zombie -7 -9 Zombie Lord -7 -12 Sea Zombie -7 -9 Sea Zombie Lord -15 -19 Revenant - - Shadow -7 -10 Shadow Patrick -8 -12 Shadow Fiend -8 -12 Devil Shade -11 -18 Shade Wolf -7 -11 Greater Shade Wolf -8 -12 Shade Lord -20 -27 Mummy -10 -14 Greater Mummy -17 -21 Bone Golem -xx -xx Lich -11 -18 Elemental Lich -20 -27 Shade Lich -20 -27 Fire Lich -20 -27 Demi-Lich Kangaxx Lich Kangaxx Demi Lich -27 -34 [/QB]
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#9 |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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The version of Sunfire that appears in the game biffs (SPWI523.SPL in Data\Spells.bif) does not bypass magic resistance. Check out the byte at offset 0x1c7 -- it's 1, or "cannot be dispelled, does not bypass MR", and it applies to the fire damage effect of the first ability header. The other damage effects are all similar (across all headers).
I was surprised because I also remember hearing somewhere that it bypassed MR. However, that doesn't seem to be the case for the default game (some mod may change it, though). |
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#10 |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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BTW, it's worth noting that the game actually implements Sunfire using the same "projectile" as a normal Fireball spells -- it's just always centered on the caster. The first thing Sunfire does is grant the caster 100% fire resistance. Then it does its fire damage to everyone caught in the projectile.
Based on the rest of the infinity engine, I would be quite surprised to discover that it bypasses MR for enemies caught in the blast but not for party members. Wonders never cease, though. |
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