08-12-2001, 10:12 PM | #1 |
Elite Waterdeep Guard
Join Date: August 12, 2001
Location: athens,ga,usa
Posts: 4
|
hello i am new to uaf but really enjoy it so far, i do seem to be having a problem with my combat icons thou. i have downloaded some from online and when used in play testing they show up either skewed or not at all.
can anyone help me? dameaon |
08-15-2001, 12:42 PM | #2 |
Zhentarim Guard
Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
The most important thing about icons is that they are an even multiple of 48 pixels in height and width. For a standard 1x1 combat icon, the whole image should be 96 wide and 48 tall.
After checking that part, load up the icon in the editor and make sure the frame size is 48x48, with 2 total frames. Click on the button to advance frames and make sure both frames are displayed properly. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
08-17-2001, 04:29 PM | #3 |
Zhentarim Guard
Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
I am confusing small pics with icons.
The icon display in the editor only shows the frame count, with no way to advance through the frames. Pardon the incorrect info. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
08-18-2001, 09:48 PM | #4 |
Elite Waterdeep Guard
Join Date: August 12, 2001
Location: athens,ga,usa
Posts: 4
|
I was wondering about that. Thank you. DO you know when the combat portion of the program will be complete?
|
08-19-2001, 10:56 AM | #5 |
Zhentarim Guard
Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
I will start working on it right away, at least to get the spell casting/targeting working. Other things will probably be fixed or enhanced while added the magic code.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
08-19-2001, 07:48 PM | #6 |
Elite Waterdeep Guard
Join Date: August 12, 2001
Location: athens,ga,usa
Posts: 4
|
I was just working on a combat scenario today and it seems that when the charactors are holding weopons they cant actually attack anything. Have i incorrectly entered my weopons entrys in the item dbase or is that still not coded. just wandering. thanks for the cyric wall art looks great, keep up the good work.
|
08-19-2001, 11:14 PM | #7 | |
Guest
Posts: n/a
|
Quote:
------------------ Ziroc Ironworks Webmaster www.tgeweb.com/ironworks |
|
08-21-2001, 06:11 AM | #8 |
Zhentarim Guard
Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
I will investigate this. Both missile and non-missile weapons should be working.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Icons and Hello! | Telwyn | Dungeon Craft - RPG Game Maker | 18 | 03-30-2005 05:26 PM |
Icons | Variol (Farseer) Elmwood | General Conversation Archives (11/2000 - 01/2005) | 8 | 08-26-2004 01:25 PM |
icons! | manikus | Dungeon Craft - RPG Game Maker | 0 | 10-05-2002 10:48 AM |
new icons! | manikus | Dungeon Craft - RPG Game Maker | 0 | 03-23-2002 09:34 PM |
Little Icons | Magnus | Wizards & Warriors Forum | 20 | 01-17-2001 09:48 AM |