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Old 04-19-2004, 06:53 AM   #1
Sami88
Elite Waterdeep Guard
 

Join Date: March 30, 2004
Location: Finland
Age: 35
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Which hig level abilities sould i choose first?
I got in my party sorcerer, cleric, paladin and thief...
I heard that you can have all abilities if your characters get enough xp is that true? (I got TDD mod and it's xp cap is level 50 and i got Tob too)
Which should I choose first?
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Old 04-19-2004, 01:00 PM   #2
Xen
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Join Date: June 5, 2002
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Planetar,Comet,Dragon`s Breath,Improved Alacrity,UAI (Use any item)...


What ever you think it`s the best for that stage of the game.
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Old 04-19-2004, 04:24 PM   #3
Illumina Drathiran'ar
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The first one your sorc should pick is Improed Alacrity.
Rogues should jump at Use Any Item.
You might want to give your paladin a deva, but nothing beats Greater Whirlwind Attack with Carsomyr.

And yes, with the XP cap remover you could probably get at least one of every ability... The only ones that have trouble are the fighters, because they have so many, and can pick the same one several times. Clerics, on the other hand...
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Old 04-19-2004, 05:25 PM   #4
Lord
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Clerics can easily run out of spells to gain as HLAs. I even had Aerie run out before, and she's chosing from the mage pool as well.
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Old 04-20-2004, 10:21 PM   #5
untouchable
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Join Date: December 11, 2001
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Critical strike is the best.
It isn't that hard to get a fighters attacks per round up to 4 or 5, then add improved haste from a mage. Voila 8-10 attacks per round. Start up critical strike and you have 8-10 critical hits. The best part is THAC0 becomes redundent because the criticals always hit. Add Kai and you have a death bringing munchin.

For fun try playing the game without using and HLA's. It's harder than one would imagine.
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Old 04-21-2004, 03:42 AM   #6
Sami88
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Ok thanks [img]smile.gif[/img]
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Old 04-21-2004, 03:10 PM   #7
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Quote:
Originally posted by untouchable:
Critical strike is the best. The best part is THAC0 becomes redundent because the criticals always hit.
I disagree--by the time you start getting HLAs, your Warriors already have rock-bottom THAC0 that can plow through almost anything. So, really, the only advantage to getting constant Critical Hits is the screen shake and the potential for double damage--but how often do you run into enemies who are too stupid to wear Helmets? No, I would only suggest Critical Strike as a decent choice for Multiclassed Warriors, whose THAC0 progresses more slowly and never quite reaches "hit-almost-every-time" levels.

Me, I prefer giving my main Tank a big ol' stack of Hardinesses, and my other Warriors a fairly even mix, but concentrating on Greater Deathblows. Also note that even Greater Whirlwind is not completely useless: It's great for those using ranged or 2-handed weapons (and therefore can't reach 5 ApR), or for conserving those precious Improved Haste slots.
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Old 04-21-2004, 05:53 PM   #8
Lord
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Smite is better than critical strike, btw.

I love GWW. Whenever running a party of 2 or 3 characters, if one character is in need (like, is stunned and is dying), then my other character can whip out a GWW and save his/her ass.
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