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Old 09-29-2001, 09:28 AM   #1
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
I searched a load of faqs on the web and I can't find the information on what innate abilities your character starts out with in BG2 depending on alignment. I know I could create a game with each alignment, but I just moved and I won't be getting the box with BG2 for at least another week (though I still have BG1 thank god ) Anywhos, thanks...
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Old 09-29-2001, 09:35 AM   #2
IrishHound
Dungeon Master
 

Join Date: August 18, 2001
Posts: 94
I think it a random selection, because I've had many of the same classes with diff innate abilities.

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Old 09-29-2001, 09:50 AM   #3
Jerome
Knight of the Rose
 

Join Date: January 8, 2001
Location: Scotland
Age: 38
Posts: 4,418
I *think* but can't be sure that:

Lawful Good chars get all 6 special abilities as "blue" ones
(either cure light wounds, slow poision or call upon holy might)
Neutral good get the same as L. good.
Chaotic good get 5 blue 1 red (either larnochs minor drain, horror or vamparic touch)

L. Neutral get 4 blue 2 red
T. neutral get 3 blue 3 red
C. Neutral get 2 blue 4 red

L. Evil get 1 blue 5 red
N. Evil get 6 red
C. Evil get 6 red

I think this is roughly it, though this is only roughly how the specil abilities pan out.


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Old 09-29-2001, 10:19 AM   #4
Mirac Honorguard
Red Wizard of Thay
 

Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 42
Posts: 894
I think your right on this one Jerome

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Old 09-29-2001, 01:35 PM   #5
Keylow
Manshoon
 

Join Date: May 17, 2001
Location: The Netherlands
Posts: 167
Well guys, I know the answer is in Dan Simpson's faq.
u can probably find it at: www.gamefaqs.com

[This message has been edited by Keylow (edited 09-29-2001).]
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Old 09-29-2001, 01:47 PM   #6
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
I was at gamefaqs and checked that faq, it's not in there...but I think Jerome got it right.
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Old 09-29-2001, 01:50 PM   #7
Jerome
Knight of the Rose
 

Join Date: January 8, 2001
Location: Scotland
Age: 38
Posts: 4,418
Quote:
Originally posted by StarVid:
I was at gamefaqs and checked that faq, it's not in there...but I think Jerome got it right.
Yay!

I'll do some testing tonight, i think some of it may just be ramdom too... *shrugs*


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Old 09-29-2001, 01:58 PM   #8
Keylow
Manshoon
 

Join Date: May 17, 2001
Location: The Netherlands
Posts: 167
Well, found it!! Still had the faq on my harddrive!!

Lawful Good:
-----------------------
Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 2

Neutral Good:
-----------------------
Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 2

Chaotic Good:
-----------------------
Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 1
Vampiric Touch 1

Lawful Neutral:
------------------------
Larloch's Minor Drain 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1

(True) Neutral:
----------------------
Cure Light Wounds 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 2

Chaotic Neutral:
-----------------------
Cure Light Wounds 2
Horror 2
Draw Upon Holy Might 1
Vampiric Touch 1

Lawful Evil:
------------------------
Cure Light Wounds 1
Larloch's Minor Drain 1
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1

Neutral Evil:
------------------------
Larloch's Minor Drain 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1

Chaotic Evil:
---------------------
Larloch's Minor... 2
Horror 2
Vampiric Touch 2
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Old 09-29-2001, 02:03 PM   #9
Jerome
Knight of the Rose
 

Join Date: January 8, 2001
Location: Scotland
Age: 38
Posts: 4,418
umm... okay... i was close... kinda...

And that answers the question methinks!

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Old 09-29-2001, 03:45 PM   #10
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
the funny thing is that you don't get horror in BG1, you get chill touch instead. Come to think of it, their method for selecting the innate abilities is kinda skewed towards the fighter end. Granted, cure light and slow poison is useful all around (as is larloch's for the evil chars), but Chill touch, Vamp touch, and Draw Upon holy might is only useful for the fighters. Horror was a nice switch, though the only thing I don't like about it is (when it works), you have to hunt down the baddies because they scatter. And as for draw upon holy might, being the son of the god of murder, that seems a little backwards.

[This message has been edited by StarVid (edited 09-29-2001).]
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