09-28-2004, 08:43 AM | #11 | |
Thoth - Egyptian God of Wisdom
Join Date: May 10, 2002
Location: Dunedin, New Zealand.
Age: 42
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Quote:
[ 09-28-2004, 08:45 AM: Message edited by: The Hierophant ]
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09-28-2004, 08:58 AM | #12 |
Knight of the Rose
Join Date: April 8, 2003
Location: Arkansas
Age: 48
Posts: 4,442
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I agree as well, I see a game in the stores, I read the box, I check out info n it, and everything says it is a great RPG, but when I get it home, there is not much to do except click on a monster. the best RPG I have owned honestly would have to be Arcanum, now most peoplr will probably disagree, but this game requires alot of stratagey, and it is limited to what your character can do, and it really does base its attacks on the DnD ground rules. I miss that game, but my kids lost the play disk to it while back, and have not bought a new one yet. the only thing about Arcanum I did not like, is that it had to much narative play in it, but I guess it is alright because you do get alot of character interaction [img]smile.gif[/img]
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09-28-2004, 09:14 AM | #13 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
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One of the absolute best true role playing games to come in recent years was Planescape:Torment and it BARELY sold enough to make a profit, and far less than needed to make a profit. The lack of sales certainly wasn't the result of bad reviews as the game was critically praised by reviewers and gamers alike, yet sales still suffered. Perhaps it was just too far afield of the "mainstream" RPG.
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09-28-2004, 10:25 AM | #14 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
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Neverwinter Nights is best played online, Rokc, so if you have the ability to do so, you should give it a shot.
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09-28-2004, 10:29 AM | #15 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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I loved Planescape: Torment, but I couldn't even talk Piestrider into playing it, when it was already loaded. He says it is too dark, depressing, etc. I admit that the idea of playing a huge, scarred man with no name put me off for a while, too. I suspect that it is too dark for the mainstream gamer, and that is why it sold, poorly. I also understand that while the BG series was a huge hit, and Icewind Dale I rode on their coattails, IWD II was a flop, and caused the demise of Black Isle and Interplay. Neverwinter Nights, on the other hand, was a huge success, as were its expansion packs. KotOR was a success, too, and both those games are being redone by Obsidian, which has many of the people that worked on PS:T working for them. KotOR II is going to come out this winter, NWNII in 2006.
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09-28-2004, 12:10 PM | #16 |
Baaz Draconian
Join Date: June 14, 2004
Location: Neb.
Age: 58
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I do miss the old RPGs. Wasteland is still one of my favs. as well as the fallouts. The industry does seem to be syclical so here's to hoping for a new sycle. I don't play on line games, are they worth the time? Someone did pick up Jagged alliance 3 so that is great news.
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09-28-2004, 02:26 PM | #17 | |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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Quote:
Take a look at Lionheart, Temple of elemental Evil... There was a time when I bought every PC rpg games that came out, the day they came out, no questions asked. But now I rarely buy one. The PC roleplaying gaming market lost my money. I didn't buy those two games, I didn't buy lots of other. I'm not the only one like that. And I think more people are wising up. Especially with how easy it is to get information now. They might have been able to get away with this 20 years ago when the internet wasn't so pupolar. People might only have realised a game is a sham 4 months later in a magazine review, if they ever found out, but now we know the truth the day the game come out, if not sooner...
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09-28-2004, 02:32 PM | #18 | |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
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Quote:
Games are a form of art. I'm pretty sure Picasso didn't have a marketter looking over his shoulder and telling him what to paint... "Safe" game might become avarage games, and that's changing for worse, but it's always the original games that ever become the big success.
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09-28-2004, 03:13 PM | #19 |
Banned User
Join Date: August 11, 2004
Location: Denver, CO
Age: 42
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Originally posted by Rokc Cadarn:
"Financially, it makes more sense for developers to concentrate on the rest of the gameplay..." Originally posted by silencer: "This is only true if a company wishes to retain customers for a long period of time; something almost rare in today's world." ----- Are you telling me that game developers don't care about long-term customers? Look at companies like id, Blizzard, and Bioware. I don't care what they release, it's a going to be a hit because of their following. Gamers are fanatically loyal to their brands. Sure, not every company is going to make it no matter how good their games are (nobodies denying that the industry is cutthroat), but if a developer is planning on lasting very long it better have a strong fan base. ----- Originally posted by silencer: "Another reason is development time. Besides creating the engine, which can take years, content can take another few years. This may or may not be something worthwhile for a company to pursue, depending on company priorities. Creating a simple but fun game which lasts two or three years, compared to creating a more complex game which lasts longer, can often outweigh the compared. Development time is minimized, it's less of a gamble, and gains high but short-term profits. With more complexity comes more well, complexity. More artists (in a broad scope), more programmers (though 100 sure is, ehm, quite off the scale ), more designers, more producers, more funds. It is more of a risk." ----- I think you missed my point. I know that development time is one of the factors that determines development costs, but when it comes to crpgs its the technology that should be sacrificed -- not the gameplay. I'm not saying that great looking games don't have a place too, just that rpgs require more depth than other genres. Developers aren't creating rpgs anymore, they're creating action games with some rpg elements. Don't try to tell me that there isn't an audience for true rpgs, either. Recently we've been ignored, but we're still here. Waiting. By the way, if you think I was exaggerating about the size of development teams these day, think again. The new Medal of Honor, for instance, has an 85 person team just for the single player mission and a 45 person team for multiplayer. That doesn't even include EA's independent sound division and the hundreds of play testers who are also working on it. I know that's the extreme end, but if everyone else wants to stay on the bleeding edge of technology they'll be there soon enough. Edited - Sorry, can't figure out how to make the quotes look right. :] [ 09-28-2004, 03:20 PM: Message edited by: Rokc Cadarn ] |
09-28-2004, 03:18 PM | #20 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
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most MMORPGs end up developing their own system of communication that involve the tools, but some small groups on those MMORPGs DO actually role play. I was on a role playing Linkshell on FFXI but for some reason the leader and his girl friend only wanted to role play alone >_>;...
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