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Old 04-23-2006, 02:19 AM   #11
Aerich
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The problem (if there can be a problem with having grandmastery ) is that a fighter dual-classed to a spellcaster will generally have better things to do in combat. Consequently, the specialist may not spend much time using its skill. Add that to the time cost of dual classing, and the character may be less effective overall than a multiclass - although it will be more powerful right after it regains use of its fighter class.
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Old 04-23-2006, 02:42 AM   #12
Serak Moonblade
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Hey!

I've an F/M/C all close to level 6-7. Sometime back i checked my APR, it had changed from 1 to 1.5. Now its back to 1. I have proficiency(**) in maces, quaterstaves and slings. Is this normal?
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Old 04-23-2006, 03:48 AM   #13
Dundee Slaytern
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What weapon were you using when it was 1?
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Old 04-23-2006, 01:52 PM   #14
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one more thing. does a ranger get the one extra apr for darts without a shield. If so they can get an apr of 5.5 (since rangers can't grandmaster)? [img]graemlins/uhoh2.gif[/img]

I think I will try darts in my next game. If only for the variety. It is the only weapon I haven't really used at all in all my BG and IWD games.
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Old 04-23-2006, 04:55 PM   #15
Aerich
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The ranger only gets the extra ApR when using melee weapons, which does not include darts. It's been a while since I've played a single-class ranger, but I don't think rangers get the extra ApR for thrown axes or daggers, either.

@ Serak - double-check the weapons you are specialized (**) in, and check to see what weapon you are using. I suspect you are using a weapon you are proficient (*) in, or one that you have no proficiency in. Note that the spell Spiritual Hammer involves the hammer proficiency.
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Old 04-24-2006, 06:07 AM   #16
Zink Whistlefly
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Quote:
Originally posted by RedShift:
I believe you are limited to three ranks in ranged weapons, no matter what class you are.
I believe RedShift is correct. It has been many, many moons since I last played IWD, but I seem to recall the proficiency points for missile weapons were indeed capped at 3, even for pure single classed fighters...

Quote:
Originally posted by Aerich:
You get an extra .5 ApR for specialization (2 PP). Warriors get an extra .5 ApR at lvl 7 and lvl 13. Fighters get an extra .5 ApR for grandmastery (5 PP).
The additional ApR for grandmastery for fighters is +1, rather than +0.5, giving you a total of +1.5 ApR from proficiency points alone, since the extra attack is cumulative with that provided by specialisation.

This technically means that as a > lvl 13 pure warrior, the max ApR you can receive (excluding haste) with a bow is 4.5, and that's with the Messenger of Seeth.

[ 04-24-2006, 06:12 AM: Message edited by: Zink Whistlefly ]
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Old 04-24-2006, 02:55 PM   #17
Aerich
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The only missile weapons capped at 3 PP are bows and crossbows. I can confirm that 5 PP is attainable for sc fighters in slings/darts, axes, and daggers.
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Old 04-24-2006, 04:34 PM   #18
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Arrow

Are you all sure that MISSILE can get past 3 PP? I'm fairly sure it is stuck at three!

Slings*:
1.0 base
0.5 for 2 PP (a 3rd adds +2 THAC0 & +1 damage)
0.5 for 7th level
0.5 for 13th level
2.5 total

*A Halfling SC fighter would be best at slings when he/she hits level 13+ [now all you have to do is get the STR to 18/00 or 19 permanently] -- they get an additional +1 THAC0 {assuming they also have the 19 DEX} over the other races.

Darts:
3.0 base
1.5 (from above)
4.5 total

Note 1: You can't exceed 5.0 APR with proficiency unless hasted (which would max you out a 10.0 APR until it wears off.)
Note 2: Bow and Crossbow PP's don't get APR jumps - only Missile. They do get level APR jumps though.

Oh, unless you want a permanent wrist injury, get the Ease-of-Use when playing in HoF...

Edit: you do get a 0.5 ApR jump with 2nd star proficiency point in bow / crossbow - despite what the book says; tested it (this may be HoW only though.)

[ 05-15-2006, 12:09 PM: Message edited by: Roboghost ]
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Old 04-24-2006, 06:20 PM   #19
Aerich
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Yes, I'm sure. I have a dc F/D right now (in sc druid phase at the moment) with 5 PP in slings.
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Old 04-24-2006, 07:56 PM   #20
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5 PP's in MISSILE then...

That makes me want two fighters up front with ***** in missile! Shield swapping is a PITA.

I guess that, with exception of the rare DC fighter (favoring the missile over the melee - unless you were to go to level 18 fighter), nobody needs to make 5 PP missile fighter - especially when one knows there is a throwing axe +2 down the road.

Some sights, like:

http://www.planetbaldursgate.com/iwd...ecialize.shtml

say that PP APR only applies to melee, but that isn't true for the missile proficiency {only bow / crossbow as mentioned above.} That would mean the sling would be 3.5 APR with Grand Mastery and darts 5.0 APR (hmm...stun darts could reek havoc in the hands of a fighter here.)

[ 04-24-2006, 09:03 PM: Message edited by: Roboghost ]
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