04-23-2006, 02:19 AM | #11 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
|
The problem (if there can be a problem with having grandmastery ) is that a fighter dual-classed to a spellcaster will generally have better things to do in combat. Consequently, the specialist may not spend much time using its skill. Add that to the time cost of dual classing, and the character may be less effective overall than a multiclass - although it will be more powerful right after it regains use of its fighter class.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
04-23-2006, 02:42 AM | #12 |
Manshoon
Join Date: November 21, 2004
Location: Mumbai
Age: 41
Posts: 169
|
Hey!
I've an F/M/C all close to level 6-7. Sometime back i checked my APR, it had changed from 1 to 1.5. Now its back to 1. I have proficiency(**) in maces, quaterstaves and slings. Is this normal?
__________________
Aut disce aut discede . . . . Either learn or leave |
04-23-2006, 03:48 AM | #13 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
|
What weapon were you using when it was 1?
|
04-23-2006, 01:52 PM | #14 |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
|
one more thing. does a ranger get the one extra apr for darts without a shield. If so they can get an apr of 5.5 (since rangers can't grandmaster)? [img]graemlins/uhoh2.gif[/img]
I think I will try darts in my next game. If only for the variety. It is the only weapon I haven't really used at all in all my BG and IWD games.
__________________
ZFR |
04-23-2006, 04:55 PM | #15 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
|
The ranger only gets the extra ApR when using melee weapons, which does not include darts. It's been a while since I've played a single-class ranger, but I don't think rangers get the extra ApR for thrown axes or daggers, either.
@ Serak - double-check the weapons you are specialized (**) in, and check to see what weapon you are using. I suspect you are using a weapon you are proficient (*) in, or one that you have no proficiency in. Note that the spell Spiritual Hammer involves the hammer proficiency.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
04-24-2006, 06:07 AM | #16 | ||
Avatar
Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 43
Posts: 520
|
Quote:
Quote:
This technically means that as a > lvl 13 pure warrior, the max ApR you can receive (excluding haste) with a bow is 4.5, and that's with the Messenger of Seeth. [ 04-24-2006, 06:12 AM: Message edited by: Zink Whistlefly ] |
||
04-24-2006, 02:55 PM | #17 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
|
The only missile weapons capped at 3 PP are bows and crossbows. I can confirm that 5 PP is attainable for sc fighters in slings/darts, axes, and daggers.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
04-24-2006, 04:34 PM | #18 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
Are you all sure that MISSILE can get past 3 PP? I'm fairly sure it is stuck at three!
Slings*: 1.0 base 0.5 for 2 PP (a 3rd adds +2 THAC0 & +1 damage) 0.5 for 7th level 0.5 for 13th level 2.5 total *A Halfling SC fighter would be best at slings when he/she hits level 13+ [now all you have to do is get the STR to 18/00 or 19 permanently] -- they get an additional +1 THAC0 {assuming they also have the 19 DEX} over the other races. Darts: 3.0 base 1.5 (from above) 4.5 total Note 1: You can't exceed 5.0 APR with proficiency unless hasted (which would max you out a 10.0 APR until it wears off.) Note 2: Bow and Crossbow PP's don't get APR jumps - only Missile. They do get level APR jumps though. Oh, unless you want a permanent wrist injury, get the Ease-of-Use when playing in HoF... Edit: you do get a 0.5 ApR jump with 2nd star proficiency point in bow / crossbow - despite what the book says; tested it (this may be HoW only though.) [ 05-15-2006, 12:09 PM: Message edited by: Roboghost ] |
04-24-2006, 06:20 PM | #19 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
|
Yes, I'm sure. I have a dc F/D right now (in sc druid phase at the moment) with 5 PP in slings.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
04-24-2006, 07:56 PM | #20 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
5 PP's in MISSILE then...
That makes me want two fighters up front with ***** in missile! Shield swapping is a PITA. I guess that, with exception of the rare DC fighter (favoring the missile over the melee - unless you were to go to level 18 fighter), nobody needs to make 5 PP missile fighter - especially when one knows there is a throwing axe +2 down the road. Some sights, like: http://www.planetbaldursgate.com/iwd...ecialize.shtml say that PP APR only applies to melee, but that isn't true for the missile proficiency {only bow / crossbow as mentioned above.} That would mean the sling would be 3.5 APR with Grand Mastery and darts 5.0 APR (hmm...stun darts could reek havoc in the hands of a fighter here.) [ 04-24-2006, 09:03 PM: Message edited by: Roboghost ] |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ranged Parties | Krull | Miscellaneous Games (RPG or not) | 22 | 11-04-2004 07:17 PM |
Ranged F/C | Leslie | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 09-06-2003 02:54 AM |
Ranged combat ? | Olli Kalma | Miscellaneous Games (RPG or not) | 4 | 10-23-2002 03:12 AM |
Ranged or Melee | Obsidian the Black | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 16 | 07-22-2002 04:59 PM |
Best All Around Ranged Weapon | Nanobyte | Miscellaneous Games (RPG or not) | 4 | 06-18-2002 04:25 PM |