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Old 05-23-2002, 01:41 PM   #1
Malystrom
Dungeon Master
 

Join Date: May 23, 2002
Location: Kansas
Age: 35
Posts: 77
How to get Some early magical items in IWD1! Take your theif to Oswald Fiddlebender, Arundel, & Orrick the Grey; then pick their pockets! You'll get some cool stuff!
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Old 05-24-2002, 01:56 PM   #2
Demoquin
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Join Date: April 3, 2001
Location: Usa
Posts: 82
what level pickpocketing should u have?
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Old 05-24-2002, 03:43 PM   #3
Ar-Cunin
Ra
 

Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
Around 50% should do it - just reload if you fail (and they turn hostile)

And even better than a thief - use a bard [img]smile.gif[/img]
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Old 05-25-2002, 04:47 AM   #4
arcanixus
Elite Waterdeep Guard
 

Join Date: May 23, 2002
Location: USA
Posts: 8
This is going to sound stupid, but please humour me.

How do you pick pockets? What menu/button is it?

You see, I bought IWD in a small box package (no manual) and I haven't used the Bioware Infinity engine before. So, I don't know where my theif's pickpocket, pick-lock, or detect trap skills are (I think I saw stealth on my main character bar, but didn't see the other things near it).

Thank you to anyone patient enough to help.
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Old 05-25-2002, 05:29 AM   #5
Cyril Darkcloud
Lord Soth
 

Join Date: February 7, 2002
Location: New York
Posts: 1,980
There are three buttons to pay attention to for the use of thief skills:

  • To find traps: This button is found just after the quick weapon buttons and has 4 small triangles on it. While this button is active a thief will be detecting traps. The only action the character can take while detecting raps is movement, anything else turns the ability off.
  • Thieving: This is the next button - it has a thief's mask on it. Use this button to open locks, disarm traps and pick pockets. Click on the button to activate the skill and then click on the target.
  • Stealth: This is the next button and has a thief's head on it. Use this to try to hide in shadows and sneak up on opponents to backstab them.
I hope this helps.
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Old 05-25-2002, 06:40 AM   #6
arcanixus
Elite Waterdeep Guard
 

Join Date: May 23, 2002
Location: USA
Posts: 8
It sort of helps. It confirms the buttons. However, the only one of my buttons that is usable is the "find traps" one. The others are gray, and when clicked they seem to have no affect at all. Is this because my thief is not proficient enough in other skills? My lock pick is 50%. My stealth is 72% (that *should* be proficient enough). My pocket pick is 35%. I can't utilize any of them. My find traps, the usable one, is 90%.

Anyway, any ideas on why I can't use those things? Do I need more proficiency?

[ 05-25-2002, 07:03 AM: Message edited by: arcanixus ]
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Old 05-25-2002, 10:09 AM   #7
J'aran
Mephistopheles
 

Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 44
Posts: 1,493
Is your thief by any chance wearing armor greater than studded leather? Like chain, splint or plate mail? Stealth and thieving skills are only usable when the thief is wearing either leather, studded leather or no armor at all. The level of proficiency doesn't play a role in the usability of the skills, only in the rate of success. You can try to pick a lock with only 1% skill - you probably won't succeed, but nothing will stop you from trying.

BTW - as an addition to Cyril's explanation of the buttons, the 'thieving' button activates pocket-picking, lockpicking and trap-disarming. Which you do depends on where you click - click an NPC and the cursor will change to a purse, enabling pocket-picking; click on a locked container and the cursor will change to a padlock enabling lockpicking; click on a detected trap and the cursor will change to a bear-trap enabling, you guessed it, trap-disarming. Don't know whether or not you understood this already, but since Cyril didn't mention it, I thought I should.
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Old 05-25-2002, 10:19 AM   #8
arcanixus
Elite Waterdeep Guard
 

Join Date: May 23, 2002
Location: USA
Posts: 8
Ah, thank you J'aran. It is indeed the armour. I completely forgot about what the character creator said about Fighter/Thieves. I may understand this game yet.

And thanks Cyril for the prior help.

Curses to those who sell RPGs with no manuals!
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