11-30-2001, 02:29 PM | #1 |
Drizzt Do'Urden
Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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I like the idea of clans and all, but I also want to be able to enter into games as a wandering solo character and throw in with whomever I may choose. I guess I would just submit my character to the DM of a game, eh?
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Exodus: Shadows of the South |
12-05-2001, 10:54 AM | #2 |
Drizzt Do'Urden
Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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Ahem.. evidently so, lol.
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Exodus: Shadows of the South |
01-17-2002, 05:00 PM | #3 |
Lord Ao
Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 71
Posts: 2,081
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check out the thread march 2002 and stop your fretting.
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Remember these are just games so don't get too upset when you get your ass handed to you in a hat box |
02-02-2002, 11:56 PM | #4 |
Drizzt Do'Urden
Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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Um, I'm hardly fretting about it. No offense, but those links are not terribly helpful. I normally don't write a post like this but I just feel compelled to respond when some jackass talks down to me.
(If it's just a bit of deadpanned chopbusting it's hard to tell.) [ 02-03-2002: Message edited by: Lemernis ]
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Exodus: Shadows of the South |
02-05-2002, 03:47 PM | #5 |
Avatar
Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
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Hmmm.. this is just my opinion, but I doubt NWN will be dominated by clans. No one knows how NWN is really going to turn out to be, so IMO there really is no point in speculating right now. Hopefully the NWN communities will be friendly and open to visiters and newcomers. If not, then I'm sure there will still be pleanty of nice folks here at the IW that will be willing to set up games.
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There more of it there is,<br />The less you see. |
02-05-2002, 10:01 PM | #6 |
Drizzt Do'Urden
Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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I'm just going from the Bioware forums and what I have seen here. I'm hoping to find a game consisting of maybe 25 or so solo players and maybe 8-12 small parties (3-6). Or maybe even around 40 solo players and 4 parties of around 6. Something along those lines, give or take. I want a game where everyone is basically independent and decides who they want to throw in with as they encounter one another in the game. But as I said, from the NwN community boards I've seen thus far I've gotten a very strong impression that most of the games under development are being designed around guild and clan membership.
Well, nothing will be happening until summertime now anyways. But I expect you're right. I'm sure that many games of the sort I'm talking about will crop up.
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Exodus: Shadows of the South |
02-06-2002, 02:05 PM | #7 |
Elite Waterdeep Guard
Join Date: November 8, 2001
Location: San Francisco, CA, USA
Posts: 29
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Hopefully the game will lend itself to being ran on a server with it's stated max of 64 players. If they designed it well we should be seeing hundreds of portal sites linking together within weeks of its release date. I look forward to seeing the proposed co-ops created huge worlds using groups of different individuals all running NWN as a server.
I can see the community fracturing itself into exclusive little cliques, islands of rping that don't lend themselves well to truly Epic cooperative online gaming. I pray that thjis does not happen, and that everyone strives to play well together, but I am reminded of human nature. Clans and Guilds may be a way to help enforce rules of server conduct, that is to say the rules we all agree follow for creating worlds that link and play well with others. |
02-06-2002, 10:55 PM | #8 |
Dungeon Master
Join Date: January 25, 2002
Location: NC
Posts: 74
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Isnt the whole big neat-o thing about NWN though, that if you dont like the players in the gameworlds that are out there, you can create your own campaign world, get it hosted, and invite like-minded players to join on invitation only? Or have I misunderstood the interviews about the toolset and world creation?
Chev |
02-07-2002, 11:07 AM | #9 |
Drizzt Do'Urden
Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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I'm just hopeful that however extensive any of the campaigns become via multiple servers that the rules of conduct are posted for all, and players will be booted if they don't adhere to them, but that membership in a guild or clan is not required to enter the game--and that independent solo players are well represented for the sake of simulating some kind of realism. I certainly may want to join a guild eventually, but how will I know until I explore these worlds a bit and see how various guilds tend to operate? I just don't particularly want to be in a story that is utterly dominated by the intrigues between guilds, at least not in the first game I play in. I have a feeling that, as ispq said, it will lend itself to some of the pettier aspects of human nature. People on ego trips and so on. Maybe later on that could be great fun, though.
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Exodus: Shadows of the South |
02-10-2002, 04:49 PM | #10 |
Elite Waterdeep Guard
Join Date: August 14, 2001
Location: Flagstaff, Az
Posts: 46
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"you can create your own campaign world, get it hosted, and invite like-minded players to join on invitation only?"
Yes, you can if your willing to learn the tools. As for hosting well thats done like other end-users games such as FPS like Half-Life or Quake. You need a machine capable machine and a good net connection. |
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