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Old 03-22-2014, 10:10 AM   #1
shamrock_uk
Dracolich
 

Join Date: January 24, 2004
Location: UK
Age: 33
Posts: 3,090
Default EfU status

Hi folks, hope everyone is keeping well.

I was just hankering for some nostalgia and tried firing up NwN and looking for EfU. Using the IP address 24.173.154.114:5121 shown on the website and in the sticky I'm getting a timeout message.

Does it have a new IP address these days or do I need to look at my configuration a bit more? Thanks
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Old 04-09-2014, 02:13 AM   #2
Ziroc
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Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 44
Posts: 11,636
Default Re: EfU status

I took it down for a bit, worked on some areas, then wanted to finish up my comic book (need all the CPU I can get) , but I have only ONE page left!!!! could be done as early as tomorrow! woohoo! so I'll put EFU back online in the coming days.

(I'll post a new thread about it being back online) I miss it too. The tavern music is like an old friend.... And DMing and watching players enjoy themselves was always so fun... I miss that... and the days we had a packed server. Good old days..

Still pissed they stopped the multiplayer matchmaker server lists... hell, *I* would do it if they gave me the software needed to do it... no problem....
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Old 05-04-2014, 10:29 AM   #3
Mozenwrathe
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Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 41
Posts: 1,213
Default Re: EfU status

I believe there's a few automatic listings that give out all the active servers...

http://www.nwnlist.com/
http://yourserverlist.com/
http://nwn.entropywizard.net/cgi/listnwns1html.cgi
http://www.gamesites200.com/nwn/
https://www.youtube.com/watch?v=kkLPra1wX0c
(has instructions below the video for how to get the list in the gaming engine sort of working again)

Not sure what it takes to be added to their lists aside from having your server be up and operational, really. Give them a try. Might be the way to get people back up and around again.
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Old 05-19-2015, 09:49 AM   #4
Fuligar
Elite Waterdeep Guard
 

Join Date: May 18, 2005
Age: 43
Posts: 14
Default Re: EfU status

First one in that list is down.
Second is super simple to update
Third shows no way to add
Fourth is super cheesy
Last one shows a work around but it has a link so people can use the master list again.

http://www.neverwinternights.info/nwncx.htm
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Old 08-31-2016, 02:38 AM   #5
Fuligar
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Join Date: May 18, 2005
Age: 43
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Default Re: EfU status

Any update sir?
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Old 09-03-2016, 06:30 AM   #6
Ziroc
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Default Re: EfU status

Getting the final battle dungeon finished up, and will begin beta testing in October 2016! I'll need a few in there to play-test it for game balancing and bugs.

If you're interested, reply in this thread. (I'll make a new one in Oct for Final updates!!)
You'll finally be meeting Halaster, and fighting him? Muhahaahha... I have 3 outcomes for the endgame.

Just been super busy with my 3D City I've been building in 3DS MAX. (For my Comic and Animated Short Films, as well as inserting it into the Unreal Engine for a new game. I began the City in 2008, and its HUGE now.. over 3,000,000 polygons just for part of the city!

I stream live (With a mic, talking about that I'm doing) then archive the feed on YouTube. to Subscribe to my YouTube channel, go here: (And when I do live streams or uploaded vids, you'll get updates! I may be doing some NWN Toolset EFU coverage too!

Sub to my Channel here (Dan Huling):
https://www.youtube.com/user/danhuling
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Old 09-03-2016, 12:19 PM   #7
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 626
Default Re: EfU status

Looking forward to it - and thanks for all the hard work.

I have a new PC since I last came to Undermountain. Will I have to download the Massive Hakpacks and CEP again to play?
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Old 09-20-2016, 02:39 AM   #8
ZFR
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Join Date: February 14, 2002
Location: Kentucky, USA
Age: 32
Posts: 7,313
Default Re: EfU status

Quote:
Originally Posted by Ziroc View Post
Getting the final battle dungeon finished up, and will begin beta testing in October 2016! I'll need a few in there to play-test it for game balancing and bugs.
Thanks for the update.

Unfortunately I'll be be a bit more busy with work, but I'm looking forward to it.
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Old 10-11-2016, 01:04 AM   #9
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 53
Posts: 4,511
Default Re: EfU status

I may dust off that part of this HDD once we get some info.
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Old 10-16-2016, 03:43 AM   #10
Ziroc
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Default Re: EfU status

No worries, the final dungeon scripts work, except 1.. kept respawning 'adds'... and a trigger didn't work. but I'm having a LOT of issues with the dungeon above it.. nothing I can't fix, but GRRRR...

Also, the Stargate secret linked to the Christmas quest (I think it was) will become part of a new quest on a deeper level, you'll collect a needed item to activate the gate, and you know whats there (those of you that got there!!!)

Also working some way to make halloween and Christmas events happen when it the day. I dunno it I can do placeables to appear at XX day through XX day. and fade away when its over. same with the NPC for the quests.. (Also durnan's Haunted quest an others..) I'm sure a script will work for it. I'll have to test it..

The Ending will have 3 outcomes.. One you kill him--what happens?
You spare him.
You have him arrested or send for Wizards--Elminster etc...

There WILL be cut scenes for each ending, and a new opening cut scene for EFU. Always wanted to make one!
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