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Old 06-02-2001, 01:08 PM   #1
joay
Elite Waterdeep Guard
 

Join Date: June 1, 2001
Posts: 22
i can't find the ring of saints quest?
so it'll appear once i recieve the quest??

is their a list of quests floating out there??
all the other printable tables are great guys thanks!!
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Old 06-02-2001, 01:19 PM   #2
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
Joay: check the "Best Tips" thread. I have a list of quests there.

I'll see if I can post the table in this thread for you, though.

-Sazerac
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Old 06-02-2001, 01:26 PM   #3
Sazerac
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Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
Joay...it wasn't in "Best Tips". I'm about to remedy that!

Here's the quest list:

Valeia:

WARRIOR:
1. Kill Mon the Sculz 200 XP No Advancement
2. Visit Toad Villages 200 XP Guild Level 2
3. Retrieve Sword of Mastus 500 XP Guild Level 3

WIZARD:
1. Check on Scabban 200 XP Guild Level 2
2. Kill Tevik Teporn 200 XP No Advancement
3. Retrieve Orb of Clarity 500 XP Guild Level 3

PRIEST:
1. Deliver Toad Potion 200 XP Guild Level 2
2. Donate to Temple Treasury 500 XP Guild Level 3
3. Retrieve Ring of Saints 500 XP No Advancement

TOWN HALL:
1. Return 5 skulls 50 XP 50 GP (ongoing)
2. Slay Juba Thobers 200 XP 200 GP
3. Deliver package to Lord Barrenhawk in Ishad N'ha 250 XP 250 GP

ISHAD N'HA

WARRIOR:
1. Kill the Ghost of Gliebott in Shurugeon Castle 500 XP Guild Level 4
2. Deliver the Stout Mine Invitation 750 XP Guild Level 5
3. Kill Dosh'i Gin the Cyclops 1000 XP Guild Level 6

WIZARD:
1. Return Ardibren's Relic (Keepsake) from Shurugeon Castle 500 XP Guild Level 4
2. Find the Idol of Aku (Boogre Caves) 500 XP Guild Level 5
3. Return the Colanth's Eye (Dragonspire) 1000 XP Guild Level 6

PRIEST:
1. Kill the Naga of the Serpent Temple 1000 XP Guild Level 4
2. Bring proof of the existance of Galian (Shurugeon Castle) 500 XP Guild Level 5
3. Deliver Jathil's Letter 750 XP Guild Level 6

THIEVES:
1. Gather 10 Serpin coins from Serpent Temple 500 XP Guild Level 2
2. Find Ardibren's Jounal (Shurugeon Castle) 500 XP Guild Level 3
3. Return the Band of Boars (Boogre Caves) 1000 XP Guild Level 4
4. (IF ASSASSIN) Kill Grue Morde 2500 XP

BUSHI DOJO:
1. Deliver Torin the Dragon Arrow 500 XP Guild Level 2
2. Find out what happened to Grunaxe (Boogre Caves) 750 XP Guild Level 3
3. Kill the Assassin Shrew Chisi 1000 XP Guild Level 4

TOWN HALL:
1. Slay the Werewolf 1000 GP 1000 XP
2. Disable the Bronze Firebeast 1000 GP 1000 XP (game says 2000, but that's a misprint)
3. Kill the Bandit King 2000 GP 2000 XP


BRIMLOCH ROON

WARRIOR:
1. Return Strumbold's Helm (stolen by Argothius the Centaur) 2500 XP Guild Level 7
2. Slay Gosh'in and retrieve his shield (Skull Castle) 2500 XP
3. Slay the insane mage (Enchanted Isle) 5000 XP

WIZARD:
1. Kill Madda Mabig the Vampire in Skull Castle (the quest that never shuts up) 2500 XP Guild Level 7
2. Deliver a seed from the Living Tree (Treant Seeds) 5000 XP
3. Break the ward and open Anephas' Shrine 5000 XP (only available if you "tree-surf" to the Lost Sea area before going to the Shrine).

PRIEST:
1. Locate the Fountain of Isis 2500 XP, Guild Level 7
2. Return the Relic of Isis 5000 XP
3. Find the Monk's Ward 10000 XP

THIEVES:
1. Deliver a hook to Talrik 2500 XP, Guild Level 5
2. Bring proof of existance of the Leprechaun (return the Stone of Clover) 5000 XP, Guild Level 6
3. The Talon's Fang quest (retrieve the Talon's Fang from Collasium, 500 XP, Guild Level 7)...due to a bug, will only "kick in" if you haven't taken the Leprechaun quest.

BUSHI DOJO:
1. Slay the Darkened one in the Temple of Isis 2500 XP, Guild Level 5
2. Slay Bloodbeard the Pirate 5000 XP, Guild Level 6
3. Return the No-Dachi of the Stone 5000 XP, Guild Level 7

TOWN HALL:
1. Kill Gineleng, the insane Centaur, 2500 GP 2500 XP
2. Slay the 3-headed Hydra on the Isle of Sands, 10000 GP 10000 XP
3. ??? does not exist ???

SHIPYARD:
1. Return 3 conch shells to Brimley 200 GP 200 XP (ongoing)

Note that due to design error, some of the quests are very difficult to get (such as the Anephas Shrine quest for the Wizard's Guild because you (normally) have to go through the Shrine to get to the area where you find the Bark Horrors (Living Trees). There are workarounds (such as mine about tree-surfing over to the Lost Sea area from Brimloch Roon), or stealing the seed from Oakenmir (which only one character may get credit for, remember).

Also, without the patch, some quests repeatedly pay off every time you enter the Guild, such as the Jathil quest for the Priest's Guild in Ishad N'ha, the Leprechaun Quest in the Thieves Guild of Brimloch Roon, and the Grue Morde Assassin quest in either Thieves' Guild.

-Sazerac


[This message has been edited by Sazerac (edited 06-02-2001).]
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Old 06-02-2001, 02:05 PM   #4
joay
Elite Waterdeep Guard
 

Join Date: June 1, 2001
Posts: 22
wow!

thats awesome!
you guys deserve alot of credit.
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Old 06-02-2001, 11:43 PM   #5
Knarfling
Drow Warrior
 

Join Date: March 6, 2001
Location: Mesa, AZ, USA
Posts: 295
Great Post Saz.

I would like to add a couple of things if I may.

The first is that there is another "repeat payoff" quest if you can stomach talking to the person that gave it to you. Every time I go back to the Wizard's Guild and do not cut off Sabastio, he gives me 5000 exp for breaking the seal to Anephas's shrine. (I know, it is a difficult decision. Getting 5000 exp over and over agan or shutting Sabastio up... those 5000 exp don't look so good, do they?)

The Treant Seeds are hard to find, but once in a great while the Bark Horrors do show up around Talrik's place. In my last game I got the seeds without having to "tree surf." But for those of you that would like to play a second time, the seeds do not dissappear when you reset adventures. I am still over at Ishad N'ha and have several seeds being held by a "mule" character. If you are close to the end of a game and want to start another game, (with a Zen Master or Valkyrie for example) find a few more Bark Horrors and hang onto the seeds. (having a mule helps a lot here)

I noticed that you listed question marks for the "third" town quest of Brimloch Roon. I have always thought that the breathers were the "first" town quest of Brimloch Roon. I just have to go to a different building to get it. It is definately a "town" type of quest since the first time you turn in the shells, everyone in your party get exp no matter who turns in the shells.

Thanx for letting me ramble,

Knarfling



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Only two of my personalites have delusions, but one of them is paranoid and the other is out to get him.
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