07-14-2008, 12:10 AM | #1 |
The Magister
Join Date: August 17, 2005
Location: The Great Forge
Age: 35
Posts: 132
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NWN2: Combat Expertise
One of the nice things about NWN2 is how the various combat modes can be toggled, rather than deactivating every time you disengaged or ended a fight. It does get me thinking, though - Expertise confers +3 AC and a -3 penalty to attacks, but that's irrelevant if you play a primary spellcaster character. In essence, you get a better version of Armor Skin at a low level (and even better still if you spring for Improved Expertise.) So, a few questions:
1. If playing a sorcerer or wizard (or perhaps a magic-oriented divine caster), is there any reason to ever turn this feat off? 2. As a side note: concerning warlocks, Eldritch Blast requires an attack roll, so I wouldn't pick Expertise quickly. But if I use Eldritch Cone or Eldritch Doom, is this still the case? |
07-23-2008, 10:25 PM | #2 |
Baaz Draconian
Join Date: April 26, 2002
Location: florida
Age: 42
Posts: 761
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Re: NWN2: Combat Expertise
using combat expertise instead of combat casting will make them get attacks of opportunity whenever you cast a spell. So even if the extra AC takes you beyond the normal ability of the creature to hit, they still have a chance on every attack of opportunity to critically hit you.
i am not sure if it affects the ranged touch roll; i think it uses just the BAB. Note - it seems as though damage resistance may be more important than AC since a high resistance is always there and will counter the dmg from attacks a lot more effectively than higher AC will simply because of the fact that a critical hit always hits regardless of if its attack roll was 65 and your armor is 77. |
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