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Old 08-13-2006, 05:04 AM   #1
wellard
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I always enjoy the roleplaying side of these games rather than the slugfest side and without doubt the roleplaying aspect of the rogue, with hide from sight and backstab criticals, is great fun. Has anyone else tried to run a pure rogue (no fighter) build before in undermountain? If so post your problems or tips.

I notice that level 12 is almost impossible to roleplay with too many of the cult characters having 'true seeing' resulting in a straight foreword sword fight all the way through. Any thoughts on this issue relevant to the Undermountain mod? Other questions...


1)A dex or strength based rogue mix, which do you prefer?

2)What is the best armor / equipment set up?

3)Armor with 8 max dex bonus or with unlimited bonus?

4)The best rogue weapon(s) in the game?

5)If not a pure rogue what do you put into the mix and at what ratio?

6)What does a level 40 rogue have in attack bonus and is it enough for say the drow proving grounds?

[ 08-13-2006, 05:12 AM: Message edited by: wellard ]
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Old 08-13-2006, 08:46 AM   #2
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5) Monk. Depends on what I want to run, but I try to get at least 6 levels of monk in there for decent speed. Helps..

6) A pure rogue? BAB would be 25 (15 pre-epic, +10 epic bonus), so add your stat modifiers, feats, etc. on top of that.

3) You're going to have to get used to using robes if you go full dex based.
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Old 08-13-2006, 09:21 AM   #3
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1)A dex or strength based rogue mix, which do you prefer?
- This is really just a matter of choice, the dexterity rogue will be easier to start with due to the dexterity bonus really helping out his rogue skills. Using the strength rogue though, you get the nice advantage of adding the strength bonus to your damage, which is always nice (and big strength is always useful carrying about all that nice loot).
My choice is the strength build, just because the bonuses don't matter that much in the high level game which you can hit pretty fast in Undermountain.

2)What is the best armor / equipment set up?
- This is heavily dependant on if you're going with strength or dexterity.
For the dexterity builds, the armor of the turmish (Lake of shadows) is pretty much the only way to go, you will need a pretty hefty dexterity though to get up where you break the +8 bonus which other armors would limit you to.
Strength builds can always use the dwarven armor of enhanced protection +10 (level 12). With a strength build you can still get a pretty good dex bonus though, this enables you to use some of the leather armors with advantage, in these cases I favor the armor you get from the assassin rebel guards in the lake of shadows.

3)Armor with 8 max dex bonus or with unlimited bonus?
- I think I covered that in my answer to 2.

4)The best rogue weapon(s) in the game?
- For the dexterity build you can use these weapon (Remember weapon finesse):
Mace of Hellfire +11 (Proving Grounds).
Baat Jam Do of Ice +11 (Proving Grounds again).
Drow Dark Dagger +? (Think that's the name, Proving Grounds yet again).
With a high strength build though, you can use two-handers with advantage, in these cases I can recommend:
The great axe behind door 13 in the Proving Grounds.
The great sword from the half-dragon in the tunnel to level 13.
Other weapons that are good, but aren't quite in either category are:
Vala's Dwarven Warhammer (Lake of Shadows, don't use the one from level 11, it's not as good).
Mordenkaine's Longsword (Level 10).
Longsword of Chilling Speed (Proving Grounds quest reward).
Icey Burst Battleaxe of Death +10 (Female merchant on level 13).
Besides those, you might want to think about using ranged weapons. In that case I can recommend the Drow Longbow +8 and the North Wind Bow +8, bot can be gotten from various merchants.
Please note that if you make a small (Halfling or Gnome) rogue, you can use the weapons that I had out of category as two-handers.


5)If not a pure rogue what do you put into the mix and at what ratio?
- I've always been a big fan of the single level of Shadow Dancer, just for the Hide in Plain Sight feat (Yes it's cheesy, but it's just so damn effective).
For the strength builds you can always take levels of fighter to get feats for heavier armor and shields. Also if you like the extra damage, weapon specialization and epic weapon specialization can be gotten for the cheap cheap price of of two levels of fighter.

6)What does a level 40 rogue have in attack bonus and is it enough for say the drow proving grounds?
- If you go (almost) all out on either dexterity or strength you can get up from 50 to the mid 50s and no, that wont be anywhere near enough for the Proving Grounds. If your rogue wants to even think about soloing the Proving Grounds you should really put that "use magic device" skill to very good use, it's pretty much the only way for a rogue.

As for your level 12 issues, I can really recommend getting your hands on a blunt weapon, it sems to be the only thing that really works on those half-dragon bastards.
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Old 08-13-2006, 10:24 AM   #4
Greything
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Just a few more thoughts on Wellard' questions.

2) The armour of the turmish does give the highest AC of all the robes but its worth looking at the shadowsilk armour (lvl 12) and Grytelsa's robes (lvl 13). Both are a point or two short of the Turnish in AC but offer useful bonuses, feats and spells.

4)The ancient dagger of shadow (lvl 12 I think) gives similar bonuses to the drow dark dagger. It's also worth looking at quarterstaffs. There is a +12 quarterstaff on lvl 13 which is keen and has sonic damage as well - only problem is that you cannot use a shield at the same time.

5) Monk is good. It lets you wear the best boots in the game and some scary gloves. And if you wear robes your wisdom score adds to AC. Bard/RDD
is another choice. With some careful juggling of STR and DEX it is possible to take both the Epic Dodge and Dev Crit feats and make a formidable melee character.
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Old 08-13-2006, 10:40 AM   #5
robertthebard
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Personally, I like the rogue/fighter/wm angle, and I currently have one such build with both dev crit, and epic dodge, and he is formiddable. I have a second version of this build w/out the dev crit, just looking to up the ab. Dex builds all the way, with weapon finesse, using daggers. There is a version of the Drow Dark Dagger that can be got a lot earlier than lvl 12, like lvl 3. It's in an exotic location though...
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Old 08-15-2006, 12:49 PM   #6
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Oh, the Trollbark Forest merchant also carries drow dark daggers.


The nice thing about the Baat Jam Do of Ice is that the base weapon is Short Sword, which means feats regarding that weapon SHOULD apply.
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