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Old 03-04-2007, 10:50 AM   #1
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
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okay, so there is a CEP Weapon script which in theory should allow for all the CEP Weapons to have the same functionality as the regular weapons. There is a catch, however: the script maps the abilities of current weapons on to the CEP Weapons. Meaning that if you are using a katar, it would look to see if you had weapon skills under dagger, or kukri, or something to that effect. So I am trying to compose a list of what would be best in terms of "CEP Weapon A is just like NWN Weapon B." Please post if you think any of these should be changed to a different weapon. The first few of these I think nobody will have major issues with. The script should allow for all the damage ratings to remain the same, though. The ones in bold are ones I believe everyone can understand the choice behind. If the script would end up changing the damage ratings, then some of them would need to be shifted. A clear example would be the nunchaku: from the kama, I would move it to the club or the light flail - as long as you could still use two of them at the same time.


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edited for the first time on March 4th, around 4:30pm (found out two weapons were martial and not simple... dangit.)

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Kukri 2* = Kukri
Greatsword 2* = Greatsword
Maul* = Greataxe (martial weapon, two-handed)
Mercurial Longsword* = Bastard Sword (exotic weapon, one-handed)
Mercurial Greatsword* = Scythe (exotic weapon, two-handed)
Goad* = Shortsword (martial weapon, one-handed)
Nunchaku* = Kama (exotic weapon) or Unarmed Strike (mainly monks would be using it)
Katar* = Kukri (exotic weapon, one-handed, listed as "Tiny")
Assassin Dagger* = Dagger
Double Scimitar* = Two-bladed Sword (exotic weapon, twin striking)
Falchion 2* = Greatsword (martial weapon, two-handed)
Falchion* = Greatsword (martial weapon, two-handed)
Heavy Mace* = Warhammer (martial weapon, one-handed)
Mace 2* = Mace
Heavy Pick* = Battle Axe (martial weapon, one-handed)
Light Pick* = Hand Axe (martial weapon, one-handed)
Maug Doublesword* = Double Axe (exotic weapon, twin striking)
Sai* (includes Tonfa and Jitte) = Kukri (exotic weapon, one-handed, listed as "Tiny")
Sap* = untouched. (it does unique damage from what I understand)
Trident* = Rapier (martial weapon, one-handed)
Wind Fire Wheel = Kama (exotic weapon, one-handed) or Katana (exotic weapon, one-handed)

[ 03-04-2007, 04:44 PM: Message edited by: Mozenwrathe ]
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Old 03-04-2007, 12:27 PM   #2
roddybug
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Join Date: December 2, 2003
Location: United Kingdom
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I had serious problems with hitting things until I noticed that the assassins dagger is not on the weapon finesse list. I shouldn't have felt such a fool because an assassins dagger is just a dagger.

I do have a problem with spear/trident. I'm led to believe that spear is a two handed effort whereas you can use a trident with one hand. Most ancient armies used spear + shield to some extent. *sigh* I'm going to have to check this hatred that I have of spears out.
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Old 03-04-2007, 02:30 PM   #3
Unglaublich Verwustung
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A goad is a long stick used for poking or prodding as an inducement to action, normally on domesticated animals e.g oxen etc, so should either be like a flail (as a farm-originated implement) or spear (big stick). Hope that helps [img]smile.gif[/img]
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Old 03-04-2007, 04:47 PM   #4
Mozenwrathe
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changes made to the listing. had to go into the module to double check. and yes, I had a few errors there. not to mention the game itself crashed on me... ugh.
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Old 03-05-2007, 04:10 AM   #5
nwnrogue
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As far as weapon focus/weapon specialisation/imp crit etc is concerned, I think that's an excellent idea and all the mappings look about right.

This script doesn't change the damage/damage type/crit range of these weapons, though, does it? If so I think there's a problem. For instance:

Maul: damage type is Bludgeoning not Slashing
Nunchaku: ditto
Double Scimitar: crit range should be 3 not 2
Picks: damage type should be Piercing not Slashing

Trident should map to Spear (two handed not one handed)

Also I think that Nunchaku should be like Whip in that it should be a Small weapon but you can't wield it in the off hand. Dual wielding nunchakus? I don't think so. Nunchakus are more like a small flail that you can use either end of.

I disagree with Ginger about goads, they're supposed to be small. Short sword is a good match (small, Piercing damage type) but I think the damage should be 1d3 - it really is just a pointy stick.

Other weapons that would be cool (but I don't know if they are in CEP) would be javelins, and also yoyos and boomerangs (reusable thrown weapons).
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Old 03-05-2007, 08:53 AM   #6
Garnet FalconDance
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Only problem I see with returnable thrown weapons is - what if you fail your save when it comes back? Had it happen in pnp once - my girl sported a bruise both to her noggin (failed the "duck" save) and her ego when the entire party laughed for DAYS .

I've played NWN since the OC came out and just realized last night that mage staves (not all, I know, but most) can be equipped with a buckler/offhand! I always used them same as a quarterstaff when I bothered (which wasn't often).

See, you *can* teach an old broad new tricks .
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Old 03-05-2007, 09:00 AM   #7
Unglaublich Verwustung
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And to throw another comment into this whole thread, a trident is a spear but...

..to hark back to a conversation in EFU last night it was frequently used as a gladiatorial weapon, especially in Roman circuses. It was held one-handed, with a net in the other, by a Rutiarus; the net was used in the shield hand but could be used as a weapon in and of itself (yes, I know I can't have one of them, it would kill the server. Although I did think that maybe having a spell-wand that threw out webs (unlimited per day) may have the same effect, I will ponder). As a result the trident cannot be categorized with the spear we use in EFU (simply because, strictly speaking there are 3 types of spear, short-spear, spear and long-spear, we use the standard type which is two-handed). The best known example of a short spear would probably be the Zulu assegai or stabbing-spear, always used with their shields. Nobody in their right mind in EFU would use a long-spear as, at an average length of 3 to 4 metres, you would get it stuck on the roof every couple of minutes and find it impossible to turn around (although the humour value has potential, especially if you could get it used by a halfling [img]smile.gif[/img] ). By size, shape and finesseability you might even categorize a trident with the rapier (one-handed, piercing) althought normally heavier and therefore would deal more damage.

To summarize, Mozenwrathe, it's a doozy! Can't really be categorized with anything without losing out on either damage amount (rapier) or shifting damage type to slashing to get damage right (longsword).

*phew*

[ 03-05-2007, 09:02 AM: Message edited by: Unglaublich Verwustung ]
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Old 03-05-2007, 09:04 AM   #8
Unglaublich Verwustung
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And, yes, have to agree with nwnrogue, a goad is a short pointy stick (ideal for use by people with short, pointy ears). My bad
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Old 03-05-2007, 10:02 AM   #9
nwnrogue
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ya, long-spear is a pike or lance. Very specialised (either used against cavalry or sort of statically from cavalry, can't be moved around). Absolutely useless in melee.

Weren't there different lengths of spear in AD&D rules? I seem to remember there being all sorts of polearms (glaives and fauchards and guisarmes etc as well as halberds).
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Old 03-05-2007, 10:34 AM   #10
nwnrogue
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Quote:
Originally posted by Garnet FalconDance:
Only problem I see with returnable thrown weapons is - what if you fail your save when it comes back? Had it happen in pnp once - my girl sported a bruise both to her noggin (failed the "duck" save) and her ego when the entire party laughed for DAYS .
I think the concept of weapon proficiency in a given weapon is that you can basically ignore the possibility of critical failure. Otherwise we'd all be dropping our maces or chopping our fingers off with our swords every time we rolled a 1 on the attack roll.
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