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Old 03-05-2001, 12:24 AM   #1
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
ok, I am on my way to making my Bladesinger kit class. I have it filed as a ranger but I can't figure out how to enable magic for it, I want it to cast like a wizard. I tried Drizzt's site but he doesn't go into any detail about enabling skills such as magic or thieving... I'd appreciate any help.

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Old 03-05-2001, 04:01 AM   #2
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
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Quote:
Originally posted by Aurican:
ok, I am on my way to making my Bladesinger kit class. I have it filed as a ranger but I can't figure out how to enable magic for it, I want it to cast like a wizard. I tried Drizzt's site but he doesn't go into any detail about enabling skills such as magic or thieving... I'd appreciate any help.

It's a bit hard to edit classes to incorporate magic etc because those abilities are hard-coded into the class. That's why most of the unofficial expansions like Darkest Day etc don't have any additional mage kits. You can search all over the net and unfortunately you won't find a solution (unless you have a friend that works for Bioware )

You can try and post the question at the TeamBG board but I expect you will be given the same answer.

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Old 03-05-2001, 11:52 AM   #3
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
Well what about this: Could I use a bard class and add in the stealth option, at least that would be closer that what I am going for. The magic won't be as high ranking but it'll be better than none. If it is possible how would I go about intergrating stealth into another class?

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Can an elf get a break anywhere these days?
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Old 03-05-2001, 11:56 AM   #4
Hesperex
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As memnoch said, adding abilities that a class doesn't have can't be done because they are hard coded into the respective classes. But what you could do is use a fighter/mage/thief and work of that base, then you have magic, stealth and fighting abilities.

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Old 03-05-2001, 03:51 PM   #5
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
ok, could anybody tell me how I can use Hesperex's advice, how do you make your character have the abilities of a multiclass, including their interface?

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Can an elf get a break anywhere these days?
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Old 03-05-2001, 05:03 PM   #6
Hesperex
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Well you could create a new chracter in the character generation in the game, a fighter/mage/thief say. Then you could open that character in shadowkeeper and edit any aspect of it, like what spells they have memorised, how good they are at hideing in shadows , how proficient they are with weapons and so on.

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Old 03-05-2001, 06:17 PM   #7
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
If I wanted to hack a character I could do that, but I want to make a new kit or class of my own, does anyone know how I can make a fighter/mage w/ stealth in one class, basically a Bladesinger, not a hacked multiclass??

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Old 03-05-2001, 06:30 PM   #8
Hesperex
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never done that before, Memnoch will probably know

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Old 03-06-2001, 03:40 AM   #9
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Quote:
Originally posted by Aurican:
If I wanted to hack a character I could do that, but I want to make a new kit or class of my own, does anyone know how I can make a fighter/mage w/ stealth in one class, basically a Bladesinger, not a hacked multiclass??

Like I said, it's not easy. If adding magic is causing you problems, then my suggestion would be to edit a mage class to give them weapon proficiencies and armor allowances etc. It would probably have to sit under the mage class AFAIK, until someone can tell me that there's a better way of doing it. That way you get around the hardcode obstacle. Then add some fighter/ranger attributes to it.

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