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Old 02-05-2007, 12:17 PM   #31
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Bwahahahaha, set up for my ultimate trap...
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Old 02-05-2007, 07:52 PM   #32
toot033
Red Wizard of Thay
 

Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
I found 2 bugs today:
1) When I had 2 kamas equiped 1 was +5 and 1 was +1 but would regererate, my ab was a 9/4 ( as if I had only the +1 equiped). whenI removed it my AB jumped to 15/13 and would jump back down if I re equiped both.
2) Whe I tried to leave the pass to the gnoll area, it would not let me leave.
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Old 02-05-2007, 09:28 PM   #33
robertthebard
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Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I think your first bug was probably a build thing, if you don't have the Ambidexterity, Two weapon fighting feats. I'll look into the the transitions though.

If you're talking about inside the keep, that part isn't finished yet. Sorry, I've been jumping around trying to keep enough stuff done to keep people playing.

[ 02-05-2007, 09:34 PM: Message edited by: robertthebard ]
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Old 02-08-2007, 12:27 PM   #34
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I fixed the multiple zombies spawning on top of chars in the catacombs, should only get one per coffin now.

Edit: The .hak files I am using can be found here:

http://nwn.bioware.com/players/167/downloads.html

[ 02-08-2007, 03:08 PM: Message edited by: robertthebard ]
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