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Old 12-04-2001, 01:35 PM   #31
Mitro Jellywadder
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Join Date: September 5, 2001
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Who's more powerful? That's still up for debate.

The main reason I like sorcerers is for the fact that they don't have to constantly change their spells to fight a battle. If I think I have my mage's spells memorized for the upcoming battle and half-way through I realize that I have one or two of the wrong spells, I don't have to change my spell selection. Then when I fight the same battle and I this time I need a different spell, I have to repeat selecting what spells I think I need.

With a sorcerer, as long as I have that level spell available to cast, I can cast any spell of that level. I don't have to change my list.

They are both extremely powerful at high levels. IMHO, if a high level sorcerer and a high level specialist mage got into a fight, whoever gets off the first spell will probably win.

What you call a curtain of laziness, I call convenience.
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Old 12-04-2001, 01:42 PM   #32
Kaleban
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Sorry, maybe I didn't state my point clearly. The mage is more powerful because of his versatility in spell selection, with a Wish or rest, he can tailor his spell choices to the exact situation at hand.

A Sorcerer, on the other hand, has to worry about crafty implementation, and using what is on hand.

I like to think of the Sorcerer as the survivalist type, and its the reason why Sorcs are more powerful is that you know beforehand what spells you'll need for most of the game, and have more casting versatility. Mages are like the magic Boy Scouts, they have a spell for every situation.

In literal terms, a Mage is more versatile and powerful by virtue of his spell selection, whereas a Sorcerer may be forced to improvise, and improvisation means he/she does not have the right spell.

Anyways, Dundee, its all semantics anyways. I know the Sorcerer is more powerful, because I have experience and know the magic system. For those who like to see ALL the neato spell effects, go with a Mage/Wild Mage. First time I tried Spirit Armor, my eyes were popping out of my head.

Good Hunting!!!
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Old 12-04-2001, 01:49 PM   #33
Mitro Jellywadder
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quote:
Originally posted by Kaleban:
Mages are like the magic Boy Scouts, they have a spell for every situation. First time I tried Spirit Armor, my eyes were popping out of my head.

Good Hunting!!!



[img]graemlins/laugh2.gif[/img] [img]graemlins/laugh3.gif[/img]

I think I'll throw a wild mage into my next party. I have enough fun in the wild rooms of WK. My last wild mage didn't last too long, maybe it's time for a change. (After my sorceress completes ToB)
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Old 12-04-2001, 02:08 PM   #34
Dundee Slaytern
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Join Date: June 10, 2001
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quote:
Originally posted by Kaleban:
Sorry, maybe I didn't state my point clearly. The mage is more powerful because of his versatility in spell selection, with a Wish or rest, he can tailor his spell choices to the exact situation at hand.
A Sorcerer, on the other hand, has to worry about crafty implementation, and using what is on hand.
I like to think of the Sorcerer as the survivalist type, and its the reason why Sorcs are more powerful is that you know beforehand what spells you'll need for most of the game, and have more casting versatility. Mages are like the magic Boy Scouts, they have a spell for every situation.
In literal terms, a Mage is more versatile and powerful by virtue of his spell selection, whereas a Sorcerer may be forced to improvise, and improvisation means he/she does not have the right spell.
Anyways, Dundee, its all semantics anyways. I know the Sorcerer is more powerful, because I have experience and know the magic system. For those who like to see ALL the neato spell effects, go with a Mage/Wild Mage. First time I tried Spirit Armor, my eyes were popping out of my head.
Good Hunting!!!



You cannot always rely on Wish all the time. The option to rest and rememorise spells is not a permanent option. What I do is cast Project Image and use the illusion to repeatedly cast Wish until I get that option. Mages do not get to have this luxury however. Gamewise, I have not yet encounter any problems with not having the right spell, but then that is because I have been refining my spell list for months already.

I am debating within the game however. Maybe in PnP it is a different story, but I do know it is 'easier' to play a Sorcerer in SoA-ToB than a Mage, taking into consideration that you are very familiar with the game and spells already.

I usually recommend Mages to people playing the game for the first time as a spellcaster, because that way they can experiment.

Cheers.
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Old 12-04-2001, 02:12 PM   #35
Dundee Slaytern
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[ADD]
One thing if you notice, is that I always preach to people who want to be Sorcerers, to plan ahead. With proper planning and pre-determined battle plans, life will be easy.
[/ADD]
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Old 12-04-2001, 03:15 PM   #36
Kaleban
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No argument about the spell knowledge making a Sorcerer's spell selection and life easy, but then you miss out on all the "pretties"...

Oh my precioussss.....

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Old 12-04-2001, 03:34 PM   #37
Dundee Slaytern
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quote:
Originally posted by Kaleban:
Oh my precioussss.....


... pretty pretties, in the sky where no one can see.

- badly quoted from the gem lunatic in Spellhold( the exact words are lost to me), I got a lot of gems from him though.

Oh, and I have played Mages before by the way. [img]smile.gif[/img] Necromancer and Generalist Mage to be exact. A second attempt at a solo Wild Mage is also in the works.
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Old 12-04-2001, 03:42 PM   #38
Barb
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quote:
Originally posted by Dundee Slaytern:


... pretty pretties, in the sky where no one can see.

- badly quoted from the gem lunatic in Spellhold( the exact words are lost to me), I got a lot of gems from him though.

Oh, and I have played Mages before by the way. [img]smile.gif[/img] Necromancer and Generalist Mage to be exact. A second attempt at a solo Wild Mage is also in the works.




I used to have my pretties, piled high beyond the sky!
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Old 12-04-2001, 03:48 PM   #39
250
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Dundee, you are right, Fighter vs Mage is always an ugly case. I was in planetbg forum, and left because I got into a fight with everyone else there that led my way to ironworks, the players here sucked, so basically no debates... oops, I meant, they prefer to play a friendly way [img]smile.gif[/img] (just kidding everyone)

at IW, I got into fight with Yorick on subjects such as if there is wizard in asia... pretty bizzare, I know, lol

anyway, I always say fighter wins, if you dont believe me, bring it [img]smile.gif[/img]

anyhows, on subject of healing in solo

your innate ability is always a great bonus

remember to use all of them befor eyou sleep. all the damaging innate abilites (vamperic touch, drain) cast the drain on yourself, which doubles the damage and turn it into healing. cast vamperic touch on chests/boxs/barrels ahem, it drains, lol

this can give you about 40 to 60 HP on insane difficulty each time, it is pretty good for new start out

and when you got to later part of the game, there is the ring that let you shapeshift into a troll. just use the ability, and sleep, ahem, you are instantly healed after 8 hours

and there is the wand of resurrection, cast simucale from that helm you bought, and have the sim. cast wand of resurrection on yourself. full healed (it becomes absurd later on, as you will never die)

this is what I used. I rarely used potions when I soloed my assasin/fighter
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Old 12-04-2001, 04:00 PM   #40
Dundee Slaytern
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I do not want another FvM thread, the bile can really burn sometimes. Tell you what, for I am very sure that we can agree on this, the smarter player will win.
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