05-21-2001, 08:22 PM | #61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Yet another table by request (for those without manuals)
The Traits Table
[This message has been edited by Sazerac (edited 05-21-2001).] Wyv took out the reference to getting ANCIENT LORE in the Warriors Guild - which is not possible. [ 10-08-2002, 05:35 PM: Message edited by: Wyvern ] |
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05-21-2001, 08:40 PM | #62 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
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To beat the Serpent Temple Elevator Maze:
When you enter the maze from the Northwest Room, keep going straight. Take the west elevator from the NW room, walk down the corridor to the other elevator, down, STRAIGHT ACROSS the SE room to the other elevator, and down...through the tunnel and up the next elevator to the SW room. To get back, retrace steps to SE room. When you get off the elevator there, turn LEFT, go up S elevator from the room, go down hallway, go down elevator at end to NE room, turn right and take N elevator to chute. From the Serpent Master's room: the Rightmost elevator returns you to the NW room (to go get the Tome of Fire) and the Leftmost elevator returns you to the SW room (to open Elyssia's stairway). -Sazerac bsftcs' Map: The elevators marked with the same number are interlinked with passages. (Furthermore the passage interlinking the elevators marked 2 can be accessed from the passage interlinking the elevators marked 4, but not vice versa). A= Skull lever B= Skull lock C= Elevator leading to passage descending to the Serpent Masters chamber D= Elevators ascending from the Serpent Masters Chamber To pass the maze: 1) Take the passages leading to the skull lever (A) and flip it. This will activate the elevator C. 2) Go to elevator C. 3) get the key from the Serpent Master and take the elevator (D) back up to the skull lock (B). 4) Unlock the skull lock." About the maps: The letters indicate secret rooms. The sign "X?" marks a lock, lever, or button opening the secret room with the middle of the X marking the exact location. As you can see, the secret area C on the "Crypt 2" map and the secret room D on the "Serpent Temple" map do not appear on the map on Volberding's site. [ 07-22-2003, 02:42 PM: Message edited by: Wyvern ] |
05-22-2001, 12:04 PM | #63 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Spellbook Availability by GuildWizard Guild offers:Burn Torchlight Blinding Flash Flamedrop Illuminate Dazzle Reveal Incinerate Circle of Fire Shock Armorplate Melt Zap Armored Realm Negate Magic Lavawalk Dementia Frighten Sleep Freeze Invisibility Thieves' Guild offers:Shadow Bloodlust Pain Frenzy Priests' Guild offers:Bless Heal Awaken Charm Spirit Eye Heroic Might Healing Realm Slow Repel Stink Bomb Haste Lure Pry Toughen Unbind Cure Breath of Air Nimble Vanish Create Portal Call of Home Twisted Master AFAIK, the Bushi Dojo and Warrior's guilds do not sell spellbooks. These are all I can remember. You have to be at the appropriate spellcraft level to buy the book. It won't be offered if you a) are at a level below the level required to learn the spell or b) if you already know the spell. It also won't be offered if you are in a class that no longer supports knowledge of the spell (e.g., Samurai by nature can't learn Spirit Magic, although if you already have Spirit Magic, you can continue to develop spells...but you won't be offered any more books in Spirit.) -Sazerac |
05-22-2001, 02:23 PM | #64 |
Dungeon Master
Join Date: March 7, 2001
Location: Phila, Pa
Age: 74
Posts: 60
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These are the spells not available in the store.
Spirit Spells Great Heal Mind Leach Dispel Undead Force of Mind Resurrect Restore Health Dust to Dust Rebirth Exorcism Artifact of Spirit Sun Spells Flamedrop Flamestrike Dragon Breath Artifact of Fire Burning Haze Magma Bomb Firestorm Vine Spells Venom Bite Binding Force Artifact of Vines Cure Poison Locust Swarm Disarm Trap Poison Breath Deadly Vapors Whirling Dervish Vine of Life Stone Spells Elemental Blast Meteor Artifact of Stone Merlins Shield Lightning Petrification Stone to Flesh Meteor Swarm Reflect Damage I do not have the list for Moon and Fiend Spells. I hope that this will help someone in the future picking of Spells. If you choose the spell listed above in one of the catagories, the rest of the spells will be available in book form for that level. Sorry about the long post. [This message has been edited by Dragonrider (edited 05-22-2001).] |
05-24-2001, 05:14 AM | #65 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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Less boring method of CREATING a super good character.
Create - poll - delete - create - poll - delete... oh well. You can have more fun. Create a good warrior (a lizzord seems to be ideal, no intelectual abilities required so that it should not be a problem) and send him for ankhs into the crypt. There are 2 mummies in the coffin area that can drop ankhs. Kill them repeatedly until you get the ankhs. Identify the ankhs. Reset adventures. Repeat. As a side effect, you gain some Witch Sticks and perhaps some Bronze Cuffs and magical rings. This method allows you to gain some ankhs before you start to create your real character and lower your criteria on it. For example: if you want a wizard that is able to gain any elite role available in Valeia immediately, you will need the following attributes: 9 10 10 9 - 11 9 9 12. The character is "only" 79 but it takes a while until you get 79 AND a favourable distribution of attribute points. Well, the method will not work for large groups (figure out the number of ankhs you would need) but a soloist or a duo could appreciate it. |
05-24-2001, 10:52 AM | #66 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
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STATS NEEDED FOR ELITE ROLES
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05-25-2001, 12:23 AM | #67 |
Elite Waterdeep Guard
Join Date: May 18, 2001
Location: NB, Canada
Posts: 9
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Offensive Spells by Type
(#|name|damage/effect/duration|book|level) A. -- Single Attacks -- 1. Venom Bite ....| ? [+poison] ........| Vine .....| 2nd 2. Freeze ..........| 4-8 [+paralyse] ..| Moon ....| 4th 3. Burn .............| 4-9 ..................| Sun ......| 1st 4. Shock ...........| 4-9 ..................| Stone ...| 1st 5. Pain .............| 6-12 .................| Fiend ....| 2nd 6. Demonic Fist ..| 6-36 .................| Fiend ....| 4th B. -- 3-way Attacks -- 1. Zap ...............| (up to)14 ...........| Stone ..| 2nd 2. Force of Mind ..| 20 ....................| Spirit ....| 4th 3. Lifesteal .........| 36 [drained] .......| Fiend ...| 6th 4. Lightning ........| 48 ....................| Stone ...| 5th 5. Incinerate ......| 80 .....................| Sun .....| 6th 6. Dust to Dust ...| 250 [to undead] ..| Spirit ....| 6th C. -- Breaths (4-way attacks) -- 1. Poison Breath ...| (up to)18 [+poison][+gag] ..| Vine ...| 5th 2. Frost Breath ....| 32 [+paralyse] ..................| Moon ..| 5th 3. Dragon Breath ..| 36 ..................................| Sun ....| 5th D. -- Area Attacks -- 1. Dispel Undead .....| 4-10 [to undead] ..| Spirit ....| 3rd 2. Spectral Raven ...| 8-20 ...................| Moon ....| 3rd 3. Elemental Blast ...| 8-20 ...................| Stone ...| 3rd 4. Flamestrike ........| 7-22 ...................| Sun ......| 3rd 5. Meteor ..............| 9-30 ...................| Stone ...| 4th 6. Iceball ...............| 10-30 .................| Moon ....| 4th 7. Magma Bomb ......| 15-50 ..................| Sun ......| 6th E. -- Clouds -- 1. Flamedrop ........| 15 sec. .........................| Sun .....| 2nd 2. Burning Haze .....| 20 sec. .........................| Sun .....| 5th 3. Deadly Vapors ...| 20 sec. [+poison][+gag] ..| Vine .....| 6th 4. Circle of Fire .....| ? sec. ...........................| Sun .....| 7th F. -- Storms -- 1. Whirling Dervish ..| (massive damage...) ...| Vine ....| 7th 2. Firestorm ...........| 7-22 .......................| Sun .....| 7th 3. Icestorm ...........| 9-30 ........................| Moon ...| 7th 4. Meteorstorm ......| 12-48 ......................| Stone ...| 7th 5. Blood Bath .........| ˝ the caster's HP ......| Fiend ...| 7th Locust Swarm is a combination of : C. Breaths (4-way attacks) & D. Area Attacks types. - Locust Swarm ..| (up to)20 ..| Vine ...| 5th [This message has been edited by Glandal Harmony (edited 05-25-2001).] |
05-25-2001, 04:53 PM | #68 |
Ironworks Moderator
Join Date: January 7, 2001
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Wow - this is really getting to be an impressive collection!!
Glandal Harmony - thanks for the contribution on spells!!! Wyv |
05-27-2001, 01:16 AM | #69 |
Ironworks Moderator
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To get through the Boogre Caves shocking rooms, follow this map. Basically, A teleports you to 1, B to 2, etc.
To get from the main dungeon into the Hag's room area, take this path: A to 1, C to 3, H to 8, J to 10. To get from the Hag's rooms back to the Main dungeon, take this path: G to 7, C to 3, H to 8, K to 11, D to 4. -Sazerac |
05-27-2001, 05:30 PM | #70 |
Drow Warrior
Join Date: March 14, 2001
Location: Astoria, New York USA
Posts: 297
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-Sazerac
THAT IS THE best thing I have seen ------------------ Hi Ho Hi Ho It's of to play we go Note from Wyv: I removed the Quoted section from Saz's post as it displayed the whole map again. T H A N K S Eiz [This message has been edited by Wyvern (edited 05-29-2001).] |
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