04-07-2001, 12:07 PM | #1 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
Reading a post by Morrak this morning made me think that so often our best tips get "lost" within other threads sometimes about a completely different topic. So let's put together a really good list of the BEST TIPS for W&W!
RULES: Only one tip per post! If your favorite tip has already been posted, don't repost it! THERE IS A MANUAL ON YOUR GAME CD!! QUICK LIST/INDEX of HINTS: PAGE 1: Rules of posting and INDEX Save Often Join Guilds Joining other Guilds Get MOON Magic Spellcasters - advice on when to change roles Talk talk talk Learn enchantment spells Spider Nectar = cure poison but save 1 Group of Rattkins near burnt out house Zen Master Mantraps Elyssa Valkyrie Evil Eye for all characters Dragon Spire swimming tip Ladder climbing Role Ascension Vault Puzzle in Shurugeon Castle Picking up items Use Merlin's Shield Jump Targeting Page 2: Gold Cheat - unpatched version Donate to Temple Training Tip on ID and repairing ITEMS Vine Magic - Cure Poison & Cure All Rebirth Scrolls Saving Quest Items - unpatched version Living Seed Quest Scorpion Pit Trick - Anephas' Tomb/Shrine Isis KEYWORDS for NPCs Get rid of enemies with Teleport Leaving D'Soto's Tower Dragon Spire - Ishad N'ha to Brimloch Roon Dragon Spire swimming ROLE ASCENSION chart with details Selling items to Armory - stacked/unstacked Infinite Gold trick Drinks in pub lower mana Fast tip to RAISE STATS Monk Quest Tip XP PER LEVEL TABLE Page 3: Assassin's Quest multiple guild reward Graphic Problems solution ROLE ASCENSION BY CLASS DirectX 8 Problems Snake Idol/BOOK OF SERVANTS responses Sailing your ship in Enchanted Sea - caution Stuck Ship solution Toad in way problem solution TRAITS TABLE Serpent Temple ELEVATOR MAZE SPELLBOOK availability by GUILD SPELLBOOKS not available in stores Tip for creating a super good character STATS needed for ELITE ROLES OFFENSIVE SPELLS bye TYPE MAP of Boogre Caves "Shocking Rooms" Link to a Name Generator QUICK GUIDE TO ROLES LIGHT - increasing level of International links for tips/hints/etc. Page 4: Link to ENCHANTING/BLESSING items Links to printable versions of Saz' Tables ITEMS needed in more than 1 dungeon MAP to Miner's Permit/WRIT Links to meaning of character ICONS GUILD QUESTS for each town Storing/Saving items Erathsmedor - no damage in shire Breathers TIP, multiple Medwaka & multiple potions WIN2K Town Bug Patched VS Unpatched When to Ascend Maximizing Hit Points Addition comments on above 2 BRIMLOCH ROON - save 10.000 for SHIP FETCHING = $$$ Spirit of Rumpy = mega EX Valeia - Tips on training Spellcasters How much GOLD to carry MAPPING - use flags to make notes Swim instead of ship - Enchanted Sea Page 5: Collasium swimming tip Dragon Spire - PORTAL tip SNAKE SKIN trait ELYSSA - tips to beat her XYDUSA - tips to beat her too Zen Masters can Bless up to level 14 Serpent Temple - use Invisibility Crash to Desktop problem/solution Crashes during Cet & Kerah confrontation Skills - which to increase first KOL outside Serpent Temple Magic LAMP - multiple wishes FETCHING = $$$ Buying/Selling arrows = $$$ Fast trip to the bottom of the sea/Brimloch BLESSING & ENCHANTING text version Gold Cheat - unpatched version Tips to be able to join ALL guilds early in game Totem bonus in Toad Village Quest Manual comes on the CD Page 6: ICONS positive/negative links MANTRAP fighting strategy Kung Fu - improving XYDUSA - more tips to beat her Rogues - who needs them? Caution advice about too much Money Characters Locked in the Inn (stoned, etc.) Cast PORTAL in STOUT MINES Hide in SHADOWS fighting advantage VIRTUALDUB instructions VAMPIRE - tips on being [ 07-03-2002, 03:26 PM: Message edited by: Wyvern ] |
04-07-2001, 12:08 PM | #2 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
SAVE OFTEN!!!!!
Save before you enter or leave town. Save before you enter a dungeon. Save somewhere inside the dungeon especially at tricky bits. SAVE SAVE SAVE!!!! Wyv |
04-07-2001, 12:11 PM | #3 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
JOIN THE GUILDS!!!
Join as many guilds as you can and do the Guild quests! These are very important in character development! Wyv |
04-07-2001, 12:15 PM | #4 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
JOINING OTHER GUILDS!
Will give credit for this one to Morrak who posted this earlier today (not the first to post it but we'll give M credit for inspiring this whole thread). To join more guilds have your characters take role ascention quests that will allow them to join a different guild and then go back to the first guild and cancel the role ascention quest. This can be a bit expensive early in the game but certainly is worth the effort! Wyv |
04-07-2001, 12:19 PM | #5 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
My tip: Get one of your characters specialized in Moon Magic, and get the spells "Create Portal", "Teleport", and "Call of Home" ASAP. Two of these, "Create Portal" and "Call of Home" are available in spellbook form at the local Temple (special items in the guild). This makes travel in the Gael Serran much easier.
Definitely get this BEFORE Dragonspire! Characters who can specialize in Moon Magic: Bard, Warlock, Ninja, and Assassin. -Sazerac [This message has been edited by Sazerac (edited 04-07-2001).] [ 01-05-2002: Message edited by: Wyvern ] |
04-07-2001, 12:23 PM | #6 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
Yet another tip: do NOT change roles on spellcasters until you get all the top-level spells you want. Priests: do NOT change roles until you get your Vine magic! Wizards: do NOT change roles until you get your Stone magic! Specialize in these, if need be at first, until you are ready to change to a new role.
The exception to this, of course, is Warlock, which allows you to learn all prior spell craft with no penalty. Still, it's probably a good idea to get quite a few spells under your belt before switching to Warlock, for then you're encumbered with learning a minimum of FOUR spell groups, not just two. -Sazerac |
04-07-2001, 12:43 PM | #7 |
Ma'at - Goddess of Truth & Justice
Join Date: January 7, 2001
Location: I live inside of my mind.....
Age: 53
Posts: 3,234
|
Tip: talk talk talk
get as much information as you can ------------------ miss correcting this one... [This message has been edited by adam warlock (edited 05-25-2001).] |
04-07-2001, 01:23 PM | #8 |
Zhentarim Guard
Join Date: January 7, 2001
Location: Washington State
Posts: 315
|
Learn the spells that cast enchantments. Once you are powerful enough, make specialized weapons and armor. Get your blessings and enchantment skills very high.
Scronan |
04-08-2001, 10:47 AM | #9 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
CURE POISON -
Learn this spell before you go into Serpent Temple! Wyv |
04-08-2001, 10:49 AM | #10 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
|
SPIDER NECTAR and Empty Flasks -
Many players have discovered that this works like a cure poison potion but never use all of them on your characters. You need to save at least one to open the Naga Head to enter the rest of the Serpent Temple area. Wyv |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Tips man Tips how to kill VAMPIRES!!! | Sythe | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 14 | 08-22-2002 09:17 PM |
tips please! | 250 | General Conversation Archives (11/2000 - 01/2005) | 9 | 12-08-2001 09:57 PM |
Planning to be a Sorcerer? Some general tips. Feel free to add your own tips. | Dundee Slaytern | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 41 | 12-04-2001 06:45 PM |
I need tips!!! | Lord Exxon | Baldurs Gate II Archives | 13 | 10-17-2001 11:31 AM |
Tips? | Daremo | Wizards & Warriors Forum | 4 | 03-14-2001 10:14 PM |