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#1 |
Anubis
![]() Join Date: February 21, 2005
Location: ....
Age: 36
Posts: 2,473
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Okay, basically going to dump stuff here. I'll update the first post as I add new pictures...I guess?
![]() First picture post: apirl 8th, 09 Second Picture Post april 29th, 09
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#2 |
Anubis
![]() Join Date: February 21, 2005
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Age: 36
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(copied from gd)
They're basic basic models with very little colour/ texture (except for the first ) but they're still something they might be kinda heavy ![]() ![]() these two were basically low poly renders that I did to practice getting the shape of the car ![]() I was just fooling around with shapes and this "street" came to life. Its still in the works, but think steampunk style. ![]() This is the result of the lowpoly car, I learned alot from the lowpoly so I decided to scrap it and start anew. This is alot of extruding, and repositioning. =) Its modeled after my own car (92 accord). Its lots of fun, but lots of works. Hopefully will have something finished soon. ![]()
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#3 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,725
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Looking good! Are you modeling the car in pieces? What I do I model a car like it's actually built--doors are separate, the hood, engine... Hell, even the windows and gas cap!
![]() I am working on an entire 3D City, and its insane. I have learned so much about little things like man holes (textures) and having to model 4 different types of traffic lights--even a 3M type of light--it's the type that is usually yellow, and as you pass under the traffic light, the lights in the housing seem to go dark.. 3M uses a type of focusing lens.. its really cool.. I'll post some screens of the City--I have 8 blocks done so far. My BP Gas station alone is like 40,000 polys.. ugh! I'll be selling each building, tree and street light/sign on a 3D Website soon, so it'll be a way to show them off in a city setting... (I also designed every single Construction sign in existence I think--even the digital sign that is a trailer--the type that people hacked to say "Zombies Ahead! Run!" ![]() ![]() |
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#4 |
Anubis
![]() Join Date: February 21, 2005
Location: ....
Age: 36
Posts: 2,473
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OH!, I'm was condsidering modelling it the way you said. BUt what I did was built the body , so all the metal parts as one object. And then I'm going on top and removing/ editing to add the other details. Its a bit more work, but its wayyy too hard for me to work with piece by piece
![]() ![]() and wow, I want to see the city you're making. I tried making one too, but my buildings are just extruded blocks, not very interesting ![]()
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#5 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
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Hey, I started out the same way, but with time and messing with it, you'll be making some amazing stuff!!
I haven't rendered out any new 3D City shots yet--I should, I've added quite a bit now ![]() (BTW, I know, don't ya LOVE mirror/symmetry tool?) ![]() |
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#6 |
Anubis
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yeah, haha. Mirroring saves a HEAP of time, though I'm sure you could just duplicate and flip (but it would be a lot more tedious )
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#7 |
Anubis
![]() Join Date: February 21, 2005
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Okay, some new stuff here goes
![]() ![]() Just playing around with extrutions and such. kinda fun ![]() Similar things with the extrutions but also learning how to make convincing water and such. ![]() learning how to make use of nurbs and such. (amazing tools). Oh and also learning how to properly configure Raytransparancy, and ray mirror. ![]()
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